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/*
* ModManager.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
class ModDescription;
struct CModVersion;
using TModID = std::string;
using TModList = std::vector<TModID>;
using TModSet = std::set<TModID>;
/// Provides interface to access list of locally installed mods
class ModsState : boost::noncopyable
{
TModList modList;
TModList scanModsDirectory(const std::string & modDir) const;
public:
ModsState();
TModList getInstalledMods() const;
double getInstalledModSizeMegabytes(const TModID & modName) const;
uint32_t computeChecksum(const TModID & modName) const;
};
/// Provides interface to access or change current mod preset
class ModsPresetState : boost::noncopyable
{
JsonNode modConfig;
void createInitialPreset();
void importInitialPreset();
const JsonNode & getActivePresetConfig() const;
public:
ModsPresetState();
void createNewPreset(const std::string & presetName);
void deletePreset(const std::string & presetName);
void activatePreset(const std::string & presetName);
void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
std::vector<std::string> getAllPresets() const;
std::string getActivePreset() const;
JsonNode exportCurrentPreset() const;
/// Imports preset from provided json
/// Returns name of imported preset on success
std::string importPreset(const JsonNode & data);
void setModActive(const TModID & modName, bool isActive);
void addRootMod(const TModID & modName);
void eraseRootMod(const TModID & modName);
void removeOldMods(const TModList & modsToKeep);
void setSettingActive(const TModID & modName, const TModID & settingName, bool isActive);
void eraseModSetting(const TModID & modName, const TModID & settingName);
/// Returns list of all mods active in current preset. Mod order is unspecified
TModList getActiveMods() const;
/// Returns list of currently active root mods (non-submod)
TModList getActiveRootMods() const;
/// Returns list of root mods present in specified preset
TModList getRootMods(const std::string & presetName) const;
/// Returns list of all known settings (submods) for a specified mod
std::map<TModID, bool> getModSettings(const TModID & modID) const;
std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;
void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
void saveConfigurationState() const;
};
/// Provides access to mod properties
class ModsStorage : boost::noncopyable
{
std::map<TModID, ModDescription> mods;
public:
ModsStorage(const TModList & modsToLoad, const JsonNode & repositoryList);
const ModDescription & getMod(const TModID & fullID) const;
TModList getAllMods() const;
};
class ModDependenciesResolver : boost::noncopyable
{
/// all currently active mods, in their load order
TModList activeMods;
/// Mods from current preset that failed to load due to invalid dependencies
TModList brokenMods;
public:
ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage);
void tryAddMods(TModList modsToResolve, const ModsStorage & storage);
const TModList & getActiveMods() const;
const TModList & getBrokenMods() const;
};
/// Provides public interface to access mod state
class DLL_LINKAGE ModManager : boost::noncopyable
{
std::unique_ptr<ModsState> modsState;
std::unique_ptr<ModsPresetState> modsPreset;
std::unique_ptr<ModsStorage> modsStorage;
std::unique_ptr<ModDependenciesResolver> depedencyResolver;
void generateLoadOrder(TModList desiredModList);
void eraseMissingModsFromPreset();
void addNewModsToPreset();
void updatePreset(const ModDependenciesResolver & newData);
TModList getInstalledValidMods() const;
TModList collectDependenciesRecursive(const TModID & modID) const;
void tryEnableMod(const TModID & modList);
public:
ModManager(const JsonNode & repositoryList);
ModManager();
~ModManager();
const ModDescription & getModDescription(const TModID & modID) const;
const TModList & getActiveMods() const;
TModList getAllMods() const;
bool isModSettingActive(const TModID & rootModID, const TModID & modSettingID) const;
bool isModActive(const TModID & modID) const;
uint32_t computeChecksum(const TModID & modName) const;
std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;
void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
void saveConfigurationState() const;
double getInstalledModSizeMegabytes(const TModID & modName) const;
void tryEnableMods(const TModList & modList);
void tryDisableMod(const TModID & modName);
void createNewPreset(const std::string & presetName);
void deletePreset(const std::string & presetName);
void activatePreset(const std::string & presetName);
void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
std::vector<std::string> getAllPresets() const;
std::string getActivePreset() const;
JsonNode exportCurrentPreset() const;
/// Imports preset from provided json
/// Returns name of imported preset and list of mods that must be installed to activate preset
std::tuple<std::string, TModList> importPreset(const JsonNode & data);
};
VCMI_LIB_NAMESPACE_END
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