File: CVcmiTestConfig.cpp

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/*
 * CVcmiTestConfig.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#include "StdInc.h"
#include "CVcmiTestConfig.h"

#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/VCMIDirs.h"
#include "../lib/GameLibrary.h"
#include "../lib/logging/CLogger.h"
#include "../lib/CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CFilesystemLoader.h"
#include "../lib/filesystem/AdapterLoaders.h"

void CVcmiTestConfig::SetUp()
{
	LIBRARY = new GameLibrary;
	LIBRARY->initializeFilesystem(false);
	LIBRARY->initializeLibrary();

	/* TEST_DATA_DIR may be wrong, if yes below test don't run,
	find your test data folder in your build and change TEST_DATA_DIR for it*/
	const std::string TEST_DATA_DIR = "test/testdata/";
	auto path = boost::filesystem::current_path();
	path+= "/" + TEST_DATA_DIR;
	if(boost::filesystem::exists(path)){
		auto loader = std::make_unique<CFilesystemLoader>("test/", TEST_DATA_DIR);
		dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);

		loader = std::make_unique<CFilesystemLoader>("scripts/test/erm/", TEST_DATA_DIR+"erm/");
		dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);

		loader = std::make_unique<CFilesystemLoader>("scripts/test/lua/", TEST_DATA_DIR+"lua/");
		dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);

	}
}

void CVcmiTestConfig::TearDown()
{
	std::cout << "Ending global test tear-down." << std::endl;
}