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/*
* Summon.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Effect.h"
#include "../../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
class Summon : public Effect
{
public:
void adjustAffectedHexes(BattleHexArray & hexes, const Mechanics * m, const Target & spellTarget) const override;
void adjustTargetTypes(std::vector<TargetType> & types) const override;
bool applicable(Problem & problem, const Mechanics * m) const override;
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override final;
private:
int32_t summonedCreatureAmount(const Mechanics * m) const;
int32_t summonedCreatureHealth(const Mechanics * m, const battle::Unit * unit) const;
CreatureID creature;
bool permanent = false;
bool exclusive = true;
bool summonByHealth = false;
bool summonSameUnit = false;
};
}
}
VCMI_LIB_NAMESPACE_END
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