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/*
* Spider-Arachnid: A plug-in for the Video Disk Recorder
*
* Copyright (C) 2005-2008, Thomas Gnther <tom@toms-cafe.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* $Id: spider.cpp 129 2008-03-29 00:06:39Z tom $
*/
#include "spider.h"
namespace Spider { class Deck; class Tableau; }
#include "game.h"
#include "setup.h"
#include "i18n.h"
#include <vdr/plugin.h>
#include <vdr/config.h>
/** 'Spider Arachnid' is a VDR plugin implementation of a patience game. */
namespace SpiderPlugin
{
/** Version number of the plugin */
static const char* VERSION = "0.2.1";
/** Short description of the plugin's purpose */
static const char* DESCRIPTION =
trNOOP("Spider Arachnid - the best patience game");
/** Name of the entry in VDR's main menu */
static const char* MAINMENUENTRY = trNOOP("Spider Arachnid");
//--- class SpiderPlugin::Plugin ---------------------------------------------
/** Main class of the VDR plugin 'Spider' */
class Plugin : public cPlugin
{
SetupData setup;
Spider::Deck* deck;
Spider::Tableau* tableau;
public:
/** Version number of the plugin */
virtual const char* Version() { return VERSION; }
/** Localized short description of the plugin's purpose */
virtual const char* Description() { return tr(DESCRIPTION); }
/** Perform the startup actions of the plugin. */
virtual bool Start();
/** Localized name of the entry in VDR's main menu */
virtual const char* MainMenuEntry() { return tr(MAINMENUENTRY); }
/** OSD object that shows the plugin's main menu */
virtual cOsdObject* MainMenuAction();
/** Setup menu page to adjust the setup parameters of the plugin */
virtual cMenuSetupPage* SetupMenu();
/** Parse the setup parameters of the plugin. */
virtual bool SetupParse(const char* name, const char* value);
};
} // namespace SpiderPlugin
using namespace SpiderPlugin;
//--- class SpiderPlugin::Plugin -----------------------------------------------
/** Perform the startup actions of the plugin.
*
* This method is called once at VDR's startup.
*/
bool Plugin::Start()
{
#if VDRVERSNUM < 10507
RegisterI18n(Phrases);
#endif
deck = NULL;
tableau = NULL;
return true;
}
/** OSD object that shows the plugin's main menu
*
* This method is called every time the plugin's main menu entry is selected.
*/
cOsdObject* Plugin::MainMenuAction()
{
return new Game(setup, ConfigDirectory(Name()), deck, tableau);
}
/** Setup menu page to adjust the setup parameters of the plugin
*
* This method is called every time the plugin's setup menu entry is selected.
*/
cMenuSetupPage* Plugin::SetupMenu()
{
return new SetupPage(setup);
}
/** Parse the setup parameters of the plugin.
*
* This method is called for each setup parameter the plugin has previously
* stored in the global setup data.
*/
bool Plugin::SetupParse(const char* name, const char* value)
{
return setup.parse(name, value);
}
/** "Magic" hook that allows VDR to load the plugin into its memory */
VDRPLUGINCREATOR(Plugin); // Don't touch this!
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