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/*
file: ttest.cc
*/
#include "ttest.h"
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define LUNG 5000
static int V[LUNG];
static char buff[128];
typedef VDKBtree<int> intbt;
typedef VDKValueList<int> intlist;
////////////////////////////////////////
DEFINE_SIGNAL_LIST(BTreeWindow,VDKForm);
///////////////////////////////////
int main (int argc, char *argv[])
{
MyApp app(&argc, argv);
app.Run();
return 0;
}
//////////////////////////////////
/*
*/
void
BTreeWindow::Setup()
{
text = new VDKTextView(this);
text->Font = new VDKFont(this,"Courier Medium 12");
Add(text);
sprintf(buff,"Tests with %d <int> nodes",LUNG);
VDKBox* hbox = new VDKBox(this,h_box);
hbox->Add(start = new VDKCustomButton(this,buff));
hbox->Add(showsource = new VDKCustomButton(this,"Show source"));
hbox->Add(quit = new VDKCustomButton(this,"Quit"));
Add(hbox,l_justify,false,false,false);
SetUsize(VDKPoint(450,400));
SignalConnect(start,"clicked",&BTreeWindow::Start);
SignalConnect(showsource,"clicked",&BTreeWindow::ShowSource);
SignalConnect(quit,"clicked",&BTreeWindow::Quit);
}
/*
*/
bool
BTreeWindow::ShowSource(VDKObject*)
{
text->Clear();
text->LoadFromFile("ttest.cc");
return true;
}
/*
*/
bool
BTreeWindow::Start(VDKObject*)
{
intbt btree;
intlist list;
// random initialize vector
int t;
text->Clear();
srand(time(NULL));
text->TextInsert("\n** TEST BEGINS **");
sprintf(buff,"\nRandom initializing %d nodes",LUNG);
text->TextInsert(buff);
for (t=0;t<LUNG;t++)
V[t]=random()%100;
// add nodes to btree
sprintf(buff,"\nadding %d nodes to btree...",LUNG);
text->TextInsert(buff);
for (t=0;t<LUNG;t++)
btree.add(V[t]);
sprintf(buff,"\n\ttree size:%u",btree.size());
text->TextInsert(buff);
// add items to list
sprintf(buff,"\nadding %d sorted items to list...",LUNG);
text->TextInsert(buff);
for (t=0;t<LUNG;t++)
list.insert(V[t]);
sprintf(buff,"\n\tlist size:%u",list.size());
text->TextInsert(buff);
// makes an heap using vector
text->TextInsert("\nmaking an heap & sorting...");
VDKHeap<int> heap(V,LUNG);
heap.Sort();
text->TextInsert("\n\tdone.");
// checks tree vs heap
// if all tree nodes match heap nodes
text->TextInsert("\nchecking tree vs heap...");
// make a btree iterator
// iterator begins from lowest key
intbt::Iterator iter(btree,BtMinKey);
for(t=0; (t < heap.size()) && iter;t++,iter++)
{
if( (iter.current() != heap[t]))
{
text->TextInsert("\nbad tree construct");
break;
}
}
// if loop was broken before match not found
if(t<heap.size())
text->TextInsert("\n\tbtree test break before end");
else
text->TextInsert("\n\tdone, btree and heap match");
// checks list vs heap
text->TextInsert("\nchecking list vs heap...");
// makes a list iterator
// iterator begins from list head
VDKValueListIterator<int> liter(list);
for(t=0; (t < heap.size()) && liter;t++,liter++)
{
if(liter.current() != heap[t] )
{
text->TextInsert("\n\tbad list construct");
break;
}
}
if(t < heap.size())
text->TextInsert("\n\tlist test break before end");
else
text->TextInsert("\n\tdone, list and heap match");
// test search on Btree
text->TextInsert("\nSearch test on btree:");
for(t=0; t < heap.size() ;t++)
{
if(! btree.find(heap[t]) )
break;
}
if(t < heap.size())
text->TextInsert("\n\ttest break before end");
else
text->TextInsert("\n\tdone, test ok");
// tests search on List
text->TextInsert("\nSearch test on list:");
for(t=0; t < heap.size();t++)
{
if(! list.find(heap[t]) )
break;
}
if(t < heap.size())
text->TextInsert("\n\ttest break before end");
else
text->TextInsert("\n\tdone, test ok");
// removes all keys from Btree
text->TextInsert("\nRemoving all nodes from btree:");
for(t=0; t < heap.size();t++)
btree.unlink(heap[t]);
// should be 0
sprintf(buff,"\n\ttree size:%d",btree.size());
text->TextInsert(buff);
// removes all keys from list
text->TextInsert("\nRemoving all items from list:");
for(t=0; t < heap.size();t++)
{
// finds heap[t] ordinal position into list
int pos = list.at(heap[t]);
// if at() fails returns -1
if(pos >= 0)
list.unlink(pos);
}
sprintf(buff,"\n\tlist size:%d",list.size());
text->TextInsert(buff);
text->TextInsert("\n** TEST END **");
return true;
}
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