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// This file is part of VecGeom and is distributed under the
// conditions in the file LICENSE.txt in the top directory.
// For the full list of authors see CONTRIBUTORS.txt and `git log`.
/// This file implements the algorithms for Ellipsoid
/// @file volumes/kernel/EllipsoidImplementation.h
/// @author Evgueni Tcherniaev
#ifndef VECGEOM_VOLUMES_KERNEL_ELLIPSOIDIMPLEMENTATION_H_
#define VECGEOM_VOLUMES_KERNEL_ELLIPSOIDIMPLEMENTATION_H_
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/EllipsoidStruct.h"
#include "VecGeom/volumes/kernel/GenericKernels.h"
#include <VecCore/VecCore>
#include <cstdio>
#include <iomanip>
namespace vecgeom {
VECGEOM_DEVICE_FORWARD_DECLARE(struct EllipsoidImplementation;);
VECGEOM_DEVICE_DECLARE_CONV(struct, EllipsoidImplementation);
inline namespace VECGEOM_IMPL_NAMESPACE {
class PlacedEllipsoid;
template <typename T>
struct EllipsoidStruct;
class UnplacedEllipsoid;
struct EllipsoidImplementation {
using PlacedShape_t = PlacedEllipsoid;
using UnplacedStruct_t = EllipsoidStruct<Precision>;
using UnplacedVolume_t = UnplacedEllipsoid;
VECCORE_ATT_HOST_DEVICE
static void PrintType()
{
// printf("SpecializedEllipsoid<%i, %i>", transCodeT, rotCodeT);
}
template <typename Stream>
static void PrintType(Stream &st, int transCodeT = translation::kGeneric, int rotCodeT = rotation::kGeneric)
{
st << "SpecializedEllipsoid<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintImplementationType(Stream &st)
{
(void)st;
// st << "EllipsoidImplementation<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintUnplacedType(Stream &st)
{
(void)st;
// TODO: this is wrong
// st << "UnplacedEllipsoid";
}
template <typename Real_v, typename Bool_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Contains(UnplacedStruct_t const &ellipsoid, Vector3D<Real_v> const &point, Bool_v &inside)
{
Bool_v unused, outside;
GenericKernelForContainsAndInside<Real_v, Bool_v, false>(ellipsoid, point, unused, outside);
inside = !outside;
}
// BIG QUESTION: DO WE WANT TO GIVE ALL 3 TEMPLATE PARAMETERS
// -- OR -- DO WE WANT TO DEDUCE Bool_v, Index_t from Real_v???
template <typename Real_v, typename Inside_t>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Inside(UnplacedStruct_t const &ellipsoid, Vector3D<Real_v> const &point, Inside_t &inside)
{
using Bool_v = vecCore::Mask_v<Real_v>;
using InsideBool_v = vecCore::Mask_v<Inside_t>;
Bool_v completelyinside, completelyoutside;
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(ellipsoid, point, completelyinside, completelyoutside);
inside = EInside::kSurface;
vecCore::MaskedAssign(inside, (InsideBool_v)completelyoutside, Inside_t(EInside::kOutside));
vecCore::MaskedAssign(inside, (InsideBool_v)completelyinside, Inside_t(EInside::kInside));
}
template <typename Real_v, typename Bool_v, bool ForInside>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void GenericKernelForContainsAndInside(UnplacedStruct_t const &ellipsoid, Vector3D<Real_v> const &point,
Bool_v &completelyinside, Bool_v &completelyoutside)
{
/* TODO : Logic to check where the point is inside or not.
**
** if ForInside is false then it will only check if the point is outside,
** and is used by Contains function
**
** if ForInside is true then it will check whether the point is inside or outside,
** and if neither inside nor outside then it is on the surface.
** and is used by Inside function
*/
Real_v x = point.x() * ellipsoid.fSx;
Real_v y = point.y() * ellipsoid.fSy;
Real_v z = point.z() * ellipsoid.fSz;
Real_v distZ = vecCore::math::Abs(z - ellipsoid.fScZMidCut) - ellipsoid.fScZDimCut;
Real_v distR = ellipsoid.fQ1 * (x * x + y * y + z * z) - ellipsoid.fQ2;
Real_v safety = vecCore::math::Max(distZ, distR);
completelyoutside = safety > kHalfTolerance;
if (ForInside) completelyinside = safety <= -kHalfTolerance;
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToIn(UnplacedStruct_t const &ellipsoid, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const & /*stepMax*/, Real_v &distance)
{
/* TODO : Logic to calculate Distance from outside point to the Ellipsoid surface */
using Bool_v = vecCore::Mask_v<Real_v>;
distance = kInfLength;
Real_v offset(0.);
Vector3D<Real_v> pcur(point);
// Move point closer, if required
Real_v Rfar2(1024. * ellipsoid.fRsph * ellipsoid.fRsph); // 1024 = 32 * 32
vecCore__MaskedAssignFunc(pcur, ((pcur.Mag2() > Rfar2) && (direction.Dot(point) < Real_v(0.))),
pcur + (offset = pcur.Mag() - Real_v(2.) * ellipsoid.fRsph) * direction);
// Scale ellipsoid to sphere
Real_v px = pcur.x() * ellipsoid.fSx;
Real_v py = pcur.y() * ellipsoid.fSy;
Real_v pz = pcur.z() * ellipsoid.fSz;
Real_v vx = direction.x() * ellipsoid.fSx;
Real_v vy = direction.y() * ellipsoid.fSy;
Real_v vz = direction.z() * ellipsoid.fSz;
// Check if point is leaving the solid
Real_v pzcut = pz - ellipsoid.fScZMidCut;
Real_v dzcut = Real_v(ellipsoid.fScZDimCut);
Real_v distZ = vecCore::math::Abs(pzcut) - dzcut;
Real_v rr = px * px + py * py + pz * pz;
Real_v vv = vx * vx + vy * vy + vz * vz;
Real_v pv = px * vx + py * vy + pz * vz;
Real_v distR = ellipsoid.fQ1 * rr - ellipsoid.fQ2;
Bool_v leaving =
(distZ >= -kHalfTolerance && pzcut * vz >= Real_v(0.)) || (distR >= -kHalfTolerance && pv >= Real_v(0.));
// Find intersection with Z planes
Real_v invz = Real_v(-1.) / NonZero(vz);
Real_v dz = vecCore::math::CopySign(dzcut, invz);
Real_v tzmin = (pzcut - dz) * invz;
Real_v tzmax = (pzcut + dz) * invz;
// Find intersection with sphere
Real_v A = vv;
Real_v B = pv;
Real_v C = (rr - ellipsoid.fR * ellipsoid.fR);
Real_v D = B * B - A * C;
Real_v sqrtD = vecCore::math::Sqrt(vecCore::math::Abs(D));
Real_v trmin = (-B - sqrtD) / A;
Real_v trmax = (-B + sqrtD) / A;
// Set preliminary distances to in/out
Real_v tmin = vecCore::math::Max(tzmin, trmin);
Real_v tmax = vecCore::math::Min(tzmax, trmax);
// Check if no intersection
Real_v EPS = Real_v(2.) * rr * vv * kEpsilon;
Bool_v done = leaving || (D <= EPS) || ((tmax - tmin) <= kHalfTolerance);
// Set distance
vecCore__MaskedAssignFunc(distance, !done, tmin + offset);
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToOut(UnplacedStruct_t const &ellipsoid, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const & /* stepMax */, Real_v &distance)
{
/* TODO : Logic to calculate Distance from inside point to the Ellipsoid surface */
using Bool_v = vecCore::Mask_v<Real_v>;
// Scale ellipsoid to sphere
Real_v px = point.x() * ellipsoid.fSx;
Real_v py = point.y() * ellipsoid.fSy;
Real_v pz = point.z() * ellipsoid.fSz;
Real_v vx = direction.x() * ellipsoid.fSx;
Real_v vy = direction.y() * ellipsoid.fSy;
Real_v vz = direction.z() * ellipsoid.fSz;
// Check if point is outside ("wrong side")
Real_v pzcut = pz - ellipsoid.fScZMidCut;
Real_v dzcut = Real_v(ellipsoid.fScZDimCut);
Real_v distZ = vecCore::math::Abs(pzcut) - dzcut;
Real_v rr = px * px + py * py + pz * pz;
Real_v vv = vx * vx + vy * vy + vz * vz;
Real_v pv = px * vx + py * vy + pz * vz;
Real_v distR = ellipsoid.fQ1 * rr - ellipsoid.fQ2;
Bool_v outside = vecCore::math::Max(distR, distZ) > kHalfTolerance;
distance = Real_v(0.);
vecCore__MaskedAssignFunc(distance, outside, Real_v(-1.));
// Find intersection with Z planes
Real_v tzmax = kMaximum;
vecCore__MaskedAssignFunc(tzmax, vz != Real_v(0.), (vecCore::math::CopySign(Real_v(dzcut), vz) - pzcut) / vz);
// Find intersection with sphere
Real_v B = pv / vv;
Real_v C = (rr - ellipsoid.fR * ellipsoid.fR) / vv;
Real_v D = B * B - C;
Real_v sqrtD = vecCore::math::Sqrt(vecCore::math::Abs(D));
Real_v trmax = -B + sqrtD;
// Check if no intersection
Real_v EPS = Real_v(2.) * rr * vv * kEpsilon;
Bool_v done = outside || (D <= EPS);
// Set distance
vecCore__MaskedAssignFunc(distance, !done, vecCore::math::Min(tzmax, trmax));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToIn(UnplacedStruct_t const &ellipsoid, Vector3D<Real_v> const &point, Real_v &safety)
{
/* TODO : Logic to calculate Safety from outside point to the Ellipsoid surface */
Real_v x = point.x() * ellipsoid.fSx;
Real_v y = point.y() * ellipsoid.fSy;
Real_v z = point.z() * ellipsoid.fSz;
Real_v r = vecCore::math::Sqrt(x * x + y * y + z * z);
// Set safety to zero if point is on surface
Real_v safeZ = vecCore::math::Abs(z - ellipsoid.fScZMidCut) - ellipsoid.fScZDimCut;
Real_v safeR = r - ellipsoid.fR;
safety = vecCore::math::Max(safeZ, safeR);
vecCore::MaskedAssign(safety, vecCore::math::Abs(safety) <= kHalfTolerance, Real_v(0.));
// Adjust safety using bounding box
Real_v distZ = vecCore::math::Max(point.z() - ellipsoid.fZTopCut, ellipsoid.fZBottomCut - point.z());
Real_v distXY = vecCore::math::Max(vecCore::math::Abs(point.x()) - ellipsoid.fXmax,
vecCore::math::Abs(point.y()) - ellipsoid.fYmax);
vecCore__MaskedAssignFunc(safety, safety > Real_v(0.), vecCore::math::Max(safety, distZ, distXY));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToOut(UnplacedStruct_t const &ellipsoid, Vector3D<Real_v> const &point, Real_v &safety)
{
/* TODO : Logic to calculate Safety from inside point to the Ellipsoid surface */
Real_v x = point.x() * ellipsoid.fSx;
Real_v y = point.y() * ellipsoid.fSy;
Real_v z = point.z() * ellipsoid.fSz;
// Set safety to zero if point is on surface
Real_v safeR = ellipsoid.fR - vecCore::math::Sqrt(x * x + y * y + z * z);
Real_v safeZ = ellipsoid.fScZDimCut - vecCore::math::Abs(z - ellipsoid.fScZMidCut);
safety = vecCore::math::Min(safeZ, safeR);
vecCore::MaskedAssign(safety, vecCore::math::Abs(safety) <= kHalfTolerance, Real_v(0.));
// Adjust safety in z direction
Real_v distZ = vecCore::math::Min(ellipsoid.fZTopCut - point.z(), point.z() - ellipsoid.fZBottomCut);
vecCore__MaskedAssignFunc(safety, safety > Real_v(0.), vecCore::math::Min(safeR, distZ));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static Vector3D<Real_v> NormalKernel(UnplacedStruct_t const &ellipsoid, Vector3D<Real_v> const &point,
typename vecCore::Mask_v<Real_v> &valid)
{
// Computes the normal on a surface and returns it as a unit vector
// In case if the point is further than kHalfTolerance from the surface, set valid=false
// Must return a valid vector (even if the point is not on the surface)
//
// On an edge provide an average normal of the corresponding base and lateral surface
Vector3D<Real_v> normal(0.);
valid = true;
Real_v px = point.x();
Real_v py = point.y();
Real_v pz = point.z();
Real_v A = ellipsoid.fDx;
Real_v B = ellipsoid.fDy;
Real_v C = ellipsoid.fDz;
Real_v x = px * ellipsoid.fSx;
Real_v y = py * ellipsoid.fSy;
Real_v z = pz * ellipsoid.fSz;
Real_v mag2 = x * x + y * y + z * z;
// Check lateral surface
Real_v distR = ellipsoid.fQ1 * mag2 - ellipsoid.fQ2;
vecCore__MaskedAssignFunc(normal, vecCore::math::Abs(distR) <= kHalfTolerance,
Vector3D<Real_v>(px / (A * A), py / (B * B), pz / (C * C)).Unit());
// Check z cuts
Real_v distZ = vecCore::math::Abs(z - ellipsoid.fScZMidCut) - ellipsoid.fScZDimCut;
vecCore__MaskedAssignFunc(normal[2], vecCore::math::Abs(distZ) <= kHalfTolerance,
normal[2] + vecCore::math::Sign(z - ellipsoid.fScZMidCut));
// Average normal, if required
vecCore__MaskedAssignFunc(normal, normal.Mag2() > 1., normal.Unit());
vecCore::Mask_v<Real_v> done = normal.Mag2() > Real_v(0.);
if (vecCore::MaskFull(done)) return normal;
// Point is not on the surface - normally, this should never be
// Return normal to the nearest surface
vecCore__MaskedAssignFunc(valid, !done, false);
vecCore__MaskedAssignFunc(normal[2], !done, vecCore::math::Sign(z - ellipsoid.fScZMidCut));
vecCore__MaskedAssignFunc(distR, !done, vecCore::math::Sqrt(mag2) - ellipsoid.fR);
vecCore__MaskedAssignFunc(normal, !done && distR > distZ && mag2 > Real_v(0.),
Vector3D<Real_v>(px / (A * A), py / (B * B), pz / (C * C)).Unit());
return normal;
}
};
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom
#endif // VECGEOM_VOLUMES_KERNEL_ELLIPSOIDIMPLEMENTATION_H_
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