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local BattleStackMoved = require("netpacks.BattleStackMoved")
apply = function(targets)
local n = #targets;
assert(n == 2, "2 destinations required ".. n .." provided")
local unitId = targets[1][2]
assert(type(unitId) == "number", "Invalid unit id")
local dest = targets[2][1]
assert(type(dest) == "number", "Invalid destination hex")
local pack = BattleStackMoved.new()
pack:setUnitId(unitId)
pack:setDistance(0)
pack:setTeleporting(true)
pack:addTileToMove(dest)
SERVER:moveUnit(pack)
end
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