1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
|
/*
* Moat.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Obstacle.h"
VCMI_LIB_NAMESPACE_BEGIN
struct Bonus;
namespace spells
{
namespace effects
{
class Moat : public Obstacle
{
private:
ObstacleSideOptions sideOptions; //Defender only
std::vector<BattleHexArray> moatHexes; //Determine number of moat patches and hexes
std::vector<std::shared_ptr<Bonus>> bonus; //For battle-wide bonuses
bool dispellable; //For Tower landmines
int moatDamage; // Minimal moat damage
public:
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override;
void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
void convertBonus(const Mechanics * m, std::vector<Bonus> & converted) const;
};
}
}
VCMI_LIB_NAMESPACE_END
|