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/*
* abstractsettings.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "abstractsettings.h"
#include "../mapcontroller.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGCreature.h"
#include "../../lib/mapObjects/CGCreature.h"
//parses date for lose condition (1m 1w 1d)
int expiredDate(const QString & date)
{
int result = 0;
for(auto component : date.split(" "))
{
int days = component.left(component.lastIndexOf('d')).toInt();
int weeks = component.left(component.lastIndexOf('w')).toInt();
int months = component.left(component.lastIndexOf('m')).toInt();
result += days > 0 ? days - 1 : 0;
result += (weeks > 0 ? weeks - 1 : 0) * 7;
result += (months > 0 ? months - 1 : 0) * 28;
}
return result;
}
QString expiredDate(int date)
{
QString result;
int m = date / 28;
int w = (date % 28) / 7;
int d = date % 7;
if(m)
result += QString::number(m) + "m";
if(w)
{
if(!result.isEmpty())
result += " ";
result += QString::number(w) + "w";
}
if(d)
{
if(!result.isEmpty())
result += " ";
result += QString::number(d) + "d";
}
return result;
}
int3 posFromJson(const JsonNode & json)
{
return int3(json.Vector()[0].Integer(), json.Vector()[1].Integer(), json.Vector()[2].Integer());
}
std::vector<JsonNode> linearJsonArray(const JsonNode & json)
{
std::vector<JsonNode> result;
if(json.getType() == JsonNode::JsonType::DATA_STRUCT)
result.push_back(json);
if(json.getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto & node : json.Vector())
{
auto subvector = linearJsonArray(node);
result.insert(result.end(), subvector.begin(), subvector.end());
}
}
return result;
}
AbstractSettings::AbstractSettings(QWidget *parent)
: QWidget{parent}
{
}
void AbstractSettings::initialize(MapController & c)
{
controller = &c;
}
std::string AbstractSettings::getTownName(const CMap & map, int objectIdx)
{
std::string name;
if(auto town = dynamic_cast<const CGTownInstance*>(map.objects[objectIdx].get()))
{
name = town->getNameTranslated();
if(name.empty())
name = town->getTown()->faction->getNameTranslated();
}
return name;
}
std::string AbstractSettings::getHeroName(const CMap & map, int objectIdx)
{
std::string name;
if(auto hero = dynamic_cast<const CGHeroInstance*>(map.objects[objectIdx].get()))
{
name = hero->getNameTranslated();
}
return name;
}
std::string AbstractSettings::getMonsterName(const CMap & map, int objectIdx)
{
std::string name;
if(auto monster = dynamic_cast<const CGCreature*>(map.objects[objectIdx].get()))
{
name = boost::str(boost::format("%1% at %2%") % monster->getObjectName() % monster->anchorPos().toString());
}
return name;
}
JsonNode AbstractSettings::conditionToJson(const EventCondition & event)
{
JsonNode result;
result["condition"].Integer() = event.condition;
result["value"].Integer() = event.value;
result["objectType"].String() = event.objectType.toString();
result["objectInstanceName"].String() = event.objectInstanceName;
{
auto & position = result["position"].Vector();
position.resize(3);
position[0].Float() = event.position.x;
position[1].Float() = event.position.y;
position[2].Float() = event.position.z;
}
return result;
};
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