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/*
* mock\mock_Services.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/Services.h>
class ServicesMock : public Services
{
public:
MOCK_CONST_METHOD0(artifacts, const ArtifactService *());
MOCK_CONST_METHOD0(creatures, const CreatureService *());
MOCK_CONST_METHOD0(factions, const FactionService *());
MOCK_CONST_METHOD0(heroClasses, const HeroClassService *());
MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *());
#if SCRIPTING_ENABLED
MOCK_CONST_METHOD0(scripts, const scripting::Service *());
#endif
MOCK_CONST_METHOD0(spells, const spells::Service *());
MOCK_CONST_METHOD0(skills, const SkillService * ());
MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
MOCK_CONST_METHOD0(engineSettings, const IGameSettings *());
MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
MOCK_CONST_METHOD0(spellEffects, const spells::effects::Registry *());
MOCK_METHOD0(spellEffects, spells::effects::Registry *());
};
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