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/*
* NodeStorage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "INodeStorage.h"
#include "CGPathNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE NodeStorage : public INodeStorage
{
private:
CPathsInfo & out;
STRONG_INLINE
void resetTile(const int3 & tile, const EPathfindingLayer & layer, EPathAccessibility accessibility);
public:
NodeStorage(CPathsInfo & pathsInfo, const CGHeroInstance * hero);
STRONG_INLINE
CGPathNode * getNode(const int3 & coord, const EPathfindingLayer layer)
{
return out.getNode(coord, layer);
}
void initialize(const PathfinderOptions & options, const CGameState * gs) override;
virtual ~NodeStorage() = default;
std::vector<CGPathNode *> getInitialNodes() override;
virtual void calculateNeighbours(
std::vector<CGPathNode *> & result,
const PathNodeInfo & source,
EPathfindingLayer layer,
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper) override;
virtual std::vector<CGPathNode *> calculateTeleportations(
const PathNodeInfo & source,
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper) override;
void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
};
VCMI_LIB_NAMESPACE_END
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