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#ifndef VECGEOM_VOLUMES_KERNEL_SEXTRUIMPLEMENTATION_H_
#define VECGEOM_VOLUMES_KERNEL_SEXTRUIMPLEMENTATION_H_
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/PolygonalShell.h"
#include "VecGeom/volumes/kernel/BoxImplementation.h"
namespace vecgeom {
VECGEOM_DEVICE_FORWARD_DECLARE(struct SExtruImplementation;);
VECGEOM_DEVICE_DECLARE_CONV(struct, SExtruImplementation);
inline namespace VECGEOM_IMPL_NAMESPACE {
class PlacedSExtru;
class PolygonalShell;
class UnplacedSExtruVolume;
struct SExtruImplementation {
using PlacedShape_t = PlacedSExtru;
using UnplacedStruct_t = PolygonalShell;
using UnplacedVolume_t = UnplacedSExtruVolume;
VECCORE_ATT_HOST_DEVICE
static void PrintType()
{
//
}
template <typename Stream>
static void PrintType(Stream &st, int transC = translation::kGeneric, int rotC = rotation::kGeneric)
{
st << "SpecializedSExtru<" << transC << "," << rotC << "\n";
}
template <typename Stream>
static void PrintImplementationType(Stream &st)
{
(void)st;
// st << "SExtruImplementation<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintUnplacedType(Stream &st)
{
(void)st;
// TODO: this is wrong
// st << "UnplacedSExtruVolume";
}
template <typename Real_v, typename Bool_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Contains(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &p, Bool_v &inside)
{
inside = Bool_v(false);
auto done = p.z() > Real_v(unplaced.fUpperZ);
done |= p.z() < Real_v(unplaced.fLowerZ);
if (vecCore::MaskFull(done)) return;
if (unplaced.fPolygon.IsConvex())
inside = !done && unplaced.fPolygon.ContainsConvex(p);
else
inside = !done && unplaced.fPolygon.Contains(p);
}
template <typename Real_v, typename Inside_t>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Inside(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point, Inside_t &inside)
{
// this is a quick / non-optimized ans scalar only implementation:
if (point.z() > unplaced.fUpperZ + kTolerance) {
inside = vecgeom::kOutside;
return;
}
if (point.z() < unplaced.fLowerZ - kTolerance) {
inside = vecgeom::kOutside;
return;
}
// check conditions for surface first
using Bool_v = vecCore::Mask_v<Real_v>;
Bool_v onZ = Abs(point.z() - unplaced.fUpperZ) < kTolerance;
onZ |= Abs(point.z() - unplaced.fLowerZ) < kTolerance;
if (unplaced.fPolygon.IsConvex()) {
inside = unplaced.fPolygon.InsideConvex(point);
if (onZ && inside != vecgeom::kOutside) inside = vecgeom::kSurface;
return;
}
if (onZ) {
if (unplaced.fPolygon.Contains(point)) {
inside = vecgeom::kSurface;
return;
}
}
// not on z-surface --> check other surface with safety for moment
if (unplaced.fLowerZ <= point.z() && point.z() <= unplaced.fUpperZ) {
int unused;
auto s = unplaced.fPolygon.SafetySqr(point, unused);
if (s < kTolerance * kTolerance) {
inside = vecgeom::kSurface;
return;
}
}
Bool_v c;
Contains(unplaced, point, c);
if (c)
inside = vecgeom::kInside;
else
inside = vecgeom::kOutside;
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToIn(UnplacedStruct_t const &polyshell, Vector3D<Real_v> const &p, Vector3D<Real_v> const &dir,
Real_v const & /*stepMax*/, Real_v &distance)
{
if (polyshell.fPolygon.IsConvex()) {
distance = polyshell.DistanceToInConvex(p, dir);
return;
}
distance = Real_v(kInfLength);
// consider adding bounding box check
// check collision with +z or -z
const auto s = vecCore::Blend(dir.z() > Real_v(0.), p.z() - polyshell.fLowerZ, polyshell.fUpperZ - p.z());
const auto canhit = s < Real_v(kTolerance);
if (!vecCore::MaskEmpty(canhit)) {
const auto dist = -s / Abs(dir.z());
// propagate
const auto xInters = p.x() + dist * dir.x();
const auto yInters = p.y() + dist * dir.y();
const auto hits = polyshell.fPolygon.Contains(Vector3D<Real_v>(xInters, yInters, Real_v(0.)));
vecCore::MaskedAssign(distance, hits, dist);
if (vecCore::MaskFull(hits)) {
return;
}
}
// check collision with polyshell
vecCore__MaskedAssignFunc(distance, distance == Real_v(kInfLength), polyshell.DistanceToIn(p, dir));
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToOut(UnplacedStruct_t const &polyshell, Vector3D<Real_v> const &p, Vector3D<Real_v> const &dir,
Real_v const & /* stepMax */, Real_v &distance)
{
if (polyshell.fPolygon.IsConvex()) {
distance = polyshell.DistanceToOutConvex(p, dir);
return;
}
distance = Real_v(-1.);
// or do a hit check; if not then it has to be the z planes
const auto dshell = polyshell.DistanceToOut(p, dir);
const auto hitshell = dshell < Real_v(kInfLength);
if (vecCore::MaskFull(hitshell)) {
distance = dshell;
return;
}
const auto correctZ = vecCore::Blend(dir.z() > Real_v(0.), Real_v(polyshell.fUpperZ), Real_v(polyshell.fLowerZ));
distance = (correctZ - p.z()) / dir.z();
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToIn(UnplacedStruct_t const &polyshell, Vector3D<Real_v> const &point, Real_v &safety)
{
if (polyshell.fPolygon.IsConvex()) {
Real_v safeZ = vecCore::math::Max(polyshell.fLowerZ - point.z(), point.z() - polyshell.fUpperZ);
safety = vecCore::math::Max(safeZ, polyshell.fPolygon.SafetyConvex(point, false));
return;
}
Vector3D<Precision> aMin, aMax;
polyshell.Extent(aMin, aMax);
using Bool_v = vecCore::Mask_v<Real_v>;
Bool_v isInExtent;
ABBoxImplementation::ABBoxContainsKernelGeneric(aMin, aMax, point, isInExtent);
// no one is in --> return precise safety to box
if (vecCore::MaskEmpty(isInExtent)) {
const auto ssqr = ABBoxImplementation::ABBoxSafetySqr(aMin, aMax, point);
if (ssqr <= 0.) {
safety = 0.;
return;
}
safety = std::sqrt(ssqr);
return;
}
const auto zSafety1 = polyshell.fLowerZ - point.z();
const auto zSafety2 = polyshell.fUpperZ - point.z();
if (Abs(zSafety1) < kTolerance || Abs(zSafety2) < kTolerance) {
// on the z - entering surface:
// need more careful treatment
bool c;
Contains(polyshell, point, c);
if (c) {
safety = 0.;
return;
}
}
int unused;
safety = std::sqrt(polyshell.fPolygon.SafetySqr(point, unused));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToOut(UnplacedStruct_t const &polyshell, Vector3D<Real_v> const &point, Real_v &safety)
{
int unused;
if (polyshell.fPolygon.IsConvex()) {
Real_v safeZ = vecCore::math::Min(point.z() - polyshell.fLowerZ, polyshell.fUpperZ - point.z());
safety = vecCore::math::Min(safeZ, polyshell.fPolygon.SafetyConvex(point, true));
return;
}
safety = std::sqrt(polyshell.fPolygon.SafetySqr(point, unused));
safety = Min(safety, polyshell.fUpperZ - point.z());
safety = Min(safety, point.z() - polyshell.fLowerZ);
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static Vector3D<Real_v> NormalKernel(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
typename vecCore::Mask_v<Real_v> &valid)
{
// very rough implementation
// not doing any sort of vector addition for normals on corners etc.
valid = false;
Vector3D<Real_v> normal(0., 0., 0.);
// check conditions for surface first
using Bool_v = vecCore::Mask_v<Real_v>;
Bool_v onUpperZ = Abs(point.z() - unplaced.fUpperZ) < kTolerance;
Bool_v onLowerZ = Abs(point.z() - unplaced.fLowerZ) < kTolerance;
if (onUpperZ || onLowerZ) {
if (unplaced.fPolygon.Contains(point)) {
valid = true;
if (onUpperZ)
normal = Vector3D<Real_v>(0., 0., 1);
else {
normal = Vector3D<Real_v>(0., 0., -1.);
}
return normal;
}
}
// not on z-surface --> check other surface with safety for moment
if (unplaced.fLowerZ <= point.z() && point.z() <= unplaced.fUpperZ) {
int surfaceindex;
auto s = unplaced.fPolygon.SafetySqr(point, surfaceindex);
normal = Vector3D<Real_v>(-unplaced.fPolygon.fA[surfaceindex], -unplaced.fPolygon.fB[surfaceindex], 0.);
if (s < kTolerance * kTolerance) {
valid = true;
}
}
return normal;
}
}; // End struct SExtruImplementation
}
} // end namespaces
#endif
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