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/*
* timedevent.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "timedevent.h"
#include "ui_timedevent.h"
#include "eventsettings.h"
#include "../mapeditorroles.h"
#include "../../lib/constants/EntityIdentifiers.h"
#include "../../lib/constants/StringConstants.h"
TimedEvent::TimedEvent(MapController & c, QListWidgetItem * t, QWidget *parent) :
controller(c),
QDialog(parent),
ui(new Ui::TimedEvent),
target(t)
{
ui->setupUi(this);
const auto params = t->data(Qt::UserRole).toMap();
ui->eventNameText->setText(params.value("name").toString());
ui->eventMessageText->setPlainText(params.value("message").toString());
ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt() + 1);
ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
auto playerList = params.value("players").toList();
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
bool isAffected = playerList.contains(toQString(PlayerColor(i)));
MetaString str;
str.appendName(PlayerColor(i));
auto * item = new QListWidgetItem(QString::fromStdString(str.toString()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
ui->playersAffected->addItem(item);
}
ui->resources->setRowCount(GameConstants::RESOURCE_QUANTITY);
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
MetaString str;
str.appendName(GameResID(i));
auto name = QString::fromStdString(str.toString());
int val = params.value("resources").toMap().value(QString::fromStdString(GameConstants::RESOURCE_NAMES[i])).toInt();
ui->resources->setItem(i, 0, new QTableWidgetItem(name));
auto nval = new QTableWidgetItem(QString::number(val));
nval->setFlags(nval->flags() | Qt::ItemIsEditable);
ui->resources->setItem(i, 1, nval);
}
auto deletedObjectInstances = params.value("deletedObjectsInstances").toList();
for(auto const & idAsVariant : deletedObjectInstances)
{
auto id = ObjectInstanceID(idAsVariant.toInt());
auto obj = controller.map()->objects[id];
if(obj)
insertObjectToDelete(obj);
}
show();
}
TimedEvent::~TimedEvent()
{
delete ui;
}
void TimedEvent::on_TimedEvent_finished(int result)
{
QVariantMap descriptor;
descriptor["name"] = ui->eventNameText->text();
descriptor["message"] = ui->eventMessageText->toPlainText();
descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value() - 1);
descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
QVariantList players;
for(int i = 0; i < ui->playersAffected->count(); ++i)
{
auto * item = ui->playersAffected->item(i);
if(item->checkState() == Qt::Checked)
players.push_back(toQString(PlayerColor(i)));
}
descriptor["players"] = QVariant::fromValue(players);
auto res = target->data(Qt::UserRole).toMap().value("resources").toMap();
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
auto itemType = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
auto * itemQty = ui->resources->item(i, 1);
res[itemType] = QVariant::fromValue(itemQty->text().toInt());
}
descriptor["resources"] = res;
QVariantList deletedObjects;
for(int i = 0; i < ui->deletedObjects->count(); ++i)
{
auto const & item = ui->deletedObjects->item(i);
auto data = item->data(MapEditorRoles::ObjectInstanceIDRole);
auto id = ObjectInstanceID(data.value<int>());
deletedObjects.push_back(QVariant::fromValue(id.num));
}
descriptor["deletedObjectsInstances"] = QVariant::fromValue(deletedObjects);
target->setData(Qt::UserRole, descriptor);
target->setText(ui->eventNameText->text());
}
void TimedEvent::on_addObjectToDelete_clicked()
{
for(int lvl : {0, 1})
{
auto & l = controller.scene(lvl)->objectPickerView;
l.highlight<const CGObjectInstance>();
l.update();
QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &TimedEvent::onObjectPicked);
}
hide();
dynamic_cast<QWidget *>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->hide();
}
void TimedEvent::on_removeObjectToDelete_clicked()
{
delete ui->deletedObjects->takeItem(ui->deletedObjects->currentRow());
}
void TimedEvent::onObjectPicked(const CGObjectInstance * obj)
{
show();
dynamic_cast<QWidget *>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->show();
for(int lvl : {0, 1})
{
auto & l = controller.scene(lvl)->objectPickerView;
l.clear();
l.update();
QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &TimedEvent::onObjectPicked);
}
if(!obj)
return;
insertObjectToDelete(obj);
}
void TimedEvent::insertObjectToDelete(const CGObjectInstance * obj)
{
QString objectLabel = QString("%1, x: %2, y: %3, z: %4").arg(QString::fromStdString(obj->getObjectName())).arg(obj->pos.x).arg(obj->pos.y).arg(obj->pos.z);
auto * item = new QListWidgetItem(objectLabel);
item->setData(MapEditorRoles::ObjectInstanceIDRole, QVariant::fromValue(obj->id.num));
ui->deletedObjects->addItem(item);
}
void TimedEvent::on_pushButton_clicked()
{
close();
}
void TimedEvent::on_resources_itemDoubleClicked(QTableWidgetItem *item)
{
if(item && item->column() == 1)
{
ui->resources->editItem(item);
}
}
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