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/*
* Timed.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "UnitEffect.h"
VCMI_LIB_NAMESPACE_BEGIN
struct Bonus;
struct SetStackEffect;
class MetaString;
namespace spells
{
namespace effects
{
class Timed : public UnitEffect
{
public:
bool cumulative = false;
std::vector<std::shared_ptr<Bonus>> bonus;
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
protected:
void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
private:
void convertBonus(const Mechanics * m, int32_t & duration, std::vector<Bonus> & converted) const;
};
}
}
VCMI_LIB_NAMESPACE_END
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