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/*
* Sudoku: A plug-in for the Video Disk Recorder
*
* Copyright (C) 2005-2008, Thomas Günther <tom@toms-cafe.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef VDR_SUDOKU_MENU_H
#define VDR_SUDOKU_MENU_H
#include "sudoku.h"
namespace Sudoku { class PuzzleGame; }
#include <vdr/config.h>
#include <vdr/osdbase.h>
#include <vdr/osd.h>
#include <vdr/plugin.h>
#include <vdr/tools.h>
namespace SudokuPlugin
{
class SetupData;
class Bitmap;
class CommandMenu;
class ListMenu;
class SetupPage;
//--- class SudokuPlugin::Menu -----------------------------------------------
/** Main menu of the plugin */
class Menu : public cOsdObject
{
cPlugin* plugin;
const SetupData& setup;
Sudoku::PuzzleGame*& puzzle;
int xPos, yPos;
cOsd* osd;
Bitmap* info;
const char* infoText;
bool new_puzzle_request;
const cFont* maxi_font;
const cFont* mini_font;
CommandMenu* command_menu;
ListMenu* list_menu;
cMenuSetupPage* setup_menu;
cString listfile;
public:
/** Constructor */
Menu(cPlugin* plugin, const SetupData& setup, Sudoku::PuzzleGame*& puzzle);
/** Destructor */
virtual ~Menu();
/** Display the menu on the OSD. */
virtual void Show();
/** Process user events. */
virtual eOSState ProcessKey(eKeys key);
/** Generate a new puzzle. */
eOSState generate();
/** Load a puzzle. */
eOSState load();
/** Save the puzzle. */
eOSState save();
/** Undo last action. */
eOSState undo();
/** Redo last action. */
eOSState redo();
/** Mark/unmark the current cell. */
eOSState toggle_mark();
/** Move the cursor to the next free cell with minimal possible numbers. */
eOSState next_cell();
/** Set the next possible number for the current cell. */
eOSState next_number();
/** Reset the puzzle. */
eOSState reset();
/** Open setup menu. */
eOSState open_setup();
/** Exit plugin menu. */
eOSState exit();
private:
/** Paint all pieces of the menu. */
void paint();
};
} // namespace SudokuPlugin
#endif // VDR_SUDOKU_MENU_H
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