File: plugin.cpp

package info (click to toggle)
vdr-plugin-games 0.6.3-5
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 472 kB
  • ctags: 448
  • sloc: cpp: 9,884; makefile: 196; sh: 128
file content (155 lines) | stat: -rw-r--r-- 3,584 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
#include <plugin.h>
#include <osd.h>

extern int launcher_menu(char ***m);
extern int launcher_start(int g, int x, int y, int s, int c);
extern int launcher_stop(void);
extern int launcher_key(int key);

class GameMenu;
class GameStart;
class GameSetup;
class GamePlugin;

static const char   *DESCRIPTION = "OSD Games Collection";
static const char *MAINMENUENTRY = "Games";

static int  x = -8;    // x position
static int  y = -8;    // y position
static int  s =  2;    // osd size
static int  c =  2;    // computer skill
static int  g = -1;    // selected game

static bool m = true;  // open menu
static bool r = false; // repeat keys

class GameMenu : public cOsdMenu {
public:
	GameMenu(void);
	eOSState ProcessKey(eKeys k);
};

class GameStart : public cOsdObject {
public:
	~GameStart(void);
	void Show(void);
	eOSState ProcessKey(eKeys k);
};

class GameSetup : public cMenuSetupPage {
public:
	GameSetup(void);
protected:
	void Store(void);
private:
	int new_x, new_y, new_s, new_r, new_c;
};

class GamePlugin : public cPlugin {
public:
	bool SetupParse(const char *Name, const char *Value);
	const char     *Version(void)        { return VERSION;       }
	const char     *Description(void)    { return DESCRIPTION;   }
	const char     *MainMenuEntry(void)  { return MAINMENUENTRY; }
	cMenuSetupPage *SetupMenu(void)      { return new GameSetup; }
	cOsdObject     *MainMenuAction(void);
};

GameMenu::GameMenu(void) : cOsdMenu("Games") {
	char **menu;
	int games;

	SetHasHotkeys();
	games = launcher_menu(&menu);
	for (int i=0; i<games; i++) {
		Add(new cOsdItem(hk(menu[i])));
	}
	Display();
	m = true;
}

eOSState
GameMenu::ProcessKey(eKeys k) {
	eOSState state = cOsdMenu::ProcessKey(k);

	switch (state) {
		case osUnknown:
			switch (k) {
				case kRight:
				case kOk:
					m = false;
					g = Current();
					CloseSubMenu();
					// calls MainMenuAction() implicitly
					return (osPlugin);
				break;
				default: break;
			}
		break;
		case osBack:
			// close menu
			return (osBack);
		case osEnd:
			// close menu
			return (osEnd);
		break;
		default: break;
	}
	return (state);
}

void
GameStart::Show(void) {
	launcher_start(g, x, y, s, c);
	m = true;
}

GameStart::~GameStart(void) {
	launcher_stop();
	g = -1;
}

eOSState
GameStart::ProcessKey(eKeys k) {
	int key = (int)k;

	if (r) key &= 0x7fff;
	if (launcher_key(key)) return (osEnd);
	return (osContinue);
}

GameSetup::GameSetup(void) {
	new_s = s; Add(new cMenuEditIntItem(      "OSD Size", &new_s,     1,    3));
	new_x = x; Add(new cMenuEditIntItem(    "X Position", &new_x,    -9,    9));
	new_y = y; Add(new cMenuEditIntItem(    "Y Position", &new_y,    -9,    9));
	new_c = c; Add(new cMenuEditIntItem("Computer Skill", &new_c,     1,    3));
	new_r = r; Add(new cMenuEditBoolItem(   "Key Repeat", &new_r, "Off", "On"));
}

void
GameSetup::Store(void) {
	SetupStore("OsdSize",   s = new_s);
	SetupStore("XPosition", x = new_x);
	SetupStore("YPosition", y = new_y);
	SetupStore("Skill",     c = new_c);
	SetupStore("KeyRepeat", r = new_r);
}

cOsdObject *
GamePlugin::MainMenuAction(void) {
	if (m) return new GameMenu;
	return new GameStart;
}

bool
GamePlugin::SetupParse(const char *Name, const char *Value) {
	if      (!strcasecmp(Name, "OsdSize"))   s = atoi(Value);
	else if (!strcasecmp(Name, "XPosition")) x = atoi(Value);
	else if (!strcasecmp(Name, "YPosition")) y = atoi(Value);
	else if (!strcasecmp(Name, "Skill"))     c = atoi(Value);
	else if (!strcasecmp(Name, "KeyRepeat")) r = strcasecmp(Value, "Off");
	else return (false);
	return (true);
}

VDRPLUGINCREATOR(GamePlugin);