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#ifndef __EPGSEARCHCONFLCH_H
#define __EPGSEARCHCONFLCH_H
#include "epgsearchtools.h"
#include <vdr/diseqc.h>
#include <vector>
#include <set>
#include <list>
#define DO_MULTIPLE_RECORDINGS 1
#define DO_REC_AND_PLAY_ON_PRIMARY_DEVICE 1
class cConflictCheckTime;
class TimerObjSort;
class cConflictCheckTimerObj : public cTimerObj
{
const cEvent* event;
public:
time_t start;
time_t stop;
int device;
int origIndex;
int recDuration;
time_t lastRecStart;
time_t lastRecStop;
cConflictCheckTime* conflCheckTime;
std::set<cConflictCheckTimerObj*,TimerObjSort>* concurrentTimers;
bool ignore;
cConflictCheckTimerObj(cTimer* Timer, time_t Start, time_t Stop, int Device = -1, int OrigIndex=-1);
~cConflictCheckTimerObj();
int Compare(const cListObject &ListObject) const;
const cEvent* Event();
const cEvent* SetEventFromSchedule();
int Matches(const cEvent *Event, int *Overlap) const;
const cTimer* OrigTimer(const cTimers* timers) const
{
return timers->GetById(timer->Id(),timer->Remote());
}
cTimer* OrigTimer(cTimers* timers)
{
return timers->GetById(timer->Id(),timer->Remote());
}
};
class TimerObjSort
{
public:
bool operator() (cConflictCheckTimerObj* a, cConflictCheckTimerObj* b)
{
return (a->Compare(*b) < 0);
}
};
class cConflictCheckTime : public cListObject
{
public:
time_t evaltime;
std::set<cConflictCheckTimerObj*,TimerObjSort> startingTimers;
std::set<cConflictCheckTimerObj*,TimerObjSort> stoppingTimers;
std::set<cConflictCheckTimerObj*,TimerObjSort> failedTimers;
std::set<cConflictCheckTimerObj*,TimerObjSort> concurrentRecs;
bool ignore;
cConflictCheckTime(time_t EvalTime) : evaltime(EvalTime), ignore(false) {}
int Compare(const cListObject &ListObject) const
{
cConflictCheckTime *p = (cConflictCheckTime *)&ListObject;
return evaltime - p->evaltime;
}
};
class cConflictCheckDevice
{
public:
std::set<cConflictCheckTimerObj*,TimerObjSort> recTimers;
cDevice* device;
int devicenr;
std::vector<cConflictCheckDevice*> bondedDevices;
cConflictCheckDevice() { device = NULL; devicenr = 0; }
int Priority() const
{
int prio = -1;
for(std::set<cConflictCheckTimerObj*,TimerObjSort>::iterator it = recTimers.begin(); it != recTimers.end(); ++it)
prio = std::max(prio, (*it)->timer->Priority());
return prio;
};
int CardIndex(void) const { if (device) return device->CardIndex(); else return devicenr;}
bool Receiving() const { return !recTimers.empty(); }
bool IsTunedTo (const cChannel* Channel) const
{
for(std::set<cConflictCheckTimerObj*,TimerObjSort>::iterator it = recTimers.begin(); it != recTimers.end(); ++it)
if ((*it)->timer->Channel()->Source() == Channel->Source() &&
(*it)->timer->Channel()->Transponder() == Channel->Transponder())
return true;
return false;
}
bool HasDecoder() const { if (device) return device->HasDecoder(); else return (devicenr == 3); }
bool HasCi() const { if (device) return device->HasCi(); else return (devicenr == 3); }
bool IsPrimaryDevice() const { if (device) return device->IsPrimaryDevice(); else return (devicenr == 3); }
bool ProvidesSource(int Source) const
{
if (device) return device->ProvidesSource(Source);
else
{
return true;
}
}
cCamSlot *CamSlot(void) const { if (device) return device->CamSlot(); else return NULL;}
int Ca() const
{
for(std::set<cConflictCheckTimerObj*,TimerObjSort>::iterator it = recTimers.begin(); it != recTimers.end(); ++it)
return (*it)->timer->Channel()->Ca();
return 0;
}
bool HasPid(int Pid) const { return true; }
bool ProvidesChannel(const cChannel *Channel, int Priority = -1, bool *NeedsDetachReceivers = NULL) const
{
bool result = false;
bool hasPriority = Priority < 0 || Priority > this->Priority();
bool needsDetachReceivers = false;
if (ProvidesSource(Channel->Source())) {
result = hasPriority;
if (Priority >= 0 && Receiving()) {
if (IsTunedTo(Channel)) {
if ((Channel->Vpid() && !HasPid(Channel->Vpid())) || (Channel->Apid(0) && !HasPid(Channel->Apid(0)))) {
#ifdef DO_MULTIPLE_RECORDINGS
if (CamSlot() && Channel->Ca() >= CA_ENCRYPTED_MIN) {
if (CamSlot()->CanDecrypt(Channel))
result = true;
else
needsDetachReceivers = true;
}
else if (!IsPrimaryDevice())
result = true;
#ifdef DO_REC_AND_PLAY_ON_PRIMARY_DEVICE
else
result = Priority >= 0;
#endif
#endif
}
else
result = !IsPrimaryDevice() || Priority >= 0;
}
else
needsDetachReceivers = true;
}
}
if (result) {
if (!BondingOk(Channel)) {
for (size_t i=0; i<bondedDevices.size(); i++) {
if (bondedDevices[i]->Priority() >= Priority) {
LogFile.Log(3, "Attached receiver to bonded device %i has higher priority.", bondedDevices[i]->CardIndex()+1);
result = false;
break;
}
}
if (result)
LogFile.Log(3, "Bonding ok, but detaches receiver on device %i.", CardIndex());
else
LogFile.Log(3, "Bonding not okay on device %i.", CardIndex());
needsDetachReceivers = Receiving();
} else {
LogFile.Log(3, "Bonding ok on device %i.", CardIndex());
}
}
if (NeedsDetachReceivers)
*NeedsDetachReceivers = needsDetachReceivers;
return result;
}
bool BondingOk(const cChannel *Channel) const
{
if (bondedDevices.empty())
return true;
LogFile.Log(3, "Checking for bonding constraints on device %i", CardIndex()+1);
cString BondingParams = GetBondingParams(Channel);
for(size_t i=0; i< bondedDevices.size(); i++) {
if (!bondedDevices[i]->recTimers.empty()) {
if (strcmp(BondingParams, GetBondingParams((*bondedDevices[i]->recTimers.begin())->timer->Channel())) != 0) {
LogFile.Log(3, "Bonded device %i has receiver attached. Not safe to use device.", bondedDevices[i]->CardIndex()+1);
return false;
} else {
LogFile.Log(3, "Bonded device %i has receiver attached but its safe.", bondedDevices[i]->CardIndex()+1);
}
} else {
LogFile.Log(3, "Bonded device %i has no receivers attached - ok.", bondedDevices[i]->CardIndex()+1);
}
}
return true;
}
cString GetBondingParams(const cChannel *Channel) const
{
cDvbTransponderParameters dtp(Channel->Parameters());
if (Setup.DiSEqC) {
if (const cDiseqc *diseqc = Diseqcs.Get(device->CardIndex() + 1, Channel->Source(), Channel->Frequency(), dtp.Polarization(), NULL))
return diseqc->Commands();
}
else {
bool ToneOff = Channel->Frequency() < Setup.LnbSLOF;
bool VoltOff = dtp.Polarization() == 'V' || dtp.Polarization() == 'R';
return cString::sprintf("%c %c", ToneOff ? 't' : 'T', VoltOff ? 'v' : 'V');
}
return "";
}
};
class cConflictCheck
{
cList<cConflictCheckTimerObj>* timerList;
cList<cConflictCheckTime>* evaltimeList;
cList<cConflictCheckTime>* failedList;
std::set<cConflictCheckTimerObj*> pendingTimers;
cConflictCheckDevice *devices;
int numDevices;
time_t maxCheck;
std::vector<eModuleStatus> camSlotStatusArray;
public:
int relevantConflicts;
int numConflicts;
bool localConflicts;
time_t nextRelevantConflictDate;
cConflictCheck();
~cConflictCheck();
void InitDevicesInfo();
void Check();
void BondDevices(const char* bondings);
void SetLocal() { localConflicts = true; }
bool GetLocal() { return localConflicts; }
cList<cConflictCheckTimerObj>* CreateCurrentTimerList();
cList<cConflictCheckTime>* CreateEvaluationTimeList(cList<cConflictCheckTimerObj>*);
cList<cConflictCheckTime>* CreateConflictList(cList<cConflictCheckTime>*, cList<cConflictCheckTimerObj>* timerList);
void CreateRemoteConflictList(cList<cConflictCheckTimerObj>* timerList, cList<cConflictCheckTime>* failedList);
int GetDevice(cConflictCheckTimerObj* TimerObj, bool *NeedsDetachReceivers);
cList<cConflictCheckTime>* GetFailed() { return failedList; }
cList<cConflictCheckTimerObj>* GetTimers() { return timerList; }
void AddConflict(cConflictCheckTimerObj* TimerObj, cConflictCheckTime* Checktime, std::set<cConflictCheckTimerObj*>& pendingTimers);
int ProcessCheckTime(cConflictCheckTime* checkTime);
bool TimerInConflict(const cTimer*);
void EvaluateConflCheckCmd();
eModuleStatus CamSlotModuleStatus(cCamSlot *CamSlot);
};
#endif
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