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/*
* LuaReference.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
namespace scripting
{
class LuaReference : public boost::noncopyable
{
public:
//pop from the top of stack
LuaReference(lua_State * L);
LuaReference(LuaReference && other) noexcept;
~LuaReference();
void push();
private:
bool doCleanup;
int key;
lua_State * l;
};
}
VCMI_LIB_NAMESPACE_END
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