File: Graphics.h

package info (click to toggle)
vcmi 1.7.2%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: sid
  • size: 43,732 kB
  • sloc: cpp: 275,851; ansic: 734; sh: 235; xml: 163; objc: 61; makefile: 50; python: 41
file content (44 lines) | stat: -rw-r--r-- 1,135 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
/*
 * Graphics.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

#include "../lib/constants/NumericConstants.h"
#include "../lib/constants/EntityIdentifiers.h"
#include "../lib/Color.h"

struct SDL_Palette;

/// Handles fonts, hero images, town images, various graphics
class Graphics
{
	void initializeBattleGraphics();
	void loadPaletteAndColors();

public:
	using PlayerPalette = std::array<ColorRGBA, 32>;

	//various graphics
	std::array<ColorRGBA, 8> playerColors;
	std::array<PlayerPalette, 8> playerColorPalette; //palette to make interface colors good - array of size [256]

	PlayerPalette neutralColorPalette;
	ColorRGBA neutralColor;

	//for battles
	std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names

	//functions
	Graphics();

	void setPlayerPalette(SDL_Palette * sur, PlayerColor player);
	void setPlayerFlagColor(SDL_Palette * sur, PlayerColor player);
};

extern Graphics * graphics;