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/*
* ===========================
* VDK Builder
* Version 0.1
* Revision 0.7
* September 1999
* ===========================
*
* Copyright (C) 1998, Mario Motta
* Developed by Mario Motta <mmotta@guest.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-130
*/
/*
--------
OVERVIEW
--------
- This file should be considered as a template for constructing vdkbuilder
plugin components. Users should copy/paste and easily adapt this file
to their own components.
- See also plugins.txt into /plugins directory for further informations.
*/
// write here your component include file
#define COMPO_INCLUDE <vdkb2/vdkb_treeview.h>
// leave it as is
#define INTERFACE_INCLUDE <vdkb2/vdkb_interface.h>
// write how vdkbuilder will name components pointers,
// pointer names will be suffixed with a number
// i.e: databox0
#define VDK_WIDGET "treeview"
// write here your interface name
// normally: CLASSComponentInterface
#define INTERFACE VDKBTreeViewComponentInterface
// tip displayed into builder tool palette
// change with your own
#define COMPO_TIP "TreeView"
//////////////////////
#include COMPO_INCLUDE
#include INTERFACE_INCLUDE
#include <vdkb2/vdkb_evbox.h>
#include <vdkb2/vdkb_utils.h>
#include <vdkb2/vdkb_form.h>
#include <vdkb2/vdkb_parser.h>
#include <vdkb2/vdkb_objinspect.h>
#include <vdkb2/vdkb_prjman.h>
#include <stdlib.h>
////////////////////////
/*
icon to be displayed on toolbar palette
*/
/*
change to your own icon, do not change COMPO_XPM,
change string constants instead.
*/
static const char * COMPO_XPM[] =
{
"22 21 7 1",
". c #808080",
"# c #000000",
"e c #ffff00",
"b c #303030",
"d c #0000ff",
"a c #ffffff",
"c c #ff0000",
"......................",
".####################.",
".#aaaaaaaaaaaaa#aaa.#.",
".#bbbaaaaaaaaaa#a##.#.",
".#aabaaaaaaaaaa#a##.#.",
".#aabaaacccaaaa#....#.",
".#aabbbbcccaaaa######.",
".#aabaabaaaaaaa#a.a.#.",
".#aabaa#aaaaaaa#.a.a#.",
".#aabaa#aaaddda#a.a.#.",
".#aabaa####ddda#.a.a#.",
".#aabaaaaa#aaaa#a.a.#.",
".#aabaaaaa#aaaa#.a.a#.",
".#aabaaaaa###aa#a.a.#.",
".#aabaaaaaaaaaa######.",
".#aabaaaeeeaaaa#aaa.#.",
".#aab###eeeaaaa#a##.#.",
".#aaaaaaaaaaaaa#a##.#.",
".#aaaaaaaaaaaaa#....#.",
".####################.",
"......................"
};
////////////////////////
/*
Interface class for builder widget
leave it as is
*/
class INTERFACE : public VDKBAbstractComponentInterface
{
public:
INTERFACE() {}
virtual ~INTERFACE()
{
}
// write vdk code to create component
char* CreateSource(char* buffer,VDKBParser& parser)
{
return CLASS::CreateSource(buffer,parser);
}
// parse .frm file to make the component
bool CreateWidget(VDKBGuiForm* owner,
char* buffer,VDKBParser& parser)
{
return CLASS::CreateWidget(owner,buffer,parser);
}
// make and add a new component to edit form
int MakeWidget(VDKBGuiForm* owner, GdkEvent* ev = NULL)
{
return CLASS::MakeWidget(owner,ev);
}
// return component icon to be inserted
// into vdkbuilder tool palette
const char** Icon() { return COMPO_XPM; }
// icon tip
const char* Tip() { return COMPO_TIP; }
// return component vdk class name
const char* VDKName()
{
return (const char*) VDK_CLASS;
}
};
// get a new interface object
// this is called by plugin object from builder
extern "C"
VDKBAbstractComponentInterface* GetExportClass()
{
return new INTERFACE;
}
/*
component properties, change here with your own or leave array empty
like this:
static char* vdk_props[] = { 0 };
if your component does not have any property to be set with the WI
*/
#define PROPERTY1 "SelectionMode"
/*
#define PROPERTY2 "Cross"
#define PROPERTY3 "Scrollbars"
*/
static char* vdk_props[] =
{
PROPERTY1,
/*
PROPERTY2,
PROPERTY3,
*/
0
};
/*
component provided signals, change here signal provided for your component
or leave array empty like this:
static char* vdk_signals[] = { 0 };
if your component does not have any signal provided
*/
#define SIGNAL1 "select_row_signal"
#define SIGNAL2 "row_activated_signal"
#define SIGNAL3 "click_column_signal"
/*
#define SIGNAL4 "databox_selection_changed_signal"
#define SIGNAL5 "databox_selection_stopped_signal"
#define SIGNAL6 "databox_selection_canceled_signal"
*/
static char* vdk_signals[] =
{
SIGNAL1,
SIGNAL2,
SIGNAL3,
/*
SIGNAL4,
SIGNAL5,
SIGNAL6,
*/
0
};
/*
component signal nicknames, they will be used to make signal response
signatures like this:
bool On<componentname><signal nickname>(VdkObject* sender);
e.g.
Ondatabox1Zoomed(VDKObject* sender);
Change here nicknames for your component or leave array empty like this:
static char* vdk_nicknames[] = { 0 };
if your component does not have any signal provided
*/
#define NICK1 "RowSelected"
#define NICK2 "RowActivated"
#define NICK3 "ColumnClicked"
/*
#define NICK4 "SelectionChanged"
#define NICK5 "SelectionStopped"
#define NICK6 "SelectionCanceled"
*/
static char* vdk_nicknames[] =
{
NICK1,
NICK2,
NICK3,
/*
NICK4,
NICK5,
NICK6,
*/
0
};
/*
local buffer
*/
static char buff[256];
/*
used to autogenerate default
component names
*/
int CLASS::Counter = 0;
// dynamic tables
// leave it as is
DEFINE_SIGNAL_LIST(CLASS,VDK_ANCESTOR);
DEFINE_EVENT_LIST(CLASS,VDK_ANCESTOR);
///////////////////////////////////////////////////
/*
static int OnCtreeButtonEvent(GtkWidget *w, GdkEvent* event, void* o)
{
g_return_val_if_fail(o != NULL, FALSE);
g_return_val_if_fail(w != NULL, FALSE);
CLASS* obj = reinterpret_cast<CLASS*>(o);
obj->ButtonPressed(obj->ObjectFromVDK(), event);
return FALSE;
}
*/
//////////////////////////////////////////////////////////////
/*
- constructor
*/
CLASS::CLASS(char* name, VDKForm* owner):
VDK_ANCESTOR(owner),VDKBObject(name)
{
int t = 0;
// newly constructed component counter is incremented
// each time
Counter++;
// assign this to VDKBObject <object> member.
object = this;
// add component specific properties to VDKBObject properties list
for(t = 0; vdk_props[t]; t++)
proplist.add(VDKBProperty(vdk_props[t]));
// add component specifi signal to VDKBObject signal list
for(t = 0; vdk_signals[t]; t++)
siglist.add(VDKBSignal(vdk_signals[t], this, vdk_nicknames[t]));
/*
here you may want set some default value for some property:
SetPropValue(<"property name">,<"property value">);
e.g:
//set a reasonable size fro the widget in the case
// it will be dropped into a fixed container
sprintf(buff,"%d,%d",150,110);
SetPropValue("Usize",buff);
*/
//set a reasonable size fro the widget in the case
// it will be dropped into a fixed container
sprintf(buff,"%d,%d",150,110);
SetPropValue("Usize",buff);
// connects component common events.
/*
gtk_signal_connect(GTK_OBJECT(WrappedWidget()),"button_press_event",
GTK_SIGNAL_FUNC(::OnCtreeButtonEvent),
reinterpret_cast<gpointer>(this));
*/
CONNECT_COMMON_EVENTS;
// makes a pop menu common to all widgets (in vdkb_widpopmenu.cc/h)
// this pop menu will be popped at righ button press event.
popmenu = new VDKBWidgetPopMenu(this);
// a reasonable initial size (mainly for adding the component
// to a fixed container)
// change to your own size
SetSize(100,100);
}
///////////////////////////////////////////////
//
// WRITE WIDGET DESCRIPTION TO .FRM FILE
//
///////////////////////////////////////////////
/*
Writes a .frm format representation of the component
This virtual function is called by VDKBForm::WriteBoxesOnFrm()
a recursive algorithm that scans VDKBForm widget tree.
*/
void
CLASS::WriteOnFrm(FILE* fp, VDKBObject* parentobj)
{
int t;
// first call ancestor to write common properties values
VDKBObject::WriteOnFrm(fp,parentobj);
// now we write component specific properties values.
for( t = 0; vdk_props[t]; t++)
fprintf(fp,"\n\t%s:%s;", vdk_props[t],(char*) GetProp(vdk_props[t]));
}
////////////////////////////////////////
//
// PREPARE GUI WIDGETS
//
////////////////////////////////////////
/*
This method is called by global MakeWidget() in vdkb_design.cc
triggered when user wants drop a widget into a form.
*/
int
CLASS::MakeWidget(VDKBGuiForm* owner, GdkEvent* ev)
{
// autogenerate first suitable counter
// to ensure unicity
CLASS* component;
// component name generation failed
if(!owner->GenerateWidgetName(buff,VDK_WIDGET,&CLASS::Counter))
// unauthorized operation
return 2;
else
{
// actually makes component
// <buff> contains component pointer name (autogenerated)
// may be your constructor is different
// patch if necessary
////////////////////////////////////////
component = new CLASS(buff,owner);
////////////////////////////////////////
}
/*
in this part we write some widget specific initailization code,
patch or comment out if not applicable to your widget
*/
////////////////////////////////////////////
// add component to form
return owner->AddToSelf(component,ev);
}
/*
This is called by a global CreateSource() in vdkb_parser.cc.
*/
char*
CLASS::CreateSource(char* buffer,VDKBParser& parser)
{
char* source;
char obj_name[128];
char obj_parent[128];
char arg[64];
char tmp[256];
int smode = 0;
char local[64];
// gets component name and parent name
if(! parser.GetNameAndParent(buffer, obj_name, obj_parent))
return NULL;
source = new char[4096];
// writes code to make the component
// may be your constructor is different
// patch if necessary
///////////////////////////////////////////////////////
sprintf(local,"%s:",vdk_props[0]);
if(parser.GetParam(arg,buffer,local) &&
strcmp(arg,NIHIL_PROP))
{
smode = atoi(arg);
}
sprintf(tmp,"\n%s = new %s(this,NULL,(GtkSelectionMode) %d);",
obj_name,VDK_CLASS,smode);
///////////////////////////////////////////////////////
strcpy(source,tmp);
// call ancestor to set common properties
char* props = VDKBObject::CreateSource(buffer,parser,obj_name);
if(props)
{
strcat(source,props);
delete[] props;
}
/*
in this part we write some component specific initialization code,
reading properties values from .frm file and setting them
to into widget.
*/
//////////////////////////////////////////////////////////////
// get code that adds component to container
parser.WriteCodeToPack(obj_parent,obj_name,source,buffer,tmp,false);
/*
visible property must be wrote after adding it to a parent
container. That's the reason why is written here and not
in vdkb_object class as should be. Written only if == false
*/
parser.WriteVisible( obj_name, arg, source,buffer, tmp);
return source;
}
/*
Invoked by VDKBGuiForm::MakeGuiObjects() during gui creation
reading .frm file.
MakeGuiObjects() scans .frm file and call a global CreateWidget()
*/
bool
CLASS::CreateWidget(VDKBGuiForm* owner,
char* buffer,VDKBParser& parser)
{
char obj_name[128];
char obj_parent[128];
char arg[64];
int smode;
CLASS* component;
// get component name and parent
if(! parser.GetNameAndParent(buffer, obj_name, obj_parent))
return false;
if(parser.GetParam(arg,buffer,"SelectionMode:") &&
strcmp(arg,NIHIL_PROP))
smode = atoi(arg);
VDKObject* p = owner->ChildWithName(obj_parent);
VDKBEventContainer* container = p ?
dynamic_cast<VDKBEventContainer*>(p) : (VDKBEventContainer*) NULL;
if(container)
{
// actually makes component
// <obj_name> contains component pointer name (autogenerated)
// may be your constructor is different
// patch if necessary
///////////////////////////////////////////
component = new CLASS(obj_name,owner);
///////////////////////////////////////////
/*
in this part we write some component specific initialization code,
and we can't use vdk_props[] loop.
Patch or comment out if not applicable to your widget
*/
if(parser.GetParam(arg,buffer,"SelectionMode:") &&
strcmp(arg,NIHIL_PROP))
component->SetPropValue("SelectionMode",arg);
////////////////////////////////////////////
// pack widget to container
return owner->PackToSelf(component, container, buffer, parser);
}
else
return false;
}
////////////////////////////
// WIDGET INSPECTOR STUFF
////////////////////////////
/*
This part of code is dedicated to widget inspector
management. All widget described here have the
purpose to let the end-user set component properties
that will be showed at the bottom of the WI when end-user
selects your component.
So this part of code is only a footstep, you have to
write your own, anyway i hope will be useful.
I suggest to initially write components without this part
and add it after you have checked component works
properly withou properties setting.
*/
/*
GTK_SELECTION_SINGLE, GTK_SELECTION_BROWSE, GTK_SELECTION_MULTIPLE,
GTK_SELECTION_EXTENDED
*/
static
char *selectionmodes[] = { "none","single","browse","multiple",0 };
/*
This is called by Widget Inspector when end-user selects
your component on edit form.
*/
VDKObjectContainer*
CLASS::ExtraWidget(VDKBObjectInspector* isp)
{
// assign inspector for later use
inspector = isp;
/*
generally we make a frame and fill it with widgets.
Frame will be returned to widget inspector and
showed at his bottom
*/
VDKFrame* bframe = new VDKFrame(inspector,NULL,v_box,shadow_etched_in);
/*
now we make a table that will accomodate all widgets
*/
VDKTable* table = new VDKTable(inspector,1,2,true);
table->SetSize(219,-1);
setButton = new VDKCustomButton(inspector,"Set sel mode");
table->AddToCell(setButton,0,0);
// set component as parent
setButton->Parent(this);
// now we connect "clicked" signal with signal response
SignalConnect(setButton,"clicked",&CLASS::OnSetSelectionMode);
selmode = new VDKCombo(inspector,NULL);
selmode->SetSize(100,-1);
StringList sm;
int t = 0;
for(;selectionmodes[t];t++)
sm.add(VDKString(selectionmodes[t]));
selmode->PopdownStrings = sm;
table->AddToCell(selmode,0,1);
int r = atoi(GetProp(vdk_props[0]));
selmode->SelectItem(r);
/*
we have finished, now add table to frame and return it
*/
bframe->Add(table,l_justify,false,false,false);
return bframe;
}
/*
signal response to clicked signal on setButton
*/
bool
CLASS::OnSetSelectionMode(VDKObject* sender)
{
int sel = selmode->Selected;
sprintf(buff,"%d", sel >= 0 ? sel : 0);
SetPropValue(vdk_props[0],buff);
inspector->FormNeedToBeChanged();
return true;
}
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