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#ifndef __OSDSERVER_OSDOBJECTS_H
#define __OSDSERVER_OSDOBJECTS_H
#include <map>
#include <set>
#include <queue>
#include <vdr/tools.h>
#include <vdr/thread.h>
#include <vdr/osdbase.h>
#include <vdr/menuitems.h>
#include "tools.h"
#include "osdobjectsbase.h"
class cOsdServerMenu : public cShadowObjectTemplate<cOsdMenu>, public cOpenOsd::cCallback {
// Shadow of cOsdMenu
// Shadow variables of cOsdMenu
char *title;
char *ColorKeyRed, *ColorKeyGreen, *ColorKeyYellow, *ColorKeyBlue;
static const int MaxColumns = 5;
int Columns[MaxColumns];
cList<cOsdServerMenuItem> menuitems;
int current;
cOsdServerMenu *SubMenu;
cOsdServerMenu *SuperMenu;
eOSState SendState;
class cPrivateMenu : public cPrivate {
char *ColorKeyRed, *ColorKeyGreen, *ColorKeyYellow, *ColorKeyBlue;
cPrivateMenu *SubMenu_Dup;
public:
cPrivateMenu(cOsdServerMenu *parent);
virtual ~cPrivateMenu();
cOsdServerMenu* ParentMenu() { return (cOsdServerMenu*)Parent; }
virtual eOSState ProcessKey(eKeys Key);
// Closes menu if it was detached
void SetColorKeyText(const char *Red, const char *Green, const char *Yellow, const char *Blue);
void RestoreButtonBar();
eOSState AddSubMenu(cPrivateMenu *SubMenu) {
SubMenu_Dup = SubMenu;
return cOsdMenu::AddSubMenu(SubMenu);
}
cPrivateMenu* GetSubMenu() {
if (!HasSubMenu()) SubMenu_Dup = NULL;
return SubMenu_Dup;
}
// Make some protected stuff public
cOsdMenu::SetTitle;
cOsdMenu::SetCurrent;
cOsdMenu::SetCols;
cOsdMenu::Del;
cOsdMenu::HasSubMenu;
cOsdMenu::CloseSubMenu;
};
friend class cPrivateMenu;
friend class cPrivate;
cPrivateMenu* PrivateMenu() { return (cPrivateMenu*)Private; }
void TriggerItemEvent(cEvent ev);
bool isFocusedMenu;
void SetMenuFocus(bool focus) {
if (!isFocusedMenu && focus) {
isFocusedMenu = focus;
TriggerEvent(cEvent::FocusEvent);
SetFocusObject();
}
if (isFocusedMenu && !focus) {
isFocusedMenu = focus;
TriggerEvent(cEvent::BlurEvent);
UnsetFocusObject();
}
}
public:
cOsdServerMenu(const char *Title);
virtual ~cOsdServerMenu();
virtual void Update();
virtual void Detach();
void DetachClose();
// Detach and post close events
void Add(cOsdServerMenuItem *Item, bool Current = false, cOsdServerMenuItem *After = NULL);
void Ins(cOsdServerMenuItem *Item, bool Current = false, cOsdServerMenuItem *Before = NULL);
void Del(cOsdServerMenuItem *Item, bool Delete = true);
virtual cOsdObject* OpenOsd();
// Callback for opening the OSD from main thread
void Show();
// Calls cOsdMenu::Show() or creates the cOsdMenu object and displays it. Does the necessary thread syncing.
// For a sub menu, redirects to the parent menu
void GetCurrent(int &cur, cString &curs);
void SetCurrent(int cur);
void SetColorKeyRed(const char *Red);
void SetColorKeyGreen(const char *Green);
void SetColorKeyYellow(const char *Yellow);
void SetColorKeyBlue(const char *Blue);
void RestoreButtonBar() { if (!IsDetached()) PrivateMenu()->RestoreButtonBar(); }
void AddSubMenu(cOsdServerMenu *Menu);
void SetColumn(int number, int value);
void SendOSState(eOSState State);
virtual bool PollEvent(cTriggeredEvent &Event);
static const enumClassId classid=clsidMenu;
virtual enumClassId ClassId() { return classid; }
};
// Specialize construction of cOsdMenu, because the default cPrivate constructor would expect
// a cOsdMenu() default constructor. (see explicit template specialization)
template<> inline cShadowTemplate<cOsdMenu>::cPrivate::cPrivate(cShadowTemplate<cOsdMenu> *parent)
: cOsdMenu(((cOsdServerMenu*)parent)->title),
cShadowBase::cPrivateBase(parent) {
// nothing
}
class cOsdServerOsdItem : public cShadowMenuItemTemplate<cOsdItem> {
// Shadow of cOsdItem
// Shadow variables of cOsdItem
char *text;
bool selectable;
// These are protected by LockShared mutex,
// unless both threads are synchronized anyway.
class cPrivateOsdItem : public cPrivate {
public:
cPrivateOsdItem(cOsdServerOsdItem *parent);
virtual ~cPrivateOsdItem() { if (Parent) Parent->Detach(); }
virtual eOSState ProcessKey(eKeys Key);
cOsdServerOsdItem* ParentOsdItem() { return (cOsdServerOsdItem*)Parent; }
};
friend class cPrivateOsdItem;
cPrivateOsdItem* PrivateOsdItem() { return (cPrivateOsdItem*)Private; }
public:
cOsdServerOsdItem(const char *Text, bool Selectable = true);
virtual ~cOsdServerOsdItem();
virtual void Update();
void SetSelectable(bool Selectable);
void SetText(const char *text);
static const enumClassId classid=clsidOsdItem;
virtual enumClassId ClassId() { return classid; }
};
class cOsdServerMenuEditStrItem : public cShadowMenuItemTemplate<cMenuEditStrItem> {
// Shadow of cMenuEditStrItem
// Shadow variables of cMenuEditStrItem
char *name;
char *value;
int length;
// These are protected by LockShared mutex,
// unless both threads are synchronized anyway.
class cPrivateMenuEditStrItem : public cPrivate {
char *value;
bool InEdit;
public:
cPrivateMenuEditStrItem(cOsdServerMenuEditStrItem *parent);
virtual ~cPrivateMenuEditStrItem();
virtual eOSState ProcessKey(eKeys Key);
cOsdServerMenuEditStrItem* ParentMenuEditStrItem() { return (cOsdServerMenuEditStrItem*)Parent; }
};
friend class cPrivateMenuEditStrItem;
cPrivateMenuEditStrItem* PrivateMenuEditStrItem() { return (cPrivateMenuEditStrItem*)Private; }
void RestoreButtonBar() { if (GetMenu()) GetMenu()->RestoreButtonBar(); }
public:
cOsdServerMenuEditStrItem(const char *Name, const char *Value, int length);
virtual ~cOsdServerMenuEditStrItem();
virtual void Update();
char* GetValue();
// allocated copy, free()!
static const enumClassId classid=clsidMenuEditStrItem;
virtual enumClassId ClassId() { return classid; }
friend class cPrivate;
};
// Specialize construction of cMenuEditStrItem, because the default cPrivate constructor would expect
// a cMenuEditStrItem() default constructor. (see explicit template specialization)
template<> inline cShadowTemplate<cMenuEditStrItem>::cPrivate::cPrivate(cShadowTemplate<cMenuEditStrItem> *parent)
: cMenuEditStrItem(
((cOsdServerMenuEditStrItem*)parent)->name,
((cOsdServerMenuEditStrItem*)parent)->value,
((cOsdServerMenuEditStrItem*)parent)->length,
#if VDRVERSNUM < 10511
FileNameChars
#else
NULL
#endif
),
cShadowBase::cPrivateBase(parent) {
// nothing
}
class cOsdServerMenuEditIntItem : public cShadowMenuItemTemplate<cMenuEditIntItem> {
// Shadow of cMenuEditIntItem
// Shadow variables of cMenuEditIntItem
char *name;
int value;
int min,max;
char *minString, *maxString;
// These are protected by LockShared mutex,
// unless both threads are synchronized anyway.
class cPrivateMenuEditIntItem : public cPrivate {
int value;
public:
cPrivateMenuEditIntItem(cOsdServerMenuEditIntItem *parent);
virtual ~cPrivateMenuEditIntItem() { if (Parent) Parent->Detach(); }
virtual eOSState ProcessKey(eKeys Key);
cOsdServerMenuEditIntItem* ParentMenuEditIntItem() { return (cOsdServerMenuEditIntItem*)Parent; }
};
friend class cPrivateMenuEditIntItem;
cPrivateMenuEditIntItem* PrivateMenuEditIntItem() { return (cPrivateMenuEditIntItem*)Private; }
public:
cOsdServerMenuEditIntItem(const char *Name, int Value, int Min = 0, int Max = INT_MAX, const char *MinString = NULL, const char *MaxString = NULL);
virtual ~cOsdServerMenuEditIntItem();
virtual void Update();
int GetValue();
static const enumClassId classid=clsidMenuEditIntItem;
virtual enumClassId ClassId() { return classid; }
friend class cPrivate;
};
// Specialize construction of cMenuEditIntItem, because the default cPrivate constructor would expect
// a cMenuEditIntItem() default constructor. (see explicit template specialization)
template<> inline cShadowTemplate<cMenuEditIntItem>::cPrivate::cPrivate(cShadowTemplate<cMenuEditIntItem> *parent)
: cMenuEditIntItem(
((cOsdServerMenuEditIntItem*)parent)->name,
&((cOsdServerMenuEditIntItem*)parent)->value, // temporary, will be replaced by higher constructor
((cOsdServerMenuEditIntItem*)parent)->min,
((cOsdServerMenuEditIntItem*)parent)->max,
((cOsdServerMenuEditIntItem*)parent)->minString, // temporary, will be replaced by higher constructor
((cOsdServerMenuEditIntItem*)parent)->maxString // temporary, will be replaced by higher constructor
),
cShadowBase::cPrivateBase(parent)
{
// nothing
}
class cOsdServerMenuEditListItem : public cShadowMenuItemTemplate<cMenuEditStraItem> {
// Shadow of cMenuEditListItem
// Shadow variables of cMenuEditListItem
char *name;
int value;
int max;
char **strings;
char **tmp_strings; // temporary for object construction only
// These are protected by LockShared mutex,
// unless both threads are synchronized anyway.
class cPrivateMenuEditListItem : public cPrivate {
int value;
char **strings;
public:
cPrivateMenuEditListItem(cOsdServerMenuEditListItem *parent);
virtual ~cPrivateMenuEditListItem();
virtual eOSState ProcessKey(eKeys Key);
cOsdServerMenuEditListItem* ParentMenuEditListItem() { return (cOsdServerMenuEditListItem*)Parent; }
};
friend class cPrivateMenuEditListItem;
cPrivateMenuEditListItem* PrivateMenuEditListItem() { return (cPrivateMenuEditListItem*)Private; }
public:
cOsdServerMenuEditListItem(const char *Name, int Value, int Max, const char * const *Strings);
virtual ~cOsdServerMenuEditListItem();
virtual void Update();
int GetValue();
char* GetValueName();
// allocated copy, free()!
static const enumClassId classid=clsidMenuEditListItem;
virtual enumClassId ClassId() { return classid; }
friend class cPrivate;
};
// Specialize construction of cMenuEditStraItem, because the default cPrivate constructor would expect
// a cMenuEditStraItem() default constructor. (see explicit template specialization)
template<> inline cShadowTemplate<cMenuEditStraItem>::cPrivate::cPrivate(cShadowTemplate<cMenuEditStraItem> *parent)
: cMenuEditStraItem(
((cOsdServerMenuEditListItem*)parent)->name,
&((cOsdServerMenuEditListItem*)parent)->value, // temporary, will be replaced by higher constructor
((cOsdServerMenuEditListItem*)parent)->max,
((cOsdServerMenuEditListItem*)parent)->tmp_strings
),
cShadowBase::cPrivateBase(parent)
{
// nothing
}
#endif
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