File: GlobalLocator.h

package info (click to toggle)
vecgeom 1.2.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 23,928 kB
  • sloc: cpp: 88,717; ansic: 6,894; python: 1,035; sh: 582; sql: 538; makefile: 29
file content (235 lines) | stat: -rw-r--r-- 8,830 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
 * GlobalLocator.h
 *
 *  Created on: Aug 27, 2015
 *      Author: swenzel
 */

#ifndef NAVIGATION_GLOBALLOCATOR_H_
#define NAVIGATION_GLOBALLOCATOR_H_

#include "VecGeom/base/Global.h"
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/LogicalVolume.h"
#include "VecGeom/navigation/VLevelLocator.h"
#include "VecGeom/navigation/NavigationState.h"

namespace vecgeom {
inline namespace VECGEOM_IMPL_NAMESPACE {

class LogicalVolume;
class VPlacedVolume;

//! basic algorithms to locate a global point

//! basic generic algorithm that locates a global point in a geometry hierarchy
//! dispatches to specific LevelLocators
//! its a namespace rather than a class since it offers only a static function
namespace GlobalLocator {

// modified version using different LevelLocatorInterface
// this function is a generic variant which can pick from each volume
// the best (or default) LevelLocator
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
VPlacedVolume const *LocateGlobalPoint(VPlacedVolume const *vol, Vector3D<Precision> const &point,
                                       NavigationState &path, bool top)
{
  VPlacedVolume const *candvolume = vol;
  Vector3D<Precision> currentpoint(point);
  if (top) {
    assert(vol != nullptr);
    candvolume = (vol->UnplacedContains(point)) ? vol : nullptr;
  }
  if (candvolume) {
    path.Push(candvolume);
    LogicalVolume const *lvol         = candvolume->GetLogicalVolume();
    Vector<Daughter> const *daughters = lvol->GetDaughtersp();

    bool godeeper = true;
    while (daughters->size() > 0 && godeeper) {
      // returns nextvolume; and transformedpoint; modified path
      VLevelLocator const *locator = lvol->GetLevelLocator();
      if (locator != nullptr) { // if specialized/optimized technique attached to logical volume
        Vector3D<Precision> transformedpoint;
        godeeper = locator->LevelLocate(lvol, currentpoint, path, transformedpoint);
        if (godeeper) {
          candvolume   = path.Top();
          lvol         = candvolume->GetLogicalVolume();
          daughters    = lvol->GetDaughtersp();
          currentpoint = transformedpoint;
        }
      } else { // otherwise do a default implementation
        // GL: this code adapted from LocateGlobalPointExclVolume(...) function below
        godeeper = true;
        for (size_t i = 0; i < daughters->size() && godeeper; ++i) {
          VPlacedVolume const *nextvolume = (*daughters)[i];
          Vector3D<Precision> transformedpoint;
          if (nextvolume->Contains(currentpoint, transformedpoint)) {
            path.Push(nextvolume);
            currentpoint = transformedpoint;
            candvolume   = nextvolume;
            daughters    = candvolume->GetLogicalVolume()->GetDaughtersp();
            godeeper     = true;
            break;
          }
        }
        godeeper = false;
      }
    }
  }
  return candvolume ? path.Top() : nullptr;
}

// special version of locate point function that excludes searching a given volume
// (useful when we know that a particle must have traversed a boundary)
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
VPlacedVolume const *LocateGlobalPointExclVolume(VPlacedVolume const *vol, VPlacedVolume const *excludedvolume,
                                                 Vector3D<Precision> const &point, NavigationState &path, bool top)
{
  VPlacedVolume const *candvolume = vol;
  Vector3D<Precision> currentpoint(point);
  if (top) {
    assert(vol != nullptr);
    candvolume = (vol->UnplacedContains(point)) ? vol : nullptr;
  }
  if (candvolume) {
    path.Push(candvolume);
    LogicalVolume const *lvol         = candvolume->GetLogicalVolume();
    Vector<Daughter> const *daughters = lvol->GetDaughtersp();

    bool godeeper = true;
    while (daughters->size() > 0 && godeeper) {
      godeeper = false;
      // returns nextvolume; and transformedpoint; modified path
      VLevelLocator const *locator = lvol->GetLevelLocator();
      if (locator != nullptr) { // if specialized/optimized technique attached to logical volume
        Vector3D<Precision> transformedpoint;
        godeeper = locator->LevelLocateExclVol(lvol, excludedvolume, currentpoint, candvolume, transformedpoint);
        if (godeeper) {
          lvol         = candvolume->GetLogicalVolume();
          daughters    = lvol->GetDaughtersp();
          currentpoint = transformedpoint;
          path.Push(candvolume);
        }
      } else { // otherwise do a default implementation
        for (size_t i = 0; i < daughters->size(); ++i) {
          VPlacedVolume const *nextvolume = (*daughters)[i];
          if (nextvolume != excludedvolume) {
            Vector3D<Precision> transformedpoint;
            if (nextvolume->Contains(currentpoint, transformedpoint)) {
              path.Push(nextvolume);
              currentpoint = transformedpoint;
              candvolume   = nextvolume;
              daughters    = candvolume->GetLogicalVolume()->GetDaughtersp();
              godeeper     = true;
              break;
            }
          } // end if excludedvolume
        }
      }
    }
  }
  return candvolume;
}

VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static VPlacedVolume const *RelocatePointFromPath(Vector3D<Precision> const &localpoint, NavigationState &path)
{
  // idea: do the following:
  // ----- is localpoint still in current mother ? : then go down
  // if not: have to go up until we reach a volume that contains the
  // localpoint and then go down again (neglecting the volumes currently stored in the path)
  VPlacedVolume const *currentmother = path.Top();
  if (currentmother != nullptr) {
    Vector3D<Precision> tmp = localpoint;
    while (currentmother) {
      if (currentmother->GetLogicalVolume()->GetUnplacedVolume()->IsAssembly() ||
          !currentmother->UnplacedContains(tmp)) {
        path.Pop();
        Vector3D<Precision> pointhigherup = currentmother->GetTransformation()->InverseTransform(tmp);
        tmp                               = pointhigherup;
        currentmother                     = path.Top();
      } else {
        break;
      }
    }

    if (currentmother) {
      path.Pop();
      return LocateGlobalPoint(currentmother, tmp, path, false);
    }
  }
  return currentmother;
}

//  a version for relocation when we know that new state must be different
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static VPlacedVolume const *RelocatePointFromPathForceDifferent(Vector3D<Precision> const &localpoint,
                                                                NavigationState &path)
{
  // idea: do the following:
  // ----- is localpoint still in current mother ? : then go down
  // if not: have to go up until we reach a volume that contains the
  // localpoint and then go down again (neglecting the volumes currently stored in the path)
  VPlacedVolume const *currentmother = path.Top();
  VPlacedVolume const *entryvol      = currentmother;
  if (currentmother != nullptr) {
    Vector3D<Precision> tmp = localpoint;
    while (currentmother) {
      if (currentmother == entryvol || currentmother->GetLogicalVolume()->GetUnplacedVolume()->IsAssembly() ||
          !currentmother->UnplacedContains(tmp)) {
        path.Pop();
        Vector3D<Precision> pointhigherup = currentmother->GetTransformation()->InverseTransform(tmp);
        tmp                               = pointhigherup;
        currentmother                     = path.Top();
      } else {
        break;
      }
    }

    if (currentmother) {
      path.Pop();
      return LocateGlobalPointExclVolume(currentmother, entryvol, tmp, path, false);
    }
  }
  return currentmother;
}

VECCORE_ATT_HOST_DEVICE
VECGEOM_FORCE_INLINE
bool HasSamePath(Vector3D<Precision> const &globalpoint, Transformation3D const &globaltransf,
                 NavigationState const &currentstate, NavigationState &newstate)
{
  Vector3D<Precision> localpoint = globaltransf.Transform(globalpoint);
  currentstate.CopyTo(&newstate);
  RelocatePointFromPath(localpoint, newstate);
  return currentstate.HasSamePathAsOther(newstate);
}

/**
 * function to check whether global point has same path as given by currentstate
 * input:  A global point
 *         the path itself
 *         a new path object which is filled; Initially a copy of currentstate will be made
 * output: yes or no
 * side effects: modifies newstate to be path of globalpoint
 *
 */
VECCORE_ATT_HOST_DEVICE
inline bool HasSamePath(Vector3D<Precision> const &globalpoint, NavigationState const &currentstate,
                        NavigationState &newstate)
{
  Transformation3D m;
  currentstate.TopMatrix(m);
  return HasSamePath(globalpoint, m, currentstate, newstate);
}

} // namespace GlobalLocator
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom

#endif /* NAVIGATION_GLOBALLOCATOR_H_ */