1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
|
/*
* LobbyDefines.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
enum class LobbyCookieStatus : int32_t
{
INVALID,
VALID
};
enum class LobbyInviteStatus : int32_t
{
NOT_INVITED,
INVITED,
DECLINED
};
enum class LobbyRoomState : int32_t
{
IDLE = 0, // server is ready but no players are in the room
PUBLIC = 1, // host has joined and allows anybody to join
PRIVATE = 2, // host has joined but only allows those he invited to join
BUSY = 3, // match is ongoing and no longer accepts players
CANCELLED = 4, // game room was cancelled without starting the game
CLOSED = 5, // game room was closed after playing for some time
};
struct LobbyAccount
{
std::string accountID;
std::string displayName;
};
struct LobbyGameRoom
{
std::string roomID;
std::string hostAccountID;
std::string hostAccountDisplayName;
std::string description;
std::string version;
std::string modsJson;
std::vector<LobbyAccount> participants;
std::vector<LobbyAccount> invited;
LobbyRoomState roomState;
uint32_t playerLimit;
std::chrono::seconds age;
};
struct LobbyChatMessage
{
std::string accountID;
std::string displayName;
std::string messageText;
std::chrono::seconds age;
};
|