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/*
* TileInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TileInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
TileInfo::TileInfo()
: nearestObjectDistance(static_cast<float>(std::numeric_limits<int>::max()))
, occupied(ETileType::POSSIBLE) //all tiles are initially possible to place objects or passages
{
}
float TileInfo::getNearestObjectDistance() const
{
return nearestObjectDistance;
}
void TileInfo::setNearestObjectDistance(float value)
{
nearestObjectDistance = std::max<float>(0, value); //never negative (or uninitialized)
}
bool TileInfo::shouldBeBlocked() const
{
return occupied == ETileType::BLOCKED;
}
bool TileInfo::isBlocked() const
{
return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
}
bool TileInfo::isPossible() const
{
return occupied == ETileType::POSSIBLE;
}
bool TileInfo::isFree() const
{
return occupied == ETileType::FREE;
}
bool TileInfo::isRoad() const
{
return roadType != Road::NO_ROAD;
}
bool TileInfo::isUsed() const
{
return occupied == ETileType::USED;
}
void TileInfo::setOccupied(ETileType value)
{
occupied = value;
}
ETileType TileInfo::getTileType() const
{
return occupied;
}
TerrainId TileInfo::getTerrainType() const
{
return terrain;
}
void TileInfo::setTerrainType(TerrainId type)
{
terrain = type;
}
void TileInfo::setRoadType(RoadId type)
{
roadType = type;
// setOccupied(ETileType::FREE);
}
VCMI_LIB_NAMESPACE_END
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