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/// \file NavStatePath.h
/// \author Sandro Wenzel (sandro.wenzel@cern.ch)
/// \date 12.03.2014
#ifndef VECGEOM_NAVIGATION_NAVSTATEPATH_H_
#define VECGEOM_NAVIGATION_NAVSTATEPATH_H_
#include "VecGeom/base/Config.h"
#include "VecGeom/base/VariableSizeObj.h"
#include "VecGeom/base/Transformation3D.h"
#include "VecGeom/volumes/PlacedVolume.h"
#include "VecGeom/management/GeoManager.h"
#ifdef VECGEOM_ENABLE_CUDA
#include "VecGeom/management/CudaManager.h"
#endif
#include "VecGeom/base/Global.h"
#ifdef VECGEOM_ROOT
#include "VecGeom/management/RootGeoManager.h"
#endif
#include <iostream>
#include <string>
class TGeoBranchArray;
// gcc 4.8.2's -Wnon-virtual-dtor is broken and turned on by -Weffc++, we
// need to disable it for SOA3D
#if __GNUC__ < 3 || (__GNUC__ == 4 && __GNUC_MINOR__ <= 8)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
#pragma GCC diagnostic ignored "-Weffc++"
#define GCC_DIAG_POP_NEEDED
#endif
namespace vecgeom {
inline namespace VECGEOM_IMPL_NAMESPACE {
// the NavStateIndex type determines is used
// to calculate addresses of PlacedVolumes
// a short type should be used in case the number of PlacedVolumes can
// be counted with 16bits
// TODO: consider putting uint16 + uint32 types
#ifdef VECGEOM_USE_INDEXEDNAVSTATES
// typedef unsigned short NavStateIndex_t;
typedef unsigned long NavStateIndex_t;
#else
typedef VPlacedVolume const *NavStateIndex_t;
#endif
// helper functionality to convert from NavStateIndex_t to *PlacedVolumes and back
// the template abstraction also allows to go back to pointers as NavStateIndex_t
// via a template specialization
// T stands for NavStateIndex_t
template <typename T>
struct Index2PVolumeConverter {
VECCORE_ATT_HOST_DEVICE
VECGEOM_FORCE_INLINE
static VPlacedVolume const *ToPlacedVolume(T index)
{
#ifdef VECCORE_CUDA_DEVICE_COMPILATION
// checking here for NVCC_DEVICE since the global variable globaldevicegeomgata::gCompact...
// is marked __device__ and can only be compiled within device compiler passes
assert(vecgeom::globaldevicegeomdata::gCompactPlacedVolBuffer != nullptr);
return &vecgeom::globaldevicegeomdata::gCompactPlacedVolBuffer[index];
#else
#ifndef VECCORE_CUDA
assert(vecgeom::GeoManager::gCompactPlacedVolBuffer == nullptr ||
vecgeom::GeoManager::gCompactPlacedVolBuffer[index].id() == index);
return &vecgeom::GeoManager::gCompactPlacedVolBuffer[index];
#else
// this is the case when we compile with nvcc for host side
// (failed previously due to undefined symbol vecgeom::cuda::GeoManager::gCompactPlacedVolBuffer)
assert(false && "reached unimplement code");
(void)index; // avoid unused parameter warning.
return nullptr;
#endif
#endif
}
VECCORE_ATT_HOST_DEVICE
VECGEOM_FORCE_INLINE
static T ToIndex(VPlacedVolume const *pvol) { return pvol->id(); }
};
// template specialization when we directly save VPlacedVolume pointers into the NavStates
template <>
struct Index2PVolumeConverter<VPlacedVolume const *> {
VECCORE_ATT_HOST_DEVICE
VECGEOM_FORCE_INLINE
static VPlacedVolume const *ToPlacedVolume(VPlacedVolume const *pvol) { return pvol; }
VECCORE_ATT_HOST_DEVICE
VECGEOM_FORCE_INLINE
static VPlacedVolume const *ToIndex(VPlacedVolume const *pvol) { return pvol; }
};
/**
* A class describing a current geometry state
* likely there will be such an object for each particle/track currently treated.
*/
class NavStatePath : protected VariableSizeObjectInterface<NavStatePath, NavStateIndex_t>,
private Index2PVolumeConverter<NavStateIndex_t> {
public:
using Value_t = NavStateIndex_t;
using Base_t = VariableSizeObjectInterface<NavStatePath, Value_t>;
using VariableData_t = VariableSizeObj<Value_t>;
private:
friend Base_t;
// Required by VariableSizeObjectInterface
VECCORE_ATT_HOST_DEVICE
VariableData_t &GetVariableData() { return fPath; }
VECCORE_ATT_HOST_DEVICE
const VariableData_t &GetVariableData() const { return fPath; }
unsigned char
fCurrentLevel; // value indicating the next free slot in the fPath array ( ergo the current geometry depth )
// we choose unsigned char in order to save memory, thus supporting geometry depths up to 255 which seems large enough
// a member to cache some state information across state usages
// one particular example could be a calculated index for this state
// if fCache == -1 it means the we have to recalculate it; otherwise we don't
short fCache;
bool fOnBoundary; // flag indicating whether track is on boundary of the "Top()" placed volume
#ifdef VECGEOM_CACHED_TRANS
// Cached transformation for top level
bool fCacheM = true; // flag indicating whether the global matrix for the state is cached
Transformation3D fTopTrans;
#endif
// pointer data follows; has to be last
VariableSizeObj<Value_t> fPath;
// constructors and assignment operators are private
// states have to be constructed using MakeInstance() function
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
NavStatePath(size_t nvalues);
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
NavStatePath(size_t new_size, NavStatePath &other)
: fCurrentLevel(other.fCurrentLevel), fCache(-1), fOnBoundary(other.fOnBoundary),
#ifdef VECGEOM_CACHED_TRANS
fCacheM(other.fCacheM), fTopTrans(other.fTopTrans),
#endif
fPath(new_size, other.fPath)
{
// Raw memcpy of the content to another existing state.
//
// in case NavStatePath was a virtual class: change to
// std::memcpy(other->DataStart(), DataStart(), DataSize());
if (new_size > other.fPath.fN) {
memset(fPath.GetValues() + other.fPath.fN, 0, new_size - other.fPath.fN);
}
}
// some private management methods
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void InitInternalStorage();
private:
// The data start should point to the address of the first data member,
// after the virtual table
// the purpose is probably for the Copy function
const void *DataStart() const { return (const void *)&fCurrentLevel; }
const void *ObjectStart() const { return (const void *)this; }
void *DataStart() { return (void *)&fCurrentLevel; }
void *ObjectStart() { return (void *)this; }
// The actual size of the data for an instance, excluding the virtual table
size_t DataSize() const { return SizeOf() + (size_t)ObjectStart() - (size_t)DataStart(); }
public:
// replaces the volume pointers from CPU volumes in fPath
// to the equivalent pointers on the GPU
// uses the CudaManager to do so
void ConvertToGPUPointers();
// replaces the pointers from GPU volumes in fPath
// to the equivalent pointers on the CPU
// uses the CudaManager to do so
void ConvertToCPUPointers();
// Enumerate the part of the private interface, we want to expose.
using Base_t::MakeCopy;
using Base_t::MakeCopyAt;
using Base_t::ReleaseInstance;
using Base_t::SizeOf;
using Base_t::SizeOfAlignAware;
// Enumerate functions from converter which we want to use
// ( without retyping of the struct name )
using Index2PVolumeConverter<NavStateIndex_t>::ToIndex;
using Index2PVolumeConverter<NavStateIndex_t>::ToPlacedVolume;
// produces a compact navigation state object of a certain depth
// the caller can give a memory address where the object will
// be placed
// the caller has to make sure that the size of the external memory
// is >= sizeof(NavStatePath) + sizeof(VPlacedVolume*)*maxlevel
//
// Methods MakeInstance(), MakeInstanceAt(), MakeCopy() and MakeCopyAt() are provided by
// VariableSizeObjectInterface
VECCORE_ATT_HOST_DEVICE
static NavStatePath *MakeInstance(int maxlevel)
{
// MaxLevel is 'zero' based (i.e. maxlevel==0 requires one value)
return Base_t::MakeInstance(maxlevel + 1);
}
VECCORE_ATT_HOST_DEVICE
static NavStatePath *MakeInstanceAt(int maxlevel, void *addr)
{
// MaxLevel is 'zero' based (i.e. maxlevel==0 requires one value)
return Base_t::MakeInstanceAt(maxlevel + 1, addr);
}
// returns the size in bytes of a NavStatePath object with internal
// path depth maxlevel
VECCORE_ATT_HOST_DEVICE
static size_t SizeOfInstance(int maxlevel)
{
// MaxLevel is 'zero' based (i.e. maxlevel==0 requires one value)
return VariableSizeObjectInterface::SizeOf(maxlevel + 1);
}
// returns the size in bytes of a NavStatePath object with internal
// path depth maxlevel -- including space needed for padding to next aligned object
// of same kind
VECCORE_ATT_HOST_DEVICE
static size_t SizeOfInstanceAlignAware(int maxlevel)
{
// MaxLevel is 'zero' based (i.e. maxlevel==0 requires one value)
return VariableSizeObjectInterface::SizeOfAlignAware(maxlevel + 1);
}
VECCORE_ATT_HOST_DEVICE
int GetObjectSize() const { return SizeOf(GetMaxLevel()); }
VECCORE_ATT_HOST_DEVICE
int SizeOf() const { return NavStatePath::SizeOfInstance(GetMaxLevel()); }
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
NavStatePath &operator=(NavStatePath const &rhs);
// functions useful to "serialize" navigationstate
// the Vector-of-Indices basically describes the path on the tree taken from top to bottom
// an index corresponds to a daughter
void GetPathAsListOfIndices(std::list<uint> &indices) const;
void ResetPathFromListOfIndices(VPlacedVolume const *world, std::list<uint> const &indices);
VECCORE_ATT_HOST_DEVICE
void CopyTo(NavStatePath *other) const
{
// Raw memcpy of the content to another existing state.
//
// in case NavStatePath was a virtual class: change to
// std::memcpy(other->DataStart(), DataStart(), DataSize());
bool alloc = other->fPath.fSelfAlloc;
// std::memcpy(other, this, this->SizeOf());
// we only need to copy to relevant depth
// GetCurrentLevel indicates the 'next' level, i.e. currentLevel==0 is empty
// fCurrentLevel = maxlevel+1 is full
// SizeOfInstance expect [0,maxlevel] and add +1 to its params
std::memcpy(static_cast<void *>(other), this, NavStatePath::SizeOfInstance(this->GetCurrentLevel()));
other->fPath.fSelfAlloc = alloc;
}
// copies a fixed and predetermined number of bytes
// might be useful for specialized navigators which know the depth + SizeOf in advance
// N is number of bytes to be copied and can be obtained by a prior call to constexpr NavStatePath::SizeOf( ... );
template <size_t N>
void CopyToFixedSize(NavStatePath *other) const
{
bool alloc = other->fPath.fSelfAlloc;
for (size_t i = 0; i < N; ++i) {
((char *)other)[i] = ((char *)this)[i];
}
other->fPath.fSelfAlloc = alloc;
}
#ifdef VECGEOM_ROOT
TGeoBranchArray *ToTGeoBranchArray() const;
NavStatePath &operator=(TGeoBranchArray const &rhs);
#endif
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
~NavStatePath();
// what else: operator new etc...
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
unsigned char GetMaxLevel() const { return fPath.fN - 1; }
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
unsigned char GetCurrentLevel() const { return fCurrentLevel; }
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
VPlacedVolume const *GetLastExited() const
{ /*one beyond current*/
return (fCurrentLevel < GetMaxLevel() - 1) ? ToPlacedVolume(fPath[fCurrentLevel]) : nullptr;
}
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void SetLastExited() {}
// better to use pop and push
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void Push(VPlacedVolume const *);
// Push a given daughter to the state
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void Push(unsigned short);
// a push version operating on IndexTypes
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void PushIndexType(NavStateIndex_t);
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
VPlacedVolume const *Top() const;
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
VPlacedVolume const *At(int level) const { return ToPlacedVolume(fPath[level]); }
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
Value_t ValueAt(int level) const { return fPath[level]; }
// direct write access to the path
// (no one should ever call this function unless you know what you are doing)
// TODO: consider making this private + friend or so
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void SetValueAt(int level, Value_t v) { fPath[level] = v; }
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void TopMatrix(Transformation3D &) const;
#ifdef VECGEOM_CACHED_TRANS
/* @brief Update the cached top matrix */
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void UpdateTopMatrix(Transformation3D *top_matrix = nullptr);
#endif
// returning a "delta" transformation that can transform
// coordinates given in reference frame of this->Top() to the reference frame of other->Top()
// simply with otherlocalcoordinate = delta.Transform( thislocalcoordinate )
VECCORE_ATT_HOST_DEVICE
void DeltaTransformation(NavStatePath const &other, Transformation3D & /* delta */) const;
// VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
Vector3D<Precision> GlobalToLocal(Vector3D<Precision> const &) const;
VECCORE_ATT_HOST_DEVICE
Vector3D<Precision> GlobalToLocal(Vector3D<Precision> const &, int tolevel) const;
VECCORE_ATT_HOST_DEVICE
void TopMatrix(int tolevel, Transformation3D &) const;
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void Pop();
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
int Distance(NavStatePath const &) const;
// returns a string representation of a (relative) sequence of operations/moves
// that transforms this navigation state into the other navigation state
// example:
// state1 = /0/1/1/
// state2 = /0/2/2/3
// results in string
// "/up/horiz/1/down/2/down/3" with 4 operations "up", "horiz", "down", "down"
// the sequence of moves is the following
// up: /0/1/1 --> /0/1/
// horiz/1 : 0/1 --> /0/2 ( == /0/(1+1) ) "we are hopping from daughter 1 to 2 (which corresponds to a step of 1)"
// down/2 : /0/2 --> /0/2/2 "going further down 2nd daughter"
// down/3 : /0/2/2/3 --> /0/2/2/3 "going further down 2nd daughter"
std::string RelativePath(NavStatePath const & /*other*/) const;
// clear all information
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void Clear();
VECCORE_ATT_HOST_DEVICE
void Print() const;
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void Dump() const;
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
bool HasSamePathAsOther(NavStatePath const &other) const
{
if (other.fCurrentLevel != fCurrentLevel) return false;
for (int i = fCurrentLevel - 1; i >= 0; --i) {
if (fPath[i] != other.fPath[i]) return false;
}
return true;
}
void printValueSequence(std::ostream & = std::cerr) const;
// calculates a checksum along the path
// can be used (as a quick criterion) to see whether 2 states are same
unsigned long getCheckSum() const
{
unsigned long s = 0;
for (int i = 0; i < fCurrentLevel; ++i) {
s += (unsigned long)(ValueAt(i) + 1); // + 1 as offset otherwise may not distinguish TOP level and OUTSIDE level
}
return s;
}
/**
* returns the number of FILLED LEVELS such that
* state.GetNode( state.GetLevel() ) == state.Top()
*/
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
unsigned char GetLevel() const { return fCurrentLevel - 1; }
#ifdef VECGEOM_ROOT
VECGEOM_FORCE_INLINE
void printVolumePath(std::ostream & = std::cerr) const;
TGeoNode const *GetNode(int level) const { return RootGeoManager::Instance().tgeonode(ToPlacedVolume(fPath[level])); }
#endif
/**
function returning whether the point (current navigation state) is outside the detector setup
*/
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
bool IsOutside() const { return !(fCurrentLevel > 0); }
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
bool IsOnBoundary() const { return fOnBoundary; }
#ifdef VECGEOM_CACHED_TRANS
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
bool IsMatrixCached() const { return fCacheM; }
#endif
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void SetBoundaryState(bool b) { fOnBoundary = b; }
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
short GetCacheValue() const { return fCache; }
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void SetCacheValue(short v) { fCache = v; }
#ifdef VECGEOM_ROOT
/**
* function return the ROOT TGeoNode object which is equivalent to calling Top()
* function included for convenience; to make porting Geant-V easier; we should eventually get rid of this function
*/
VECGEOM_FORCE_INLINE
TGeoNode const *GetCurrentNode() const { return RootGeoManager::Instance().tgeonode(this->Top()); }
#endif
// void GetGlobalMatrixFromPath( Transformation3D *const m ) const;
// Transformation3D const * GetGlobalMatrixFromPath() const;
}; // end of class
VECCORE_ATT_HOST_DEVICE
NavStatePath &NavStatePath::operator=(NavStatePath const &rhs)
{
if (this != &rhs) {
fCurrentLevel = rhs.fCurrentLevel;
fCache = rhs.fCache;
fOnBoundary = rhs.fOnBoundary;
#ifdef VECGEOM_CACHED_TRANS
fCacheM = rhs.fCacheM;
fTopTrans = rhs.fTopTrans;
#endif
// Use memcpy. Potential truncation if this is smaller than rhs.
fPath = rhs.fPath;
}
return *this;
}
/*
NavStatePath::NavStatePath( NavStatePath const & rhs ) :
fMaxlevel(rhs.fMaxlevel),
fCurrentLevel(rhs.fCurrentLevel),
fOnBoundary(rhs.fOnBoundary),
fPath(&fBuffer[0])
{
InitInternalStorage();
std::memcpy(fPath, rhs.fPath, sizeof(*fPath)*rhs.fCurrentLevel );
}
*/
// private implementation of standard constructor
VECCORE_ATT_HOST_DEVICE
NavStatePath::NavStatePath(size_t nvalues) : fCurrentLevel(0), fCache(-1), fOnBoundary(false), fPath(nvalues)
{
// clear the buffer
std::memset(fPath.GetValues(), 0, nvalues * sizeof(NavStateIndex_t));
}
VECCORE_ATT_HOST_DEVICE
NavStatePath::~NavStatePath() {}
VECCORE_ATT_HOST_DEVICE
void NavStatePath::Pop()
{
if (fCurrentLevel > 0) {
fCurrentLevel--;
// note that we are not invalidating the "popped volume" here
// in order to be able to query the last "exited volume" later
fCache = -1;
#ifdef VECGEOM_CACHED_TRANS
fCacheM = false;
#endif
}
}
VECCORE_ATT_HOST_DEVICE
void NavStatePath::Clear()
{
fCurrentLevel = 0;
fOnBoundary = false;
fCache = -1;
#ifdef VECGEOM_CACHED_TRANS
fCacheM = true;
#endif
}
VECCORE_ATT_HOST_DEVICE
void NavStatePath::Push(VPlacedVolume const *v)
{
#ifdef DEBUG
assert(fCurrentLevel < GetMaxLevel());
#endif
fPath[fCurrentLevel++] = ToIndex(v);
#ifdef VECGEOM_CACHED_TRANS
fCacheM = false;
#endif
}
// Allow pushing by child index
VECCORE_ATT_HOST_DEVICE
void NavStatePath::Push(unsigned short child)
{
if (fCurrentLevel > 0) {
auto top = ToPlacedVolume(fPath[fCurrentLevel - 1]);
#ifdef DEBUG
assert(child < top->GetDaughters().size());
#endif
fPath[fCurrentLevel++] = ToIndex(top->GetDaughters().operator[](child));
#ifdef VECGEOM_CACHED_TRANS
fCacheM = false;
#endif
}
}
VECCORE_ATT_HOST_DEVICE
void NavStatePath::PushIndexType(NavStateIndex_t v)
{
#ifdef DEBUG
assert(fCurrentLevel < GetMaxLevel());
#endif
fPath[fCurrentLevel++] = v;
#ifdef VECGEOM_CACHED_TRANS
fCacheM = false;
#endif
}
VECCORE_ATT_HOST_DEVICE
VPlacedVolume const *NavStatePath::Top() const
{
return (fCurrentLevel > 0) ? ToPlacedVolume(fPath[fCurrentLevel - 1]) : nullptr;
}
// calculates the global matrix to transform from global coordinates
// to the frame of the top volume in the state
// input: a reference to a transformation object ( which should be initialized to identity )
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void NavStatePath::TopMatrix(Transformation3D &global_matrix) const
{
// this could be actually cached in case the path does not change ( particle stays inside a volume )
#ifdef VECGEOM_CACHED_TRANS
if (fCacheM) {
global_matrix = fTopTrans;
return;
}
#endif
for (int i = 1; i < fCurrentLevel; ++i) {
global_matrix.MultiplyFromRight(*(ToPlacedVolume(fPath[i])->GetTransformation()));
}
}
#ifdef VECGEOM_CACHED_TRANS
// Update the cached top matrix
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void NavStatePath::UpdateTopMatrix(Transformation3D *top_matrix)
{
// Update cached top transformation
if (fCacheM) return;
if (top_matrix) {
fTopTrans = *top_matrix;
} else {
// need to recompute
fTopTrans.Clear();
TopMatrix(fTopTrans);
}
// Flag matrix as cached
fCacheM = true;
}
#endif
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void NavStatePath::Dump() const
{
const unsigned int *ptr = (const unsigned int *)this;
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
printf("NavState::Dump(): data: %p(%zu) : %p(%zu) : %p(%zu)\n", (void *)&fCurrentLevel, sizeof(fCurrentLevel),
(void *)&fOnBoundary, sizeof(fOnBoundary), (void *)&fPath, sizeof(fPath));
for (unsigned int i = 0; i < 20; ++i) {
printf("%p: ", (void *)ptr);
for (unsigned int j = 0; j < 8; ++j) {
printf(" %08x ", *ptr);
ptr++;
}
printf("\n");
}
#pragma GCC diagnostic pop
}
/**
* encodes the geometry path as a concatenated string of ( Value_t ) present in fPath
*/
inline void NavStatePath::printValueSequence(std::ostream &stream) const
{
for (int i = 0; i < fCurrentLevel; ++i) {
stream << "/" << fPath[i] << "(" << At(i)->GetLabel() << ")";
}
}
#ifdef VECGEOM_ROOT
VECGEOM_FORCE_INLINE
/**
* prints the path of the track as a verbose string ( like TGeoBranchArray in ROOT )
* (uses internal root representation for the moment)
*/
void NavStatePath::printVolumePath(std::ostream &stream) const
{
for (int i = 0; i < fCurrentLevel; ++i) {
stream << "/" << RootGeoManager::Instance().tgeonode(ToPlacedVolume(fPath[i]))->GetName();
}
}
#endif
/**
* calculates if other navigation state takes a different branch in geometry path or is on same branch
* ( two states are on same branch if one can connect the states just by going upwards or downwards ( or do nothing ))
*/
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
int NavStatePath::Distance(NavStatePath const &other) const
{
int lastcommonlevel = -1;
int maxlevel = Min(GetCurrentLevel(), other.GetCurrentLevel());
// algorithm: start on top and go down until paths split
for (int i = 0; i < maxlevel; i++) {
if (this->At(i) == other.At(i)) {
lastcommonlevel = i;
} else {
break;
}
}
return (GetCurrentLevel() - lastcommonlevel) + (other.GetCurrentLevel() - lastcommonlevel) - 2;
}
inline void NavStatePath::ConvertToGPUPointers()
{
#if !defined(VECCORE_CUDA) && defined(VECGEOM_ENABLE_CUDA) && !defined(VECGEOM_USE_INDEXEDNAVSTATES)
for (int i = 0; i < fCurrentLevel; ++i) {
auto *pvol = vecgeom::CudaManager::Instance().LookupPlaced(ToPlacedVolume(fPath[i])).GetPtr();
fPath[i] = ToIndex(pvol);
}
#endif
}
inline void NavStatePath::ConvertToCPUPointers()
{
#if !defined(VECCORE_CUDA) && defined(VECGEOM_ENABLE_CUDA) && !defined(VECGEOM_USE_INDEXEDNAVSTATES)
for (int i = 0; i < fCurrentLevel; ++i)
fPath[i] = ToIndex(vecgeom::CudaManager::Instance().LookupPlacedCPUPtr((const void *)ToPlacedVolume(fPath[i])));
#endif
}
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom
#if defined(GCC_DIAG_POP_NEEDED)
#pragma GCC diagnostic pop
#undef GCC_DIAG_POP_NEEDED
#endif
#endif // VECGEOM_NAVIGATION_NAVSTATEPATH_H_
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