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/// @file ScaledShapeImplementation.h
/// @author Mihaela Gheata (mihaela.gheata@cern.ch)
#ifndef VECGEOM_VOLUMES_KERNEL_SCALEDSHAPEIMPLEMENTATION_H_
#define VECGEOM_VOLUMES_KERNEL_SCALEDSHAPEIMPLEMENTATION_H_
#include "VecGeom/volumes/kernel/GenericKernels.h"
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/ScaledShapeStruct.h"
#include <cstdio>
namespace vecgeom {
VECGEOM_DEVICE_FORWARD_DECLARE(struct ScaledShapeImplementation;);
VECGEOM_DEVICE_DECLARE_CONV(struct, ScaledShapeImplementation);
inline namespace VECGEOM_IMPL_NAMESPACE {
class PlacedScaledShape;
class UnplacedScaledShape;
// template <typename T>
// struct ScaledShapeStruct;
struct ScaledShapeImplementation {
using PlacedShape_t = PlacedScaledShape;
using UnplacedStruct_t = ScaledShapeStruct<Precision>;
using UnplacedVolume_t = UnplacedScaledShape;
VECCORE_ATT_HOST_DEVICE
static void PrintType()
{
// printf("SpecializedScaledShape<%i, %i>", transCodeT, rotCodeT);
}
template <typename Stream>
static void PrintType(Stream &s, int transCodeT = translation::kGeneric, int rotCodeT = rotation::kGeneric)
{
s << "SpecializedScaledShape<" << transCodeT << "," << rotCodeT << ","
<< ">";
}
template <typename Stream>
static void PrintImplementationType(Stream & /*s*/)
{
// s << "SpecializedScaledShape<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintUnplacedType(Stream & /*s*/)
{
// s << "UnplacedScaledShape";
}
template <typename Real_v, typename Bool_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Contains(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point, Bool_v &inside);
template <typename Real_v, typename Inside_t>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Inside(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point, Inside_t &inside);
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToIn(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const &stepMax, Real_v &distance);
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToOut(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const &stepMax, Real_v &distance);
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToIn(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point, Real_v &safety);
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToOut(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point, Real_v &safety);
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void NormalKernel(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point, Vector3D<Real_v> &normal,
vecCore::Mask_v<Real_v> &valid);
}; // End struct ScaledShapeImplementation
// Implementations start here
template <typename Real_v, typename Bool_v>
VECCORE_ATT_HOST_DEVICE
void ScaledShapeImplementation::Contains(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Bool_v &inside)
{
// Transform local point to unscaled shape frame
Vector3D<Real_v> ulocalPoint;
unplaced.fScale.Transform(point, ulocalPoint);
// Now call Contains for the unscaled shape
inside = unplaced.fPlaced->Contains(ulocalPoint);
}
template <typename Real_v, typename Inside_t>
VECCORE_ATT_HOST_DEVICE
void ScaledShapeImplementation::Inside(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Inside_t &inside)
{
// Transform local point to unscaled shape frame
Vector3D<Real_v> ulocalPoint;
unplaced.fScale.Transform(point, ulocalPoint);
// Now call Inside for the unscaled shape
inside = unplaced.fPlaced->Inside(ulocalPoint);
}
template <typename Real_v>
VECCORE_ATT_HOST_DEVICE
void ScaledShapeImplementation::DistanceToIn(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const &stepMax, Real_v &distance)
{
// Transform point, direction and stepMax to unscaled shape frame
Vector3D<Real_v> ulocalPoint;
unplaced.fScale.Transform(point, ulocalPoint);
// Direction is un-normalized after scale transformation
Vector3D<Real_v> ulocalDir;
unplaced.fScale.Transform(direction, ulocalDir);
ulocalDir.Normalize();
auto ustepMax = unplaced.fScale.TransformDistance(stepMax, direction);
// Compute distance in unscaled system
distance = unplaced.fPlaced->DistanceToIn(ulocalPoint, ulocalDir, ustepMax);
// Convert distance back to master (leave unchanged if it was infinity)
vecCore__MaskedAssignFunc(distance, distance < InfinityLength<Real_v>(),
unplaced.fScale.InverseTransformDistance(distance, ulocalDir));
}
template <typename Real_v>
VECCORE_ATT_HOST_DEVICE
void ScaledShapeImplementation::DistanceToOut(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const &stepMax,
Real_v &distance)
{
// Transform point, direction and stepMax to unscaled shape frame
Vector3D<Real_v> ulocalPoint;
unplaced.fScale.Transform(point, ulocalPoint);
// Direction is un-normalized after scale transformation
Vector3D<Real_v> ulocalDir;
unplaced.fScale.Transform(direction, ulocalDir);
ulocalDir.Normalize();
auto ustepMax = unplaced.fScale.TransformDistance(stepMax, direction);
// Compute distance in unscaled system
distance = unplaced.fPlaced->DistanceToOut(ulocalPoint, ulocalDir, ustepMax);
// Convert distance back to master (leave unchanged if it was infinity)
vecCore__MaskedAssignFunc(distance, distance < InfinityLength<Real_v>(),
unplaced.fScale.InverseTransformDistance(distance, ulocalDir));
}
template <typename Real_v>
VECCORE_ATT_HOST_DEVICE
void ScaledShapeImplementation::SafetyToIn(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Real_v &safety)
{
// Transform point to unscaled shape frame
Vector3D<Real_v> ulocalPoint;
unplaced.fScale.Transform(point, ulocalPoint);
// Compute unscaled safety, then scale it.
safety = unplaced.fPlaced->SafetyToIn(ulocalPoint);
safety = unplaced.fScale.InverseTransformSafety(safety);
}
template <typename Real_v>
VECCORE_ATT_HOST_DEVICE
void ScaledShapeImplementation::SafetyToOut(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Real_v &safety)
{
// Transform point to unscaled shape frame
Vector3D<Real_v> ulocalPoint;
unplaced.fScale.Transform(point, ulocalPoint);
// Compute unscaled safety, then scale it.
safety = unplaced.fPlaced->SafetyToOut(ulocalPoint);
safety = unplaced.fScale.InverseTransformSafety(safety);
}
template <typename Real_v>
VECCORE_ATT_HOST_DEVICE
void ScaledShapeImplementation::NormalKernel(UnplacedStruct_t const &unplaced, Vector3D<Real_v> const &point,
Vector3D<Real_v> &normal, vecCore::Mask_v<Real_v> & /* valid */)
{
// Transform point to unscaled shape frame
Vector3D<Real_v> ulocalPoint;
unplaced.fScale.Transform(point, ulocalPoint);
// Compute normal in unscaled frame
Vector3D<Real_v> ulocalNorm;
unplaced.fPlaced->Normal(ulocalPoint, ulocalNorm /*, valid*/);
// Convert normal to scaled frame
unplaced.fScale.InverseTransformNormal(ulocalNorm, normal);
normal.Normalize();
}
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom
#endif // VECGEOM_VOLUMES_KERNEL_SCALEDSHAPEIMPLEMENTATION_H_
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