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/* -*- c++ -*-
Copyright (C) 2004-2013 Christian Wieninger
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Or, point your browser to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
The author can be reached at cwieninger@gmx.de
The project's page is at http://winni.vdr-developer.org/epgsearch
*/
#include "switchtimer_thread.h"
#include "epgsearchcfg.h"
#include "epgsearchtools.h"
#include "epgsearch.h"
#include <vdr/tools.h>
#include <vdr/plugin.h>
#define MSG_DELAY 7
cSwitchTimerThread *cSwitchTimerThread::m_Instance = NULL;
cSwitchTimerThread::cSwitchTimerThread(void)
: cThread("EPGSearch: switchtimer")
{
m_Active = false;
m_lastUpdate = time(NULL);
}
cSwitchTimerThread::~cSwitchTimerThread()
{
if (m_Active)
Stop();
}
void cSwitchTimerThread::Init(void)
{
if (m_Instance == NULL && SwitchTimers.Count() > 0) {
m_Instance = new cSwitchTimerThread;
m_Instance->Start();
}
}
void cSwitchTimerThread::Exit(void)
{
if (m_Instance != NULL) {
m_Instance->Stop();
DELETENULL(m_Instance);
}
}
void cSwitchTimerThread::Stop(void)
{
m_Active = false;
Wait.Signal();
Cancel(6);
}
void cSwitchTimerThread::Action(void)
{
m_Active = true;
// let VDR do its startup
if (!cPluginEpgsearch::VDR_readyafterStartup)
LogFile.Log(2, "SwitchTimerThread: waiting for VDR to become ready...");
while (m_Active && !cPluginEpgsearch::VDR_readyafterStartup)
Wait.Wait(1000);
time_t nextUpdate = time(NULL);
while (m_Active) {
time_t now = time(NULL);
if (now >= nextUpdate) {
LogFile.Log(3, "locking switch timers");
SwitchTimers.cMutex::Lock();
LogFile.Log(3, "switch timer check started");
cSwitchTimer* switchTimer = SwitchTimers.First();
while (switchTimer && m_Active && Running()) {
if (switchTimer->startTime - now < switchTimer->switchMinsBefore * 60 + MSG_DELAY + 1) {
LOCK_CHANNELS_READ;
const cChannel *channel = Channels->GetByChannelID(switchTimer->channelID, true, true);
bool doSwitch = (switchTimer->mode == 0);
bool doAsk = (switchTimer->mode == 2);
bool doUnmute = switchTimer->unmute;
SwitchTimers.Del(switchTimer);
const cEvent* event = switchTimer->Event();
if (event && channel && (event->EndTime() >= now)) {
cString Message = cString::sprintf("%s: %s - %s", event->Title(),
CHANNELNAME(channel), GETTIMESTRING(event));
cString SwitchCmd = cString::sprintf("CHAN %d", channel->Number());
// switch
if (doSwitch) {
LogFile.Log(1, "switching to channel %d", channel->Number());
if (cDevice::CurrentChannel() != channel->Number())
SendViaSVDRP(SwitchCmd);
if (doUnmute && cDevice::PrimaryDevice()->IsMute())
cDevice::PrimaryDevice()->ToggleMute();
}
if (!doAsk)
SendMsg(Message);
if (doAsk) {
cString Message = cString::sprintf(tr("Switch to (%d) '%s'?"), channel->Number(), event->Title());
if (SendMsg(Message, true, MSG_DELAY) == kOk) {
LogFile.Log(1, "switching to channel %d", channel->Number());
if (cDevice::CurrentChannel() != channel->Number())
SendViaSVDRP(SwitchCmd);
if (doUnmute && cDevice::PrimaryDevice()->IsMute())
cDevice::PrimaryDevice()->ToggleMute();
}
}
if (m_Active && Running())
Wait.Wait(1000 * MSG_DELAY);
}
SwitchTimers.Save();
break;
}
switchTimer = SwitchTimers.Next(switchTimer);
}
SwitchTimers.Unlock();
LogFile.Log(3, "switch timer check finished");
if (m_Active && Running())
Wait.Wait(1000 * MSG_DELAY);
m_lastUpdate = time(NULL);
nextUpdate = long(m_lastUpdate / 60) * 60 + 60 - MSG_DELAY ; // check at each full minute minus 5sec
if (SwitchTimers.Count() == 0)
m_Active = false;
if (!Running())
m_Active = false;
}
while (m_Active && time(NULL) % MSG_DELAY != 0) // sync heart beat to MSG_DELAY
Wait.Wait(1000);
Wait.Wait(1000);
};
m_Instance = NULL;
}
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