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/// @file GenericPolyconeImplementation.h
/// @author Raman Sehgal (raman.sehgal@cern.ch)
#ifndef VECGEOM_VOLUMES_KERNEL_GENERICPOLYCONEIMPLEMENTATION_H_
#define VECGEOM_VOLUMES_KERNEL_GENERICPOLYCONEIMPLEMENTATION_H_
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/GenericPolyconeStruct.h"
#include "VecGeom/volumes/kernel/GenericKernels.h"
#include <VecCore/VecCore>
#include "VecGeom/volumes/kernel/CoaxialConesImplementation.h"
#include "VecGeom/volumes/kernel/shapetypes/ConeTypes.h"
#include <cstdio>
namespace vecgeom {
VECGEOM_DEVICE_FORWARD_DECLARE(struct GenericPolyconeImplementation;);
VECGEOM_DEVICE_DECLARE_CONV(struct, GenericPolyconeImplementation);
inline namespace VECGEOM_IMPL_NAMESPACE {
class PlacedGenericPolycone;
template <typename T>
struct GenericPolyconeStruct;
class UnplacedGenericPolycone;
struct GenericPolyconeImplementation {
using PlacedShape_t = PlacedGenericPolycone;
using UnplacedStruct_t = GenericPolyconeStruct<Precision>;
using UnplacedVolume_t = UnplacedGenericPolycone;
VECCORE_ATT_HOST_DEVICE
static void PrintType()
{
// printf("SpecializedGenericPolycone<%i, %i>", transCodeT, rotCodeT);
}
template <typename Stream>
static void PrintType(Stream &st, int transCodeT = translation::kGeneric, int rotCodeT = rotation::kGeneric)
{
st << "SpecializedGenericPolycone<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintImplementationType(Stream &st)
{
(void)st;
// st << "GenericPolyconeImplementation<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintUnplacedType(Stream &st)
{
st << "UnplacedGenericPolycone";
}
template <typename Real_v, bool ForInside>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void GenericKernelForASection(UnplacedStruct_t const &unplaced, int isect,
Vector3D<Real_v> const &polyconePoint,
typename vecCore::Mask_v<Real_v> &secFullyInside,
typename vecCore::Mask_v<Real_v> &secFullyOutside)
{
using namespace ConeTypes;
if (isect < 0) {
secFullyInside = false;
secFullyOutside = true;
return;
}
GenericPolyconeSection const &sec = unplaced.GetSection(isect);
Vector3D<Precision> secLocalp = polyconePoint - Vector3D<Precision>(0, 0, sec.fShift);
#ifdef POLYCONEDEBUG
std::cout << " isect=" << isect << "/" << unplaced.GetNSections() << " secLocalP=" << secLocalp
<< ", secShift=" << sec.fShift << " sec.fSolid=" << sec.fSolid << std::endl;
if (sec.fSolid) sec.fSolid->Print();
#endif
CoaxialConesImplementation::template GenericKernelForContainsAndInside<Real_v, typename vecCore::Mask_v<Real_v>,
ForInside>(*sec.fCoaxialCones, secLocalp,
secFullyInside, secFullyOutside);
}
template <typename Real_v, typename Bool_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Contains(UnplacedStruct_t const &genericPolycone, Vector3D<Real_v> const &point, Bool_v &inside)
{
Bool_v unused(false), outside(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, false>(genericPolycone, point, unused, outside);
inside = !outside;
}
// BIG QUESTION: DO WE WANT TO GIVE ALL 3 TEMPLATE PARAMETERS
// -- OR -- DO WE WANT TO DEDUCE Bool_v, Index_t from Real_v???
template <typename Real_v, typename Inside_t>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Inside(UnplacedStruct_t const &genericPolycone, Vector3D<Real_v> const &point, Inside_t &inside)
{
using Bool_v = vecCore::Mask_v<Real_v>;
using InsideBool_v = vecCore::Mask_v<Inside_t>;
Bool_v completelyinside(false), completelyoutside(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(genericPolycone, point, completelyinside,
completelyoutside);
inside = EInside::kSurface;
vecCore::MaskedAssign(inside, (InsideBool_v)completelyoutside, Inside_t(EInside::kOutside));
vecCore::MaskedAssign(inside, (InsideBool_v)completelyinside, Inside_t(EInside::kInside));
}
template <typename Real_v, typename Bool_v, bool ForInside>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void GenericKernelForContainsAndInside(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &localPoint,
Bool_v &completelyInside, Bool_v &completelyOutside)
{
/* TODO : Logic to check where the point is inside or not.
**
** if ForInside is false then it will only check if the point is outside,
** and is used by Contains function
**
** if ForInside is true then it will check whether the point is inside or outside,
** and if neither inside nor outside then it is on the surface.
** and is used by Inside function
*/
typedef Bool_v Bool_t;
int indexLow = unplaced.GetSectionIndex(localPoint.z() - kTolerance);
int indexHigh = unplaced.GetSectionIndex(localPoint.z() + kTolerance);
if (indexLow < 0 && indexHigh < 0) {
completelyOutside = true;
return;
}
if (indexLow < 0 && indexHigh == 0) {
// Check location in section 0 and return
GenericKernelForASection<Real_v, ForInside>(unplaced, 0, localPoint, completelyInside, completelyOutside);
return;
}
if (indexHigh < 0 && indexLow == (unplaced.GetNSections() - 1)) {
// Check location in section N-1 and return
GenericKernelForASection<Real_v, ForInside>(unplaced, (unplaced.GetNSections() - 1), localPoint, completelyInside,
completelyOutside);
return;
}
if (indexLow >= 0 && indexHigh >= 0) {
if (indexLow == indexHigh) {
// Check location in section indexLow and return
GenericKernelForASection<Real_v, ForInside>(unplaced, indexLow, localPoint, completelyInside,
completelyOutside);
return;
} else {
Bool_t secInLow = false, secOutLow = false;
Bool_t secInHigh = false, secOutHigh = false;
GenericPolyconeSection const §ionLow = unplaced.GetSection(indexLow);
GenericPolyconeSection const §ionHigh = unplaced.GetSection(indexHigh);
Bool_t onRing(false);
onRing |= (CoaxialConesImplementation::template IsOnRing<Real_v, false>(
*sectionLow.fCoaxialCones, localPoint - Vector3D<Precision>(0, 0, sectionLow.fShift)) ||
CoaxialConesImplementation::template IsOnRing<Real_v, true>(
*sectionHigh.fCoaxialCones, localPoint - Vector3D<Precision>(0, 0, sectionHigh.fShift)));
GenericKernelForASection<Real_v, ForInside>(unplaced, indexLow, localPoint, secInLow, secOutLow);
GenericKernelForASection<Real_v, ForInside>(unplaced, indexHigh, localPoint, secInHigh, secOutHigh);
Bool_t surfLow = !secInLow && !secOutLow;
Bool_t surfHigh = !secInHigh && !secOutHigh;
if (surfLow && surfHigh) {
completelyInside = !onRing; // true;
return;
} else {
// else if point is on surface of only one of the two sections then point is actually on surface , the default
// case,
// so no need to check
// What needs to check is if it is outside both ie. Outside indexLow section and Outside indexHigh section
// then it is certainly outside
if (secOutLow && secOutHigh) {
completelyOutside = true;
return;
}
}
}
}
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToIn(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const &stepMax, Real_v &distance)
{
// using namespace PolyconeTypes;
Vector3D<Real_v> p = point;
Vector3D<Real_v> v = direction;
#ifdef POLYCONEDEBUG
std::cout << "Polycone::DistToIn() (spot 1): point=" << point << ", dir=" << direction << ", localPoint=" << p
<< ", localDir=" << v << "\n";
#endif
// TODO: add bounding box check maybe??
distance = kInfLength;
int increment = (v.z() > 0) ? 1 : -1;
if (std::fabs(v.z()) < kTolerance) increment = 0;
int index = polycone.GetSectionIndex(p.z());
if (index == -1) index = 0;
if (index == -2) index = polycone.GetNSections() - 1;
do {
// now we have to find a section
GenericPolyconeSection const &sec = polycone.GetSection(index);
#ifdef POLYCONEDEBUG
std::cout << "Polycone::DistToIn() (spot 2):"
<< " index=" << index << " NSec=" << polycone.GetNSections() << " &sec=" << &sec << " - secPars:"
<< " secOffset=" << sec.fShift << " Dz=" << sec.fSolid->GetDz() << " Rmin1=" << sec.fSolid->GetRmin1()
<< " Rmin2=" << sec.fSolid->GetRmin2() << " Rmax1=" << sec.fSolid->GetRmax1()
<< " Rmax2=" << sec.fSolid->GetRmax2() << " -- calling Cone::DistToIn()...\n";
#endif
CoaxialConesImplementation::template DistanceToIn<Real_v>(
*sec.fCoaxialCones, p - Vector3D<Precision>(0, 0, sec.fShift), v, stepMax, distance);
#ifdef POLYCONEDEBUG
std::cout << "Polycone::DistToIn() (spot 3):"
<< " distToIn() = " << distance << "\n";
#endif
if (distance < kInfLength || !increment) break;
index += increment;
} while (index >= 0 && index < polycone.GetNSections());
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToOut(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &dir, Real_v const &stepMax, Real_v &distance)
{
distance = kInfLength;
Vector3D<Real_v> pn = point;
Precision dist = 0.;
int increment = (dir.z() > 0) ? 1 : -1;
// specialization for N==1??? It should be a cone in the first place
if (polycone.GetNSections() == 1) {
const GenericPolyconeSection §ion = polycone.GetSection(0);
CoaxialConesImplementation::template DistanceToOut<Real_v>(
*section.fCoaxialCones, point - Vector3D<Precision>(0, 0, section.fShift), dir, stepMax, distance);
return;
}
int indexLow = polycone.GetSectionIndex(point.z() - kTolerance);
int indexHigh = polycone.GetSectionIndex(point.z() + kTolerance);
int index = 0;
if (indexLow < 0 && indexHigh < 0) {
distance = -1;
return;
}
if (indexLow < 0 && indexHigh >= 0 && dir.z() < 0.) {
index = indexHigh;
const GenericPolyconeSection §ion = polycone.GetSection(index);
CoaxialConesImplementation::template DistanceToOut<Real_v>(*section.fCoaxialCones, pn, dir, stepMax, dist);
distance = dist;
return;
}
if (indexLow > 0 && indexHigh < 0 && dir.z() > 0.) {
index = indexLow;
const GenericPolyconeSection §ion = polycone.GetSection(index);
CoaxialConesImplementation::template DistanceToOut<Real_v>(*section.fCoaxialCones, pn, dir, stepMax, dist);
distance = dist;
return;
}
Inside_t inside;
Precision totalDistance = 0.;
int count = 0;
do {
if (indexLow >= 0 && indexHigh >= 0) {
count++;
index = indexLow;
const GenericPolyconeSection §ion = polycone.GetSection(index);
pn.z() -= section.fShift;
CoaxialConesImplementation::template Inside<Real_v>(*section.fCoaxialCones, pn, inside);
if (inside == EInside::kOutside) {
if (count == 1) {
distance = -1;
return;
} else {
distance = totalDistance;
return;
}
} else {
CoaxialConesImplementation::template DistanceToOut<Real_v>(*section.fCoaxialCones, pn, dir, stepMax, dist);
if (dist < 0.) break;
totalDistance += dist;
pn += dir * dist;
pn.z() += section.fShift;
}
indexLow += increment;
indexHigh += increment;
}
} while (indexLow > -1 && indexLow < polycone.GetNSections()); // end of do-while
distance = totalDistance;
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToIn(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point, Real_v &safety)
{
Vector3D<Real_v> p = point;
int index = polycone.GetSectionIndex(p.z());
bool needZ = false;
if (index < 0) {
needZ = true;
if (index == -1) index = 0;
if (index == -2) index = polycone.GetNSections() - 1;
}
Precision minSafety = 0; //= SafetyFromOutsideSection(index, p);
GenericPolyconeSection const &sec = polycone.GetSection(index);
// safety to current segment
if (needZ) {
CoaxialConesImplementation::template SafetyToIn<Real_v>(*sec.fCoaxialCones,
p - Vector3D<Precision>(0, 0, sec.fShift), safety);
} else
CoaxialConesImplementation::template SafetyToIn<Real_v>(*sec.fCoaxialCones,
p - Vector3D<Precision>(0, 0, sec.fShift), safety);
if (safety < kTolerance) return;
minSafety = safety;
Precision zbase = polycone.fZs[index + 1];
// going right
for (int i = index + 1; i < polycone.GetNSections(); ++i) {
Precision dz = polycone.fZs[i] - zbase;
if (dz >= minSafety) break;
GenericPolyconeSection const § = polycone.GetSection(i);
CoaxialConesImplementation::template SafetyToIn<Real_v>(*sect.fCoaxialCones,
p - Vector3D<Precision>(0, 0, sect.fShift), safety);
if (safety < minSafety) minSafety = safety;
}
// going left if this is possible
if (index > 0) {
zbase = polycone.fZs[index - 1];
for (int i = index - 1; i >= 0; --i) {
Precision dz = zbase - polycone.fZs[i];
if (dz >= minSafety) break;
GenericPolyconeSection const § = polycone.GetSection(i);
CoaxialConesImplementation::template SafetyToIn<Real_v>(*sect.fCoaxialCones,
p - Vector3D<Precision>(0, 0, sect.fShift), safety);
if (safety < minSafety) minSafety = safety;
}
}
safety = minSafety;
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToOut(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point, Real_v &safety)
{
typedef typename vecCore::Mask_v<Real_v> Bool_v;
Bool_v compIn(false), compOut(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(polycone, point, compIn, compOut);
if (compOut) {
safety = -1;
return;
}
if (!compIn && !compOut) {
safety = 0.;
return;
}
int index = polycone.GetSectionIndex(point.z());
if (index < 0) {
safety = -1;
return;
}
GenericPolyconeSection const &sec = polycone.GetSection(index);
Vector3D<Real_v> p = point - Vector3D<Precision>(0, 0, sec.fShift);
CoaxialConesImplementation::template SafetyToOut<Real_v>(*sec.fCoaxialCones, p, safety);
Precision minSafety = safety;
if (minSafety == kInfLength) {
safety = 0.;
return;
}
if (minSafety < kTolerance) {
safety = 0.;
return;
}
Precision zbase = polycone.fZs[index + 1];
for (int i = index + 1; i < polycone.GetNSections(); ++i) {
Precision dz = polycone.fZs[i] - zbase;
if (dz >= minSafety) break;
GenericPolyconeSection const § = polycone.GetSection(i);
p = point - Vector3D<Precision>(0, 0, sect.fShift);
CoaxialConesImplementation::template SafetyToIn<Real_v>(*sect.fCoaxialCones, p, safety);
if (safety < minSafety) minSafety = safety;
}
if (index > 0) {
zbase = polycone.fZs[index - 1];
for (int i = index - 1; i >= 0; --i) {
Precision dz = zbase - polycone.fZs[i];
if (dz >= minSafety) break;
GenericPolyconeSection const § = polycone.GetSection(i);
p = point - Vector3D<Precision>(0, 0, sect.fShift);
CoaxialConesImplementation::template SafetyToIn<Real_v>(*sect.fCoaxialCones, p, safety);
if (safety < minSafety) minSafety = safety;
}
}
safety = minSafety;
return;
}
};
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom
#endif // VECGEOM_VOLUMES_KERNEL_GENERICPOLYCONEIMPLEMENTATION_H_
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