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/*
* TurnTimerHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/TurnTimerInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
class CStack;
class PlayerColor;
class BattleID;
VCMI_LIB_NAMESPACE_END
class CGameHandler;
class TurnTimerHandler
{
CGameHandler & gameHandler;
static constexpr int turnTimePropagateFrequency = 1000;
std::map<PlayerColor, TurnTimerInfo> timers;
std::map<PlayerColor, int> lastUpdate;
std::map<PlayerColor, bool> endTurnAllowed;
void onPlayerMakingTurn(PlayerColor player, int waitTime);
void onBattleLoop(const BattleID & battleID, int waitTime);
bool timerCountDown(int & timerToApply, int initialTimer, PlayerColor player, int waitTime);
bool isPvpBattle(const BattleID & battleID) const;
void sendTimerUpdate(PlayerColor player);
public:
TurnTimerHandler(CGameHandler &);
void onGameplayStart(PlayerColor player);
void onPlayerGetTurn(PlayerColor player);
void onBattleStart(const BattleID & battle);
void onBattleNextStack(const BattleID & battle, const CStack & stack);
void onBattleEnd(const BattleID & battleID);
void update(int waitTimeMs);
void setTimerEnabled(PlayerColor player, bool enabled);
void setEndTurnAllowed(PlayerColor player, bool enabled);
void prolongTimers(int durationMs);
template<typename Handler>
void serialize(Handler & h)
{
h & timers;
h & endTurnAllowed;
}
};
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