1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522
|
/*
* PolyconeImplementation.h
*
* Created on: Dec 8, 2014
* Author: swenzel
*/
/// History notes:
/// Jan-March 2017: revision + moving to use new Cone Kernels (Raman Sehgal)
/// May-June 2017: revision + moving to new Structure (Raman Sehgal)
#ifndef VECGEOM_VOLUMES_KERNEL_POLYCONEIMPLEMENTATION_H_
#define VECGEOM_VOLUMES_KERNEL_POLYCONEIMPLEMENTATION_H_
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/PolyconeStruct.h"
#include "VecGeom/volumes/kernel/GenericKernels.h"
#include <VecCore/VecCore>
#include "VecGeom/volumes/kernel/ConeImplementation.h"
#include "VecGeom/volumes/kernel/shapetypes/ConeTypes.h"
#include <cstdio>
namespace vecgeom {
VECGEOM_DEVICE_DECLARE_CONV_TEMPLATE(struct, PolyconeImplementation, typename);
inline namespace VECGEOM_IMPL_NAMESPACE {
template <typename T>
class SPlacedPolycone;
template <typename T>
class SUnplacedPolycone;
template <typename polyconeTypeT>
struct PolyconeImplementation {
using UnplacedStruct_t = PolyconeStruct<Precision>;
using UnplacedVolume_t = SUnplacedPolycone<polyconeTypeT>;
using PlacedShape_t = SPlacedPolycone<UnplacedVolume_t>;
VECCORE_ATT_HOST_DEVICE
static void PrintType()
{
// printf("SpecializedPolycone<%i, %i>", transCodeT, rotCodeT);
}
template <typename Stream>
static void PrintType(Stream &st, int transCodeT = translation::kGeneric, int rotCodeT = rotation::kGeneric)
{
st << "SpecializedPolycone<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintImplementationType(Stream &st)
{
(void)st;
// st << "PolyconeImplementation<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintUnplacedType(Stream &st)
{
(void)st;
// TODO: this is wrong
// st << "UnplacedPolycone";
}
template <typename Real_v, bool ForInside>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void GenericKernelForASection(UnplacedStruct_t const &unplaced, int isect,
Vector3D<Real_v> const &polyconePoint,
typename vecCore::Mask_v<Real_v> &secFullyInside,
typename vecCore::Mask_v<Real_v> &secFullyOutside)
{
// using namespace PolyconeTypes;
using namespace ConeTypes;
if (isect < 0) {
secFullyInside = false;
secFullyOutside = true;
return;
}
PolyconeSection const &sec = unplaced.GetSection(isect);
Vector3D<Precision> secLocalp = polyconePoint - Vector3D<Precision>(0, 0, sec.fShift);
#ifdef POLYCONEDEBUG
std::cout << " isect=" << isect << "/" << unplaced.GetNSections() << " secLocalP=" << secLocalp
<< ", secShift=" << sec.fShift << " sec.fSolid=" << sec.fSolid << std::endl;
if (sec.fSolid) sec.fSolid->Print();
#endif
ConeHelpers<Real_v, polyconeTypeT>::template GenericKernelForContainsAndInside<ForInside>(
*sec.fSolid, secLocalp, secFullyInside, secFullyOutside);
}
template <typename Real_v, typename Bool_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Contains(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point, Bool_v &inside)
{
Bool_v unused(false), outside(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, false>(polycone, point, unused, outside);
inside = !outside;
}
// BIG QUESTION: DO WE WANT TO GIVE ALL 3 TEMPLATE PARAMETERS
// -- OR -- DO WE WANT TO DEDUCE Bool_v, Index_t from Real_v???
template <typename Real_v, typename Inside_t>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Inside(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point, Inside_t &inside)
{
using Bool_v = vecCore::Mask_v<Real_v>;
using InsideBool_v = vecCore::Mask_v<Inside_t>;
Bool_v completelyinside(false), completelyoutside(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(polycone, point, completelyinside, completelyoutside);
inside = EInside::kSurface;
vecCore::MaskedAssign(inside, (InsideBool_v)completelyoutside, Inside_t(EInside::kOutside));
vecCore::MaskedAssign(inside, (InsideBool_v)completelyinside, Inside_t(EInside::kInside));
}
template <typename Real_v, typename Bool_v, bool ForInside>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void GenericKernelForContainsAndInside(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &localPoint,
Bool_v &completelyInside, Bool_v &completelyOutside)
{
typedef Bool_v Bool_t;
int indexLow = unplaced.GetSectionIndex(localPoint.z() - kTolerance);
int indexHigh = unplaced.GetSectionIndex(localPoint.z() + kTolerance);
if (indexLow < 0 && indexHigh < 0) {
completelyOutside = true;
return;
}
if (indexLow < 0 && indexHigh == 0) {
// Check location in section 0 and return
GenericKernelForASection<Real_v, ForInside>(unplaced, 0, localPoint, completelyInside, completelyOutside);
return;
}
if (indexHigh < 0 && indexLow == (unplaced.GetNSections() - 1)) {
// Check location in section N-1 and return
GenericKernelForASection<Real_v, ForInside>(unplaced, (unplaced.GetNSections() - 1), localPoint, completelyInside,
completelyOutside);
return;
}
if (indexLow >= 0 && indexHigh >= 0) {
if (indexLow == indexHigh) {
// Check location in section indexLow and return
GenericKernelForASection<Real_v, ForInside>(unplaced, indexLow, localPoint, completelyInside,
completelyOutside);
return;
} else {
Bool_t secInLow = false, secOutLow = false;
Bool_t secInHigh = false, secOutHigh = false;
GenericKernelForASection<Real_v, ForInside>(unplaced, indexLow, localPoint, secInLow, secOutLow);
GenericKernelForASection<Real_v, ForInside>(unplaced, indexHigh, localPoint, secInHigh, secOutHigh);
Bool_t surfLow = !secInLow && !secOutLow;
Bool_t surfHigh = !secInHigh && !secOutHigh;
if (surfLow && surfHigh) {
completelyInside = true;
return;
} else {
// else if point is on surface of only one of the two sections then point is actually on surface , the default
// case,
// so no need to check
// What needs to check is if it is outside both ie. Outside indexLow section and Outside indexHigh section
// then it is certainly outside
if (secOutLow && secOutHigh) {
completelyOutside = true;
return;
}
}
}
}
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToIn(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const &stepMax, Real_v &distance)
{
// using namespace PolyconeTypes;
Vector3D<Real_v> p = point;
Vector3D<Real_v> v = direction;
#ifdef POLYCONEDEBUG
std::cout << "Polycone::DistToIn() (spot 1): point=" << point << ", dir=" << direction << ", localPoint=" << p
<< ", localDir=" << v << "\n";
#endif
// TODO: add bounding box check maybe??
distance = kInfLength;
int increment = (v.z() > 0) ? 1 : -1;
if (std::fabs(v.z()) < kTolerance) increment = 0;
int index = polycone.GetSectionIndex(p.z());
if (index == -1) index = 0;
if (index == -2) index = polycone.GetNSections() - 1;
do {
// now we have to find a section
PolyconeSection const &sec = polycone.GetSection(index);
#ifdef POLYCONEDEBUG
std::cout << "Polycone::DistToIn() (spot 2):"
<< " index=" << index << " NSec=" << polycone.GetNSections() << " &sec=" << &sec << " - secPars:"
<< " secOffset=" << sec.fShift << " Dz=" << sec.fSolid->GetDz() << " Rmin1=" << sec.fSolid->GetRmin1()
<< " Rmin2=" << sec.fSolid->GetRmin2() << " Rmax1=" << sec.fSolid->GetRmax1()
<< " Rmax2=" << sec.fSolid->GetRmax2() << " -- calling Cone::DistToIn()...\n";
#endif
ConeImplementation<polyconeTypeT>::template DistanceToIn<Real_v>(
*sec.fSolid, p - Vector3D<Precision>(0, 0, sec.fShift), v, stepMax, distance);
#ifdef POLYCONEDEBUG
std::cout << "Polycone::DistToIn() (spot 3):"
<< " distToIn() = " << distance << "\n";
#endif
if (distance < kInfLength || !increment) break;
index += increment;
} while (index >= 0 && index < polycone.GetNSections());
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToOut(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &dir, Real_v const &stepMax, Real_v &distance)
{
// using namespace PolyconeTypes;
distance = kInfLength;
Vector3D<Real_v> pn = point;
// specialization for N==1??? It should be a cone in the first place
if (polycone.GetNSections() == 1) {
const PolyconeSection §ion = polycone.GetSection(0);
ConeImplementation<polyconeTypeT>::template DistanceToOut<Real_v>(
*section.fSolid, point - Vector3D<Precision>(0, 0, section.fShift), dir, stepMax, distance);
return;
}
int indexLow = polycone.GetSectionIndex(point.z() - kTolerance);
int indexHigh = polycone.GetSectionIndex(point.z() + kTolerance);
int index = 0;
// section index is -1 when out of left-end
// section index is -2 when beyond right-end
if (indexLow < 0 && indexHigh < 0) {
distance = -1;
return;
} else if (indexLow < 0 && indexHigh >= 0) {
index = indexHigh;
const PolyconeSection §ion = polycone.GetSection(index);
Inside_t inside;
// ConeImplementation<ConeTypes::UniversalCone>::Inside<Real_v>(
// *section.fSolid, point - Vector3D<Precision>(0, 0, section.fShift), inside);
ConeImplementation<polyconeTypeT>::template Inside<Real_v>(
*section.fSolid, point - Vector3D<Precision>(0, 0, section.fShift), inside);
if (inside == EInside::kOutside) {
distance = -1;
return;
}
} else if (indexLow != indexHigh && (indexLow >= 0)) {
// we are close to an intermediate Surface, section has to be identified
const PolyconeSection §ion = polycone.GetSection(indexLow);
Inside_t inside;
// ConeImplementation<ConeTypes::UniversalCone>::Inside<Real_v>(
// *section.fSolid, point - Vector3D<Precision>(0, 0, section.fShift), inside);
ConeImplementation<polyconeTypeT>::template Inside<Real_v>(
*section.fSolid, point - Vector3D<Precision>(0, 0, section.fShift), inside);
if (inside == EInside::kOutside) {
index = indexHigh;
} else {
index = indexLow;
}
} else {
index = indexLow;
if (index < 0) index = polycone.GetSectionIndex(point.z());
}
if (index < 0) {
distance = 0.;
return;
}
// Added
else {
const PolyconeSection §ion = polycone.GetSection(index);
Inside_t inside;
// ConeImplementation<ConeTypes::UniversalCone>::Inside<Real_v>(
// *section.fSolid, point - Vector3D<Precision>(0, 0, section.fShift), inside);
ConeImplementation<polyconeTypeT>::template Inside<Real_v>(
*section.fSolid, point - Vector3D<Precision>(0, 0, section.fShift), inside);
if (inside == EInside::kOutside) {
distance = -1;
return;
}
}
Precision totalDistance = 0.;
Precision dist;
int increment = (dir.z() > 0) ? 1 : -1;
if (std::fabs(dir.z()) < kTolerance) increment = 0;
// What is the relevance of istep?
int istep = 0;
do {
const PolyconeSection §ion = polycone.GetSection(index);
if ((totalDistance != 0) || (istep < 2)) {
pn = point + totalDistance * dir; // point must be shifted, so it could eventually get into another solid
pn.z() -= section.fShift;
Inside_t inside;
// ConeImplementation<ConeTypes::UniversalCone>::Inside<Real_v>(*section.fSolid, pn, inside);
ConeImplementation<polyconeTypeT>::template Inside<Real_v>(*section.fSolid, pn, inside);
if (inside == EInside::kOutside) {
break;
}
} else
pn.z() -= section.fShift;
istep++;
// ConeImplementation<ConeTypes::UniversalCone>::DistanceToOut<Real_v>(*section.fSolid, pn, dir, stepMax, dist);
ConeImplementation<polyconeTypeT>::template DistanceToOut<Real_v>(*section.fSolid, pn, dir, stepMax, dist);
if (dist == -1) return;
// Section Surface case
if (std::fabs(dist) < 0.5 * kTolerance) {
int index1 = index;
if ((index > 0) && (index < polycone.GetNSections() - 1)) {
index1 += increment;
} else {
if ((index == 0) && (increment > 0)) index1 += increment;
if ((index == polycone.GetNSections() - 1) && (increment < 0)) index1 += increment;
}
Vector3D<Precision> pte = point + (totalDistance + dist) * dir;
const PolyconeSection §ion1 = polycone.GetSection(index1);
pte.z() -= section1.fShift;
Vector3D<Precision> localp;
Inside_t inside22;
// ConeImplementation<ConeTypes::UniversalCone>::Inside<Real_v>(*section1.fSolid, pte, inside22);
ConeImplementation<polyconeTypeT>::template Inside<Real_v>(*section1.fSolid, pte, inside22);
if (inside22 == 3 || (increment == 0)) {
break;
}
} // end if surface case
totalDistance += dist;
index += increment;
} while (increment != 0 && index >= 0 && index < polycone.GetNSections());
distance = totalDistance;
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToIn(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point, Real_v &safety)
{
Vector3D<Real_v> p = point;
int index = polycone.GetSectionIndex(p.z());
bool needZ = false;
if (index < 0) {
needZ = true;
if (index == -1) index = 0;
if (index == -2) index = polycone.GetNSections() - 1;
}
Precision minSafety = 0; //= SafetyFromOutsideSection(index, p);
PolyconeSection const &sec = polycone.GetSection(index);
// safety to current segment
if (needZ) {
// ConeImplementation<ConeTypes::UniversalCone>::SafetyToIn<Real_v>(
// *sec.fSolid, p - Vector3D<Precision>(0, 0, sec.fShift), safety);
ConeImplementation<polyconeTypeT>::template SafetyToIn<Real_v>(*sec.fSolid,
p - Vector3D<Precision>(0, 0, sec.fShift), safety);
} else {
// ConeImplementation<ConeTypes::UniversalCone>::SafetyToIn<Real_v>(
// *sec.fSolid, p - Vector3D<Precision>(0, 0, sec.fShift), safety);
ConeImplementation<polyconeTypeT>::template SafetyToIn<Real_v>(*sec.fSolid,
p - Vector3D<Precision>(0, 0, sec.fShift), safety);
if (safety < kTolerance) return;
minSafety = safety;
Precision zbase = polycone.fZs[index + 1];
// going right
for (int i = index + 1; i < polycone.GetNSections(); ++i) {
Precision dz = polycone.fZs[i] - zbase;
if (dz >= minSafety) break;
PolyconeSection const § = polycone.GetSection(i);
// ConeImplementation<ConeTypes::UniversalCone>::SafetyToIn<Real_v>(
// *sect.fSolid, p - Vector3D<Precision>(0, 0, sect.fShift), safety);
ConeImplementation<polyconeTypeT>::template SafetyToIn<Real_v>(
*sect.fSolid, p - Vector3D<Precision>(0, 0, sect.fShift), safety);
if (safety < minSafety) minSafety = safety;
}
// going left if this is possible
if (index > 0) {
zbase = polycone.fZs[index - 1];
for (int i = index - 1; i >= 0; --i) {
Precision dz = zbase - polycone.fZs[i];
if (dz >= minSafety) break;
PolyconeSection const § = polycone.GetSection(i);
// ConeImplementation<ConeTypes::UniversalCone>::SafetyToIn<Real_v>(
// *sect.fSolid, p - Vector3D<Precision>(0, 0, sect.fShift), safety);
ConeImplementation<polyconeTypeT>::template SafetyToIn<Real_v>(
*sect.fSolid, p - Vector3D<Precision>(0, 0, sect.fShift), safety);
if (safety < minSafety) minSafety = safety;
}
}
safety = minSafety;
}
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToOut(UnplacedStruct_t const &polycone, Vector3D<Real_v> const &point, Real_v &safety)
{
typedef typename vecCore::Mask_v<Real_v> Bool_v;
Bool_v compIn(false), compOut(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(polycone, point, compIn, compOut);
if (compOut) {
safety = -1;
return;
}
int index = polycone.GetSectionIndex(point.z());
if (index < 0) {
safety = -1;
return;
}
PolyconeSection const &sec = polycone.GetSection(index);
Vector3D<Real_v> p = point - Vector3D<Precision>(0, 0, sec.fShift);
// ConeImplementation<ConeTypes::UniversalCone>::SafetyToOut<Real_v>(*sec.fSolid, p, safety);
ConeImplementation<polyconeTypeT>::template SafetyToOut<Real_v>(*sec.fSolid, p, safety);
Precision minSafety = safety;
if (minSafety == kInfLength) {
safety = 0.;
return;
}
if (minSafety < kTolerance) {
safety = 0.;
return;
}
Precision zbase = polycone.fZs[index + 1];
for (int i = index + 1; i < polycone.GetNSections(); ++i) {
Precision dz = polycone.fZs[i] - zbase;
if (dz >= minSafety) break;
PolyconeSection const § = polycone.GetSection(i);
p = point - Vector3D<Precision>(0, 0, sect.fShift);
// ConeImplementation<ConeTypes::UniversalCone>::SafetyToIn<Real_v>(*sect.fSolid, p, safety);
ConeImplementation<polyconeTypeT>::template SafetyToIn<Real_v>(*sect.fSolid, p, safety);
if (safety < minSafety) minSafety = safety;
}
if (index > 0) {
zbase = polycone.fZs[index - 1];
for (int i = index - 1; i >= 0; --i) {
Precision dz = zbase - polycone.fZs[i];
if (dz >= minSafety) break;
PolyconeSection const § = polycone.GetSection(i);
p = point - Vector3D<Precision>(0, 0, sect.fShift);
// ConeImplementation<ConeTypes::UniversalCone>::SafetyToIn<Real_v>(*sect.fSolid, p, safety);
ConeImplementation<polyconeTypeT>::template SafetyToIn<Real_v>(*sect.fSolid, p, safety);
if (safety < minSafety) minSafety = safety;
}
}
safety = minSafety;
return;
}
};
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom
#endif // VECGEOM_VOLUMES_KERNEL_polyconeIMPLEMENTATION_H_
|