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vdr-plugin-spider 0.2.2-21
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Spider-Arachnid: A plug-in for the Video Disk Recorder
------------------------------------------------------

Copyright (C) 2005-2007, Thomas Gnther <tom@toms-cafe.de>

Project's homepage: http://toms-cafe.de/vdr/spider

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

See the file COPYING for the full license information.


Requirements:
-------------

- VDR >= 1.3.47


Description:
------------

'Spider Arachnid' is a VDR plug-in implementation of the best patience game.
It is known as Sun demo 'Spider' and Windows version 'Arachnid'. So I call
it 'Spider Arachnid'. You can play it on the On Screen Display of your
Video Disk Recorder.

Although the most games can be won it's quite difficult. But with help of the
unlimited history the game turns from pure chance to a tricky riddle.

This implementation of 'Spider Arachnid' is a port from my Java
implementation (see http://www.toms-cafe.de/spider/spider.html).
The VDR-specific parts are inspired by Sascha Volkenandt's Freecell plug-in
and the card images are taken from Patrick Maier's Solitaire plug-in.


Installation:
-------------

After installing the plug-in you have to copy the spider folder from the
plug-in's source directory to the plugins folder inside the configuration
folder of VDR. If you don't specify a configuration folder, your videodir
is used (e.g. /video0/plugins/spider/cursor.xpm).


Rules of the game:
------------------

The object of the game is to remove all cards from the tableau. It's only
allowed to remove complete suits of 13 cards. So the suits have to be
assembled inside the piles. The highest rank is the King and the lowest the
Ace.

Initially there are some cards in the piles. Only the last card in each pile
is open (face-up). You can move one open card to a matching pile where the
last card has one rank above (e.g. Ace to Two, Five to Six, Ten to Jack).
A sequence of matching cards with same suit can be moved at once. Face-down
cards that become exposed are turned face-up.

Empty piles can be filled by any card or sequence. When there are no empty
piles you can deal new cards from the pack one card into each pile.

You can suspend a game by pressing the Back key and resume it later (as long as
the VDR isn't stopped).


Setup:
------

- Variation                One of three variations could be chosen.
                           Values: Mini, Normal, Custom. Default: Normal.
  Mini                     Variation with one deck and 7 piles.
  Normal                   Variation with two decks and 10 piles.
  Custom                   Variation with user defined deck, pile and deal
                           counts.
- Deck count               Number of decks in the custom variation.
                           Values: 1-4. Default: 2.
- Pile count               Number of piles on the tableau in the custom
                           variation.
                           Values: 1-20. Default: 10.
- Deal count               Number of deals from the pack in the custom
                           variation. Each deal places one more card into each
                           pile.
                           Values: 1-10. Default: 5.
- OSD position left        The left offset of the OSD.
                           Values: 0-720. Default: 48.
- OSD position top         The top offset of the OSD.
                           Values: 0-576. Default: 45.
- OSD width                The width of the OSD. This must be a multiple of 4.
                           Otherwise it will be aligned.
                           Values: 100-720. Default: 624.
- OSD height               The height of the OSD.
                           Values: 100-576. Default: 486.
- OSD error compensation   Method of compensation if the OSD memory limit is
                           exceeded.
                           Values: Shrink height, Shrink width, Shrink width and
                           height, Reduce colors. Default: Shrink height.
  Shrink height            Shrink the height of the OSD.
  Shrink width             Shrink the width of the OSD.
  Shrink width and height  Shrink the width and the height of the OSD.
  Reduce colors            Reduce the number of colors of the OSD to 4 colors.
                           Some colors of the card images will be wrong.
- Hide top row             Hide the top row of the tableau. It will be shown if
                           you move the cursor to the pack.
                           Values: yes/no. Default: yes.

With the "Reset" button you can reset all parameters to the default values.


Keys:
-----

Global keys:
- Green                    Take back one move.
- Yellow                   Redo one move.
- Blue                     Start a new game.
- Menu/Back                Quit the plug-in.

Cursor in pile:
- Left/Right               Move the cursor to the left/right pile.
- Up                       Move the cursor to the pack.
- Ok                       Select all matching cards in the pile.

Selected pile (yellow cursor if colors not reduced):
- Left/Right               Move selected cards to the next matching pile
                           left/right.
- Up/Down                  Select one more/less card.
- Up                       Remove a complete suit.

Cursor on pack:
- Left/Right/Down          Move the cursor to the current pile.
- Ok                       Deal one card into each pile.