File: float3.h

package info (click to toggle)
vcmi 1.6.5%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 32,060 kB
  • sloc: cpp: 238,971; python: 265; sh: 224; xml: 157; ansic: 78; objc: 61; makefile: 49
file content (147 lines) | stat: -rw-r--r-- 3,510 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/*
 * float3.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

VCMI_LIB_NAMESPACE_BEGIN

// FIXME: Class doesn't contain three float values. Update name and description.
/// Class which consists of three float values. Represents position virtual RMG (0;1) area.
class float3
{
public:
	float x;
	float y;
	si32 z;

	float3() : x(0), y(0), z(0) {}
	float3(const float X, const float Y, const si32 Z): x(X), y(Y), z(Z) {}
	float3(const float3 & copy) : x(copy.x), y(copy.y), z(copy.z) {}
	float3 & operator=(const float3 & copy) { x = copy.x; y = copy.y; z = copy.z; return *this; }

	// returns float3 with coordinates increased by corresponding coordinate of given float3
	float3 operator+(const float3 & i) const { return float3(x + i.x, y + i.y, z + i.z); }
	// returns float3 with coordinates increased by given number
	float3 operator+(const float i) const { return float3(x + i, y + i, z + (si32)i); }
	// returns float3 with coordinates decreased by corresponding coordinate of given float3
	float3 operator-(const float3 & i) const { return float3(x - i.x, y - i.y, z - i.z); }
	// returns float3 with coordinates decreased by given number
	float3 operator-(const float i) const { return float3(x - i, y - i, z - (si32)i); }

	// returns float3 with plane coordinates decreased by given number
	float3 operator*(const float i) const {return float3(x * i, y * i, z);}
	// returns float3 with plane coordinates decreased by given number
	float3 operator/(const float i) const {return float3(x / i, y / i, z);}

	// returns opposite position
	float3 operator-() const { return float3(-x, -y, -z); }

	// returns squared distance on Oxy plane (z coord is not used)
	double dist2dSQ(const float3 & o) const
	{
		const double dx = (x - o.x);
		const double dy = (y - o.y);
		return dx*dx + dy*dy;
	}
	double mag() const
	{
		return sqrt(x*x + y*y);
	}
	float3 unitVector() const
	{
		return float3(x, y, z) / (float)mag();
	}
	// returns distance on Oxy plane (z coord is not used)
	double dist2d(const float3 &other) const { return std::sqrt(dist2dSQ(other)); }

	bool areNeighbours(const float3 &other) const { return (dist2dSQ(other) < 4.0) && z == other.z; }

	float3& operator+=(const float3 & i)
	{
		x += i.x;
		y += i.y;
		z += i.z;

		return *this;
	}
	float3& operator+=(const float & i)
	{
		x += i;
		y += i;
		z += (si32)i;

		return *this;
	}

	float3& operator-=(const float3 & i)
	{
		x -= i.x;
		y -= i.y;
		z -= i.z;

		return *this;
	}
	float3& operator-=(const float & i)
	{
		x += i;
		y += i;
		z += (si32)i;

		return *this;
	}

	// scale on plane
	float3& operator*=(const float & i)
	{
		x *= i;
		y *= i;

		return *this;
	}
	// scale on plane
	float3& operator/=(const float & i)
	{
		x /= i;
		y /= i;

		return *this;
	}

	std::string toString() const
	{
		return	"(" + std::to_string(x) +
				" " + std::to_string(y) +
				" " + std::to_string(z) + ")";
	}

	bool valid() const
	{
		return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
	}

	template <typename Handler> void serialize(Handler &h, const float version)
	{
		h & x;
		h & y;
		h & z;
	}
};

struct Shashfloat3
{
	size_t operator()(float3 const& pos) const
	{
		size_t ret = std::hash<float>()(pos.x);
		vstd::hash_combine(ret, pos.y);
		vstd::hash_combine(ret, pos.z);
		return ret;
	}
};

VCMI_LIB_NAMESPACE_END