1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
|
/*
* CVcmiTestConfig.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CVcmiTestConfig.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/VCMIDirs.h"
#include "../lib/GameLibrary.h"
#include "../lib/logging/CLogger.h"
#include "../lib/CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CFilesystemLoader.h"
#include "../lib/filesystem/AdapterLoaders.h"
void CVcmiTestConfig::SetUp()
{
LIBRARY = new GameLibrary;
LIBRARY->initializeFilesystem(false);
LIBRARY->initializeLibrary();
/* TEST_DATA_DIR may be wrong, if yes below test don't run,
find your test data folder in your build and change TEST_DATA_DIR for it*/
const std::string TEST_DATA_DIR = "test/testdata/";
auto path = boost::filesystem::current_path();
path+= "/" + TEST_DATA_DIR;
if(boost::filesystem::exists(path)){
auto loader = std::make_unique<CFilesystemLoader>("test/", TEST_DATA_DIR);
dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
loader = std::make_unique<CFilesystemLoader>("scripts/test/erm/", TEST_DATA_DIR+"erm/");
dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
loader = std::make_unique<CFilesystemLoader>("scripts/test/lua/", TEST_DATA_DIR+"lua/");
dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
}
}
void CVcmiTestConfig::TearDown()
{
std::cout << "Ending global test tear-down." << std::endl;
}
|