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/*
* TileInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class TileInfo
{
public:
TileInfo();
float getNearestObjectDistance() const;
void setNearestObjectDistance(float value);
bool isBlocked() const;
bool shouldBeBlocked() const;
bool isPossible() const;
bool isFree() const;
bool isUsed() const;
bool isRoad() const;
void setOccupied(ETileType value);
TerrainId getTerrainType() const;
ETileType getTileType() const;
void setTerrainType(TerrainId value);
void setRoadType(RoadId type);
private:
float nearestObjectDistance;
ETileType occupied;
TerrainId terrain;
RoadId roadType;
};
VCMI_LIB_NAMESPACE_END
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