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/*
* CMapEditManagerTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../lib/filesystem/ResourcePath.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
#include "../lib/TerrainHandler.h"
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/int3.h"
#include "../lib/CRandomGenerator.h"
#include "../lib/VCMI_Lib.h"
TEST(MapManager, DrawTerrain_Type)
{
try
{
auto map = std::make_unique<CMap>(nullptr);
CRandomGenerator rand;
map->width = 52;
map->height = 52;
map->initTerrain();
auto editManager = map->getEditManager();
editManager->clearTerrain(&rand);
// 1x1 Blow up
editManager->getTerrainSelection().select(int3(5, 5, 0));
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
for(const auto & tile : squareCheck)
{
EXPECT_EQ(map->getTile(tile).getTerrainID(), ETerrainId::GRASS);
}
// Concat to square
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
EXPECT_EQ(map->getTile(int3(6, 4, 0)).getTerrainID(), ETerrainId::GRASS);
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainId::LAVA, 10, &rand);
EXPECT_EQ(map->getTile(int3(4, 4, 0)).getTerrainID(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(7, 4, 0)).getTerrainID(), ETerrainId::LAVA);
// Special case water,rock
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
editManager->getTerrainSelection().select(int3(21, 16, 0));
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
EXPECT_EQ(map->getTile(int3(20, 15, 0)).getTerrainID(), ETerrainId::GRASS);
// Special case non water,rock
static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
int3(34,44,0), int3(34,45,0), int3(35,45,0), int3(35,46,0), int3(36,46,0),
int3(36,47,0), int3(37,47,0)};
for(const auto & tile : diagonalCheck)
{
editManager->getTerrainSelection().select(tile);
}
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
EXPECT_EQ(map->getTile(int3(35, 44, 0)).getTerrainID(), ETerrainId::WATER);
// Rock case
editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
editManager->drawTerrain(ETerrainId::SUBTERRANEAN, 10, &rand);
std::vector<int3> vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1),
int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
editManager->getTerrainSelection().setSelection(vec);
editManager->drawTerrain(ETerrainId::ROCK, 10, &rand);
EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).getTerrain()->isPassable() || !map->getTile(int3(7, 8, 1)).getTerrain()->isPassable());
//todo: add checks here and enable, also use smaller size
#if 0
// next check
auto map2 = make_unique<CMap>();
map2->width = 128;
map2->height = 128;
map2->initTerrain();
auto editManager2 = map2->getEditManager();
editManager2->getTerrainSelection().selectRange(MapRect(int3(0, 0, 1), 128, 128));
editManager2->drawTerrain(CTerrainType("subterra"));
std::vector<int3> selection({ int3(95, 43, 1), int3(95, 44, 1), int3(94, 45, 1), int3(95, 45, 1), int3(96, 45, 1),
int3(93, 46, 1), int3(94, 46, 1), int3(95, 46, 1), int3(96, 46, 1), int3(97, 46, 1),
int3(98, 46, 1), int3(99, 46, 1)});
editManager2->getTerrainSelection().setSelection(selection);
editManager2->drawTerrain(CTerrainType("rock"));
#endif // 0
}
catch(const std::exception & e)
{
FAIL()<<e.what();
throw;
}
}
TEST(MapManager, DrawTerrain_View)
{
try
{
const ResourcePath testMap("test/TerrainViewTest", EResType::MAP);
// Load maps and json config
CMapService mapService;
const auto originalMap = mapService.loadMap(testMap, nullptr);
auto map = mapService.loadMap(testMap, nullptr);
// Validate edit manager
auto editManager = map->getEditManager();
CRandomGenerator gen;
const JsonNode viewNode(JsonPath::builtin("test/terrainViewMappings"));
const auto & mappingsNode = viewNode["mappings"].Vector();
for (const auto & node : mappingsNode)
{
// Get terrain group and id
const auto & patternStr = node["pattern"].String();
std::vector<std::string> patternParts;
boost::split(patternParts, patternStr, boost::is_any_of("."));
if(patternParts.size() != 2) throw std::runtime_error("A pattern should consist of two parts, the group and the id. Continue with next pattern.");
const auto & groupStr = patternParts[0];
const auto & id = patternParts[1];
// Get mapping range
const auto & pattern = VLC->terviewh->getTerrainViewPatternById(groupStr, id);
const auto & mapping = pattern->get().mapping;
const auto & positionsNode = node["pos"].Vector();
for (const auto & posNode : positionsNode)
{
const auto & posVector = posNode.Vector();
if(posVector.size() != 3) throw std::runtime_error("A position should consist of three values x,y,z. Continue with next position.");
int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
const auto & originalTile = originalMap->getTile(pos);
editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
editManager->drawTerrain(originalTile.getTerrainID(), 10, &gen);
const auto & tile = map->getTile(pos);
bool isInRange = false;
for(const auto & range : mapping)
{
if(tile.terView >= range.first && tile.terView <= range.second)
{
isInRange = true;
break;
}
}
EXPECT_TRUE(isInRange);
if(!isInRange)
FAIL()<<("No or invalid pattern found for current position.");
}
}
}
catch(const std::exception & e)
{
FAIL()<<e.what();
throw;
}
}
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