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/*
* RmgObject.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RmgObject.h"
#include "RmgMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "../VCMI_Lib.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/CGObjectInstance.h"
#include "Functions.h"
#include "../TerrainHandler.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
using namespace rmg;
Object::Instance::Instance(const Object& parent, CGObjectInstance & object): dParent(parent), dObject(object)
{
setPosition(dPosition);
}
Object::Instance::Instance(const Object& parent, CGObjectInstance & object, const int3 & position): Instance(parent, object)
{
setPosition(position);
}
const Area & Object::Instance::getBlockedArea() const
{
if(dBlockedAreaCache.empty())
{
std::set<int3> blockedArea = dObject.getBlockedPos();
dBlockedAreaCache.assign(rmg::Tileset(blockedArea.begin(), blockedArea.end()));
if(dObject.isVisitable() || dBlockedAreaCache.empty())
dBlockedAreaCache.add(dObject.visitablePos());
}
return dBlockedAreaCache;
}
int3 Object::Instance::getTopTile() const
{
return object().getTopVisiblePos();
}
int3 Object::Instance::getPosition(bool isAbsolute) const
{
if(isAbsolute)
return dPosition + dParent.getPosition();
else
return dPosition;
}
int3 Object::Instance::getVisitablePosition() const
{
return dObject.visitablePos();
}
const rmg::Area & Object::Instance::getAccessibleArea() const
{
if(dAccessibleAreaCache.empty())
{
auto neighbours = rmg::Area({getVisitablePosition()}).getBorderOutside();
// FIXME: Blocked area of removable object is also accessible area for neighbors
rmg::Area visitable = rmg::Area(neighbours) - getBlockedArea();
// TODO: Add in one operation to avoid multiple invalidation
for(const auto & from : visitable.getTilesVector())
{
if(isVisitableFrom(from))
dAccessibleAreaCache.add(from);
}
}
return dAccessibleAreaCache;
}
void Object::Instance::setPosition(const int3 & position)
{
dPosition = position;
dObject.setAnchorPos(dPosition + dParent.getPosition());
dBlockedAreaCache.clear();
dAccessibleAreaCache.clear();
dParent.clearCachedArea();
}
void Object::Instance::setPositionRaw(const int3 & position)
{
if(!dObject.anchorPos().valid())
{
dObject.setAnchorPos(dPosition + dParent.getPosition());
dBlockedAreaCache.clear();
dAccessibleAreaCache.clear();
dParent.clearCachedArea();
}
auto shift = position + dParent.getPosition() - dObject.anchorPos();
dAccessibleAreaCache.translate(shift);
dBlockedAreaCache.translate(shift);
dPosition = position;
dObject.setAnchorPos(dPosition + dParent.getPosition());
}
void Object::Instance::setAnyTemplate(vstd::RNG & rng)
{
auto templates = dObject.getObjectHandler()->getTemplates();
if(templates.empty())
throw rmgException(boost::str(boost::format("Did not find any graphics for object (%d,%d)") % dObject.ID % dObject.getObjTypeIndex()));
dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
dAccessibleAreaCache.clear();
setPosition(getPosition(false));
}
void Object::Instance::setTemplate(TerrainId terrain, vstd::RNG & rng)
{
auto templates = dObject.getObjectHandler()->getMostSpecificTemplates(terrain);
if (templates.empty())
{
auto terrainName = VLC->terrainTypeHandler->getById(terrain)->getNameTranslated();
throw rmgException(boost::str(boost::format("Did not find graphics for object (%d,%d) at %s") % dObject.ID % dObject.getObjTypeIndex() % terrainName));
}
dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
dAccessibleAreaCache.clear();
setPosition(getPosition(false));
}
void Object::Instance::clear()
{
if (onCleared)
onCleared(&dObject);
delete &dObject;
dBlockedAreaCache.clear();
dAccessibleAreaCache.clear();
dParent.clearCachedArea();
}
bool Object::Instance::isVisitableFrom(const int3 & position) const
{
auto relPosition = position - getPosition(true);
return dObject.appearance->isVisitableFrom(relPosition.x, relPosition.y);
}
bool Object::Instance::isBlockedVisitable() const
{
return dObject.isBlockedVisitable();
}
bool Object::Instance::isRemovable() const
{
return dObject.isRemovable();
}
CGObjectInstance & Object::Instance::object()
{
return dObject;
}
const CGObjectInstance & Object::Instance::object() const
{
return dObject;
}
Object::Object(CGObjectInstance & object, const int3 & position):
guarded(false),
value(0)
{
addInstance(object, position);
}
Object::Object(CGObjectInstance & object):
guarded(false),
value(0)
{
addInstance(object);
}
Object::Object(const Object & object):
guarded(false),
value(object.value)
{
for(const auto & i : object.dInstances)
addInstance(const_cast<CGObjectInstance &>(i.object()), i.getPosition());
setPosition(object.getPosition());
}
std::list<Object::Instance*> & Object::instances()
{
if (cachedInstanceList.empty())
{
for(auto & i : dInstances)
cachedInstanceList.push_back(&i);
}
return cachedInstanceList;
}
std::list<const Object::Instance*> & Object::instances() const
{
if (cachedInstanceConstList.empty())
{
for(const auto & i : dInstances)
cachedInstanceConstList.push_back(&i);
}
return cachedInstanceConstList;
}
void Object::addInstance(Instance & object)
{
//assert(object.dParent == *this);
setGuardedIfMonster(object);
dInstances.push_back(object);
cachedInstanceList.push_back(&object);
cachedInstanceConstList.push_back(&object);
clearCachedArea();
visibleTopOffset.reset();
}
Object::Instance & Object::addInstance(CGObjectInstance & object)
{
dInstances.emplace_back(*this, object);
setGuardedIfMonster(dInstances.back());
cachedInstanceList.push_back(&dInstances.back());
cachedInstanceConstList.push_back(&dInstances.back());
clearCachedArea();
visibleTopOffset.reset();
return dInstances.back();
}
Object::Instance & Object::addInstance(CGObjectInstance & object, const int3 & position)
{
dInstances.emplace_back(*this, object, position);
setGuardedIfMonster(dInstances.back());
cachedInstanceList.push_back(&dInstances.back());
cachedInstanceConstList.push_back(&dInstances.back());
clearCachedArea();
visibleTopOffset.reset();
return dInstances.back();
}
bool Object::isVisitable() const
{
return vstd::contains_if(dInstances, [](const Instance & instance)
{
return instance.object().isVisitable();
});
}
const int3 & Object::getPosition() const
{
return dPosition;
}
int3 Object::getVisitablePosition() const
{
assert(!dInstances.empty());
// FIXME: This doesn't take into account Hota monster offset
if (guarded)
return getGuardPos();
for(const auto & instance : dInstances)
if(!getArea().contains(instance.getVisitablePosition()))
return instance.getVisitablePosition();
return dInstances.back().getVisitablePosition(); //fallback - return position of last object
}
const rmg::Area & Object::getAccessibleArea(bool exceptLast) const
{
if(dInstances.empty())
return dAccessibleAreaFullCache;
if(exceptLast && !dAccessibleAreaCache.empty())
return dAccessibleAreaCache;
if(!exceptLast && !dAccessibleAreaFullCache.empty())
return dAccessibleAreaFullCache;
// FIXME: This clears tiles for every consecutive object
for(auto i = dInstances.begin(); i != std::prev(dInstances.end()); ++i)
dAccessibleAreaCache.unite(i->getAccessibleArea());
dAccessibleAreaFullCache = dAccessibleAreaCache;
dAccessibleAreaFullCache.unite(dInstances.back().getAccessibleArea());
dAccessibleAreaCache.subtract(getArea());
dAccessibleAreaFullCache.subtract(getArea());
if(exceptLast)
return dAccessibleAreaCache;
else
return dAccessibleAreaFullCache;
}
const rmg::Area & Object::getBlockVisitableArea() const
{
if(dBlockVisitableCache.empty())
{
for(const auto & i : dInstances)
{
// FIXME: Account for blockvis objects with multiple visitable tiles
if (i.isBlockedVisitable())
dBlockVisitableCache.add(i.getVisitablePosition());
}
}
return dBlockVisitableCache;
}
const rmg::Area & Object::getRemovableArea() const
{
if(dRemovableAreaCache.empty())
{
for(const auto & i : dInstances)
{
if (i.isRemovable())
dRemovableAreaCache.unite(i.getBlockedArea());
}
}
return dRemovableAreaCache;
}
const rmg::Area & Object::getVisitableArea() const
{
if(dVisitableCache.empty())
{
for(const auto & i : dInstances)
{
// FIXME: Account for objects with multiple visitable tiles
dVisitableCache.add(i.getVisitablePosition());
}
}
return dVisitableCache;
}
const rmg::Area Object::getEntrableArea() const
{
// Calculate Area that hero can freely pass
// Do not use blockVisitTiles, unless they belong to removable objects (resources etc.)
// area = accessibleArea - (blockVisitableArea - removableArea)
// FIXME: What does it do? AccessibleArea means area AROUND the object
rmg::Area entrableArea = getVisitableArea();
rmg::Area blockVisitableArea = getBlockVisitableArea();
blockVisitableArea.subtract(getRemovableArea());
entrableArea.subtract(blockVisitableArea);
return entrableArea;
}
void Object::setPosition(const int3 & position)
{
auto shift = position - dPosition;
dAccessibleAreaCache.translate(shift);
dAccessibleAreaFullCache.translate(shift);
dBlockVisitableCache.translate(shift);
dVisitableCache.translate(shift);
dRemovableAreaCache.translate(shift);
dFullAreaCache.translate(shift);
dBorderAboveCache.translate(shift);
dPosition = position;
for(auto& i : dInstances)
i.setPositionRaw(i.getPosition());
}
void Object::setTemplate(const TerrainId & terrain, vstd::RNG & rng)
{
for(auto& i : dInstances)
i.setTemplate(terrain, rng);
visibleTopOffset.reset();
}
const Area & Object::getArea() const
{
if(!dFullAreaCache.empty() || dInstances.empty())
return dFullAreaCache;
for(const auto & instance : dInstances)
{
dFullAreaCache.unite(instance.getBlockedArea());
}
return dFullAreaCache;
}
const Area & Object::getBorderAbove() const
{
if(dBorderAboveCache.empty())
{
for(const auto & instance : dInstances)
{
if (instance.isRemovable() || instance.object().appearance->isVisitableFromTop())
continue;
dBorderAboveCache.unite(instance.getBorderAbove());
}
}
return dBorderAboveCache;
}
const int3 Object::getVisibleTop() const
{
if (visibleTopOffset)
{
return dPosition + visibleTopOffset.value();
}
else
{
int3 topTile(-1, 10000, -1); //Start at the bottom
for (const auto& i : dInstances)
{
if (i.getTopTile().y < topTile.y)
{
topTile = i.getTopTile();
}
}
visibleTopOffset = topTile - dPosition;
return topTile;
}
}
bool rmg::Object::isGuarded() const
{
return guarded;
}
void rmg::Object::setGuardedIfMonster(const Instance& object)
{
if (object.object().ID == Obj::MONSTER)
{
guarded = true;
}
}
int3 rmg::Object::getGuardPos() const
{
if (guarded)
{
for (auto & instance : dInstances)
{
if (instance.object().ID == Obj::MONSTER)
{
return instance.getVisitablePosition();
}
}
}
return int3(-1,-1,-1);
}
void rmg::Object::setValue(uint32_t newValue)
{
value = newValue;
}
uint32_t rmg::Object::getValue() const
{
return value;
}
rmg::Area Object::Instance::getBorderAbove() const
{
if (!object().isVisitable())
{
// TODO: Non-visitable objects don't need this, but theoretically could return valid area
return rmg::Area();
}
int3 visitablePos = getVisitablePosition();
auto areaVisitable = rmg::Area({visitablePos});
auto borderAbove = areaVisitable.getBorderOutside();
vstd::erase_if(borderAbove, [&](const int3 & tile)
{
return tile.y >= visitablePos.y ||
(!object().blockingAt(tile + int3(0, 1, 0)) &&
object().blockingAt(tile));
});
return borderAbove;
}
void Object::Instance::finalize(RmgMap & map, vstd::RNG & rng)
{
if(!map.isOnMap(getPosition(true)))
throw rmgException(boost::str(boost::format("Position of object %d at %s is outside the map") % dObject.id % getPosition(true).toString()));
//If no specific template was defined for this object, select any matching
if (!dObject.appearance)
{
const auto * terrainType = map.getTile(getPosition(true)).getTerrain();
auto templates = dObject.getObjectHandler()->getTemplates(terrainType->getId());
if (templates.empty())
{
throw rmgException(boost::str(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") % dObject.ID % dObject.getObjTypeIndex() % getPosition(true).toString() % terrainType));
}
else
{
setTemplate(terrainType->getId(), rng);
}
}
if (dObject.isVisitable() && !map.isOnMap(dObject.visitablePos()))
throw rmgException(boost::str(boost::format("Visitable tile %s of object %d at %s is outside the map") % dObject.visitablePos().toString() % dObject.id % dObject.anchorPos().toString()));
for(const auto & tile : dObject.getBlockedPos())
{
if(!map.isOnMap(tile))
throw rmgException(boost::str(boost::format("Tile %s of object %d at %s is outside the map") % tile.toString() % dObject.id % dObject.anchorPos().toString()));
}
for(const auto & tile : getBlockedArea().getTilesVector())
{
map.setOccupied(tile, ETileType::USED);
}
map.getMapProxy()->insertObject(&dObject);
}
void Object::finalize(RmgMap & map, vstd::RNG & rng)
{
if(dInstances.empty())
throw rmgException("Cannot finalize object without instances");
for(auto & dInstance : dInstances)
{
dInstance.finalize(map, rng);
}
}
void Object::clearCachedArea() const
{
dFullAreaCache.clear();
dAccessibleAreaCache.clear();
dAccessibleAreaFullCache.clear();
dBlockVisitableCache.clear();
dVisitableCache.clear();
dRemovableAreaCache.clear();
dBorderAboveCache.clear();
}
void Object::clear()
{
for(auto & instance : dInstances)
instance.clear();
dInstances.clear();
cachedInstanceList.clear();
cachedInstanceConstList.clear();
visibleTopOffset.reset();
clearCachedArea();
}
VCMI_LIB_NAMESPACE_END
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