1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211
|
/*
* NetworkConnection.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "NetworkConnection.h"
VCMI_LIB_NAMESPACE_BEGIN
NetworkConnection::NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context)
: socket(socket)
, timer(std::make_shared<NetworkTimer>(*context))
, listener(listener)
{
socket->set_option(boost::asio::ip::tcp::no_delay(true));
// iOS throws exception on attempt to set buffer size
constexpr auto bufferSize = 4 * 1024 * 1024;
try
{
socket->set_option(boost::asio::socket_base::send_buffer_size{bufferSize});
}
catch(const boost::system::system_error & e)
{
logNetwork->error("error setting 'send buffer size' socket option: %s", e.what());
}
try
{
socket->set_option(boost::asio::socket_base::receive_buffer_size{bufferSize});
}
catch(const boost::system::system_error & e)
{
logNetwork->error("error setting 'receive buffer size' socket option: %s", e.what());
}
}
void NetworkConnection::start()
{
heartbeat();
startReceiving();
}
void NetworkConnection::startReceiving()
{
boost::asio::async_read(*socket,
readBuffer,
boost::asio::transfer_exactly(messageHeaderSize),
[self = shared_from_this()](const auto & ec, const auto & endpoint) { self->onHeaderReceived(ec); });
}
void NetworkConnection::heartbeat()
{
constexpr auto heartbeatInterval = std::chrono::seconds(10);
timer->expires_after(heartbeatInterval);
timer->async_wait( [self = weak_from_this()](const auto & ec)
{
if (ec)
return;
auto locked = self.lock();
if (!locked)
return;
locked->sendPacket({});
locked->heartbeat();
});
}
void NetworkConnection::onHeaderReceived(const boost::system::error_code & ecHeader)
{
if (ecHeader)
{
onError(ecHeader.message());
return;
}
if (readBuffer.size() < messageHeaderSize)
throw std::runtime_error("Failed to read header!");
uint32_t messageSize;
readBuffer.sgetn(reinterpret_cast<char *>(&messageSize), sizeof(messageSize));
if (messageSize > messageMaxSize)
{
onError("Invalid packet size!");
return;
}
if (messageSize == 0)
{
//heartbeat package with no payload - wait for next packet
startReceiving();
return;
}
boost::asio::async_read(*socket,
readBuffer,
boost::asio::transfer_exactly(messageSize),
[self = shared_from_this(), messageSize](const auto & ecPayload, const auto & endpoint) { self->onPacketReceived(ecPayload, messageSize); });
}
void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize)
{
if (ec)
{
onError(ec.message());
return;
}
if (readBuffer.size() < expectedPacketSize)
{
// FIXME: figure out what causes this. This should not be possible without error set
std::string errorMessage = "Failed to read packet! " + std::to_string(readBuffer.size()) + " bytes read, but " + std::to_string(expectedPacketSize) + " bytes expected!";
onError(errorMessage);
}
std::vector<std::byte> message(expectedPacketSize);
readBuffer.sgetn(reinterpret_cast<char *>(message.data()), expectedPacketSize);
listener.onPacketReceived(shared_from_this(), message);
startReceiving();
}
void NetworkConnection::setAsyncWritesEnabled(bool on)
{
asyncWritesEnabled = on;
}
void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
{
std::lock_guard lock(writeMutex);
std::vector<std::byte> headerVector(sizeof(uint32_t));
uint32_t messageSize = message.size();
std::memcpy(headerVector.data(), &messageSize, sizeof(uint32_t));
// At the moment, vcmilobby *requires* async writes in order to handle multiple connections with different speeds and at optimal performance
// However server (and potentially - client) can not handle this mode and may shutdown either socket or entire asio service too early, before all writes are performed
if (asyncWritesEnabled)
{
bool messageQueueEmpty = dataToSend.empty();
dataToSend.push_back(headerVector);
if (!message.empty())
dataToSend.push_back(message);
if (messageQueueEmpty)
doSendData();
//else - data sending loop is still active and still sending previous messages
}
else
{
boost::system::error_code ec;
boost::asio::write(*socket, boost::asio::buffer(headerVector), ec );
if (!message.empty())
boost::asio::write(*socket, boost::asio::buffer(message), ec );
}
}
void NetworkConnection::doSendData()
{
if (dataToSend.empty())
throw std::runtime_error("Attempting to sent data but there is no data to send!");
boost::asio::async_write(*socket, boost::asio::buffer(dataToSend.front()), [self = shared_from_this()](const auto & error, const auto & )
{
self->onDataSent(error);
});
}
void NetworkConnection::onDataSent(const boost::system::error_code & ec)
{
std::lock_guard lock(writeMutex);
dataToSend.pop_front();
if (ec)
{
onError(ec.message());
return;
}
if (!dataToSend.empty())
doSendData();
}
void NetworkConnection::onError(const std::string & message)
{
listener.onDisconnected(shared_from_this(), message);
close();
}
void NetworkConnection::close()
{
boost::system::error_code ec;
socket->close(ec);
#if BOOST_VERSION >= 108700
timer->cancel();
#else
timer->cancel(ec);
#endif
//NOTE: ignoring error code, intended
}
VCMI_LIB_NAMESPACE_END
|