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/*
* Registry.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Effect.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
class DLL_LINKAGE IEffectFactory
{
public:
virtual ~IEffectFactory() = default;
virtual Effect * create() const = 0;
};
class DLL_LINKAGE Registry
{
public:
using FactoryPtr = std::shared_ptr<IEffectFactory>;
virtual ~Registry() = default; //Required for child classes
virtual const IEffectFactory * find(const std::string & name) const = 0;
virtual void add(const std::string & name, FactoryPtr item) = 0;
};
class DLL_LINKAGE GlobalRegistry
{
public:
static Registry * get();
};
template<typename E>
class EffectFactory : public IEffectFactory
{
public:
Effect * create() const override
{
return new E();
}
};
}
}
VCMI_LIB_NAMESPACE_END
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