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/*
* NewSimpleNavigator.h
*
* Created on: 17.09.2015
* Author: swenzel
*/
#ifndef NAVIGATION_NEWSIMPLENAVIGATOR_H_
#define NAVIGATION_NEWSIMPLENAVIGATOR_H_
#include "VNavigator.h"
#include "SimpleSafetyEstimator.h"
namespace vecgeom {
inline namespace VECGEOM_IMPL_NAMESPACE {
// A very basic implementation of a navigator ( brute force which scales linearly with the number of daughters )
template <bool MotherIsConvex = false>
class NewSimpleNavigator : public VNavigatorHelper<class NewSimpleNavigator<MotherIsConvex>, MotherIsConvex> {
private:
VECCORE_ATT_DEVICE
NewSimpleNavigator()
: VNavigatorHelper<class NewSimpleNavigator<MotherIsConvex>, MotherIsConvex>(SimpleSafetyEstimator::Instance()) {
} VECCORE_ATT_DEVICE virtual ~NewSimpleNavigator() {}
public:
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
virtual bool CheckDaughterIntersections(LogicalVolume const *lvol, Vector3D<Precision> const &localpoint,
Vector3D<Precision> const &localdir, NavigationState const *in_state,
NavigationState * /*out_state*/, Precision &step,
VPlacedVolume const *&hitcandidate) const override
{
// iterate over all daughters
auto *daughters = lvol->GetDaughtersp();
auto ndaughters = daughters->size();
for (decltype(ndaughters) d = 0; d < ndaughters; ++d) {
auto daughter = daughters->operator[](d);
// previous distance becomes step estimate, distance to daughter returned in workspace
// SW: this makes the navigation more robust and it appears that I have to
// put this at the moment since not all shapes respond yet with a negative distance if
// the point is actually inside the daughter
#ifdef CHECKCONTAINS
bool contains = daughter->Contains(localpoint);
if (!contains) {
#endif
Precision ddistance = daughter->DistanceToIn(localpoint, localdir, step);
// if distance is negative; we are inside that daughter and should relocate
// unless distance is minus infinity
const bool valid = (ddistance < step && !IsInf(ddistance)) &&
!((ddistance <= 0.) && in_state && in_state->GetLastExited() == daughter);
hitcandidate = valid ? daughter : hitcandidate;
step = valid ? ddistance : step;
#ifdef CHECKCONTAINS
} else {
std::cerr << " INDA "
<< " contained in daughter " << daughter << " - inside = " << daughter->Inside(localpoint)
<< " , distToIn(p,v,s) = " << daughter->DistanceToIn(localpoint, localdir, step) << " \n";
std::cerr << " INDA ";
step = -1.;
hitcandidate = daughter;
break;
}
#endif
}
return false;
}
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
virtual bool CheckDaughterIntersections(LogicalVolume const *lvol, Vector3D<Precision> const &localpoint,
Vector3D<Precision> const &localdir, VPlacedVolume const *blocked,
Precision &step, VPlacedVolume const *&hitcandidate) const override
{
// New Implementation JA 2021.03.18
static const double kMinExitingCos = 1.e-3;
VPlacedVolume const *excludedVol = nullptr;
if (blocked) {
Vector3D<Precision> normal;
blocked->Normal(localpoint, normal);
if (normal.Dot(localdir) >= kMinExitingCos) {
excludedVol = blocked;
}
}
// iterate over all daughters
auto *daughters = lvol->GetDaughtersp();
auto ndaughters = daughters->size();
for (decltype(ndaughters) d = 0; d < ndaughters; ++d) {
auto daughter = daughters->operator[](d);
// previous distance becomes step estimate, distance to daughter returned in workspace
// SW: this makes the navigation more robust and it appears that I have to
// put this at the moment since not all shapes respond yet with a negative distance if
// the point is actually inside the daughter
#ifdef CHECKCONTAINS
bool contains = daughter->Contains(localpoint);
if (!contains) {
#endif
if (daughter != excludedVol) {
Precision ddistance = daughter->DistanceToIn(localpoint, localdir, step);
// if distance is negative; we are inside that daughter and should relocate
// unless distance is minus infinity
const bool valid = (ddistance < step && !IsInf(ddistance));
hitcandidate = valid ? daughter : hitcandidate;
step = valid ? ddistance : step;
}
#ifdef CHECKCONTAINS
} else {
std::cerr << " INDA: contained in daughter " << daughter << " - inside = " << daughter->Inside(localpoint)
<< " , distToIn(p,v,s) = " << daughter->DistanceToIn(localpoint, localdir, step) << " \n";
step = -1.;
hitcandidate = daughter;
break;
}
#endif
}
// assert(false); --- Was not implemented before
return false;
}
// Vector specialization for NewSimpleNavigator
// TODO: unify with scalar use case
template <typename T, unsigned int ChunkSize>
VECCORE_ATT_HOST_DEVICE
static void DaughterIntersectionsLooper(VNavigator const * /*nav*/, LogicalVolume const *lvol,
Vector3D<T> const &localpoint, Vector3D<T> const &localdir,
NavigationState const* const* /*in_states*/, NavigationState ** /*out_states*/,
unsigned int from_index, Precision *out_steps,
VPlacedVolume const *hitcandidates[ChunkSize])
{
// dispatch to vector implementation
// iterate over all daughters
// using Real_v = typename Backend::Real_v;
// using Bool_v = Real_v::Mask;
T step(vecCore::FromPtr<T>(out_steps + from_index));
const auto *daughters = lvol->GetDaughtersp();
auto ndaughters = daughters->size();
for (decltype(ndaughters) d = 0; d < ndaughters; ++d) {
auto daughter = daughters->operator[](d);
// SW: this makes the navigation more robust and it appears that I have to
// put this at the moment since not all shapes respond yet with a negative distance if
// the point is actually inside the daughter
// #ifdef CHECKCONTAINS
// Bool_v contains = daughter->Contains(localpoint);
// if (!contains) {
// #endif
const T ddistance = daughter->DistanceToIn(localpoint, localdir, step);
// if distance is negative; we are inside that daughter and should relocate
// unless distance is minus infinity
const auto valid = (ddistance < step && !IsInf(ddistance));
// serial treatment of hit candidate until I find a better way
// we might do this using a cast to a double vector with subsequent masked assignment
if (!vecCore::MaskEmpty(valid)) {
for (unsigned int i = 0 /*valid.firstOne()*/; i < ChunkSize; ++i) {
hitcandidates[i] = vecCore::MaskLaneAt(valid, i) ? daughter : hitcandidates[i];
}
vecCore::MaskedAssign(step, valid, ddistance);
// #ifdef CHECKCONTAINS
// } else {
// std::cerr << " INDA ";
// step = -1.;
// hitcandidate = daughter;
// break;
// }
// #endif
}
}
vecCore::Store(step, out_steps + from_index);
}
// Vector specialization for NewSimpleNavigator
// TODO: unify with scalar use case
template <typename T, unsigned int ChunkSize>
VECCORE_ATT_HOST_DEVICE
static void DaughterIntersectionsLooper(VNavigator const * /*nav*/, LogicalVolume const *lvol,
Vector3D<T> const &localpoint, Vector3D<T> const &localdir,
NavStatePool const &/*in_states*/, NavStatePool &/*out_states*/,
unsigned int from_index, Precision *out_steps,
VPlacedVolume const *hitcandidates[ChunkSize])
{
// dispatch to vector implementation
// iterate over all daughters
// using Real_v = typename Backend::Real_v;
// using Bool_v = Real_v::Mask;
T step(vecCore::FromPtr<T>(out_steps + from_index));
const auto *daughters = lvol->GetDaughtersp();
auto ndaughters = daughters->size();
for (decltype(ndaughters) d = 0; d < ndaughters; ++d) {
auto daughter = daughters->operator[](d);
// SW: this makes the navigation more robust and it appears that I have to
// put this at the moment since not all shapes respond yet with a negative distance if
// the point is actually inside the daughter
// #ifdef CHECKCONTAINS
// Bool_v contains = daughter->Contains(localpoint);
// if (!contains) {
// #endif
const T ddistance = daughter->DistanceToIn(localpoint, localdir, step);
// if distance is negative; we are inside that daughter and should relocate
// unless distance is minus infinity
const auto valid = (ddistance < step && !IsInf(ddistance));
// serial treatment of hit candidate until I find a better way
// we might do this using a cast to a double vector with subsequent masked assignment
if (!vecCore::MaskEmpty(valid)) {
for (unsigned int i = 0 /*valid.firstOne()*/; i < ChunkSize; ++i) {
hitcandidates[i] = vecCore::MaskLaneAt(valid, i) ? daughter : hitcandidates[i];
}
vecCore::MaskedAssign(step, valid, ddistance);
// #ifdef CHECKCONTAINS
// } else {
// std::cerr << " INDA ";
// step = -1.;
// hitcandidate = daughter;
// break;
// }
// #endif
}
}
vecCore::Store(step, out_steps + from_index);
}
template <typename T, unsigned int ChunkSize>
VECCORE_ATT_HOST_DEVICE
static void DaughterIntersectionsLooper(VNavigator const *nav, LogicalVolume const *lvol,
Vector3D<T> const &localpoint, Vector3D<T> const &localdir,
NavigationState const *const *in_states, unsigned int from_index,
Precision *out_steps, VPlacedVolume const *hitcandidates[ChunkSize])
{
NewSimpleNavigator<MotherIsConvex>::template DaughterIntersectionsLooper<T, ChunkSize>(
nav, lvol, localpoint, localdir, in_states, nullptr, from_index, out_steps, hitcandidates);
}
#ifndef VECCORE_CUDA
static VNavigator *Instance()
{
static NewSimpleNavigator instance;
return &instance;
}
#else
VECCORE_ATT_DEVICE
static VNavigator *Instance();
#endif
static constexpr const char *gClassNameString = "NewSimpleNavigator";
typedef SimpleSafetyEstimator SafetyEstimator_t;
}; // end of class
}
} // end namespace
#endif /* NAVIGATION_NEWSIMPLENAVIGATOR_H_ */
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