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/*
* ArtifactLocation.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
struct ArtifactLocation
{
ObjectInstanceID artHolder;
ArtifactPosition slot;
std::optional<SlotID> creature;
ArtifactLocation()
: artHolder(ObjectInstanceID::NONE)
, slot(ArtifactPosition::PRE_FIRST)
, creature(std::nullopt)
{
}
ArtifactLocation(const ObjectInstanceID id, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST)
: artHolder(id)
, slot(slot)
, creature(std::nullopt)
{
}
ArtifactLocation(const ObjectInstanceID id, const std::optional<SlotID> creatureSlot)
: artHolder(id)
, slot(ArtifactPosition::PRE_FIRST)
, creature(creatureSlot)
{
}
ArtifactLocation(const ObjectInstanceID id, const std::optional<SlotID> creatureSlot, const ArtifactPosition & slot)
: artHolder(id)
, slot(slot)
, creature(creatureSlot)
{
}
template <typename Handler> void serialize(Handler & h)
{
h & artHolder;
h & slot;
h & creature;
}
};
VCMI_LIB_NAMESPACE_END
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