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/// @file SphereImplementation.h
/// @author Raman Sehgal (raman.sehgal@cern.ch)
#ifndef VECGEOM_VOLUMES_KERNEL_SPHEREIMPLEMENTATION_H_
#define VECGEOM_VOLUMES_KERNEL_SPHEREIMPLEMENTATION_H_
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/SphereStruct.h"
#include "VecGeom/volumes/kernel/GenericKernels.h"
#include <VecCore/VecCore>
#include "VecGeom/volumes/kernel/OrbImplementation.h"
#include "VecGeom/volumes/SphereUtilities.h"
#include <cstdio>
namespace vecgeom {
VECGEOM_DEVICE_FORWARD_DECLARE(struct SphereImplementation;);
VECGEOM_DEVICE_DECLARE_CONV(struct, SphereImplementation);
inline namespace VECGEOM_IMPL_NAMESPACE {
class PlacedSphere;
template <typename T>
struct SphereStruct;
class UnplacedSphere;
struct SphereImplementation {
using PlacedShape_t = PlacedSphere;
using UnplacedStruct_t = SphereStruct<Precision>;
using UnplacedVolume_t = UnplacedSphere;
VECCORE_ATT_HOST_DEVICE
static void PrintType()
{
// printf("SpecializedSphere<%i, %i>", transCodeT, rotCodeT);
}
template <typename Stream>
static void PrintType(Stream &st, int transCodeT = translation::kGeneric, int rotCodeT = rotation::kGeneric)
{
st << "SpecializedSphere<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintImplementationType(Stream &st)
{
(void)st;
// st << "SphereImplementation<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintUnplacedType(Stream &st)
{
(void)st;
// TODO: this is wrong
// st << "UnplacedSphere";
}
template <typename Real_v, typename Bool_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Contains(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &point, Bool_v &inside)
{
Bool_v unused, outside;
GenericKernelForContainsAndInside<Real_v, Bool_v, false>(sphere, point, unused, outside);
inside = !outside;
}
// BIG QUESTION: DO WE WANT TO GIVE ALL 3 TEMPLATE PARAMETERS
// -- OR -- DO WE WANT TO DEDUCE Bool_v, Index_t from Real_v???
template <typename Real_v, typename Inside_t>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Inside(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &point, Inside_t &inside)
{
using Bool_v = vecCore::Mask_v<Real_v>;
using InsideBool_v = vecCore::Mask_v<Inside_t>;
Bool_v completelyinside, completelyoutside;
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(sphere, point, completelyinside, completelyoutside);
inside = EInside::kSurface;
vecCore::MaskedAssign(inside, (InsideBool_v)completelyoutside, Inside_t(EInside::kOutside));
vecCore::MaskedAssign(inside, (InsideBool_v)completelyinside, Inside_t(EInside::kInside));
}
template <typename Real_v, typename Bool_v, bool ForInside>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void GenericKernelForContainsAndInside(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &localPoint,
Bool_v &completelyinside, Bool_v &completelyoutside)
{
Real_v rad2 = localPoint.Mag2();
// Check radial surfaces
// Radial check for GenericKernel Start
if (sphere.fRmin)
completelyinside = rad2 <= MakeMinusTolerantSquare<true>(sphere.fRmax) &&
rad2 >= MakePlusTolerantSquare<true>(sphere.fRmin);
else
completelyinside = rad2 <= MakeMinusTolerantSquare<true>(sphere.fRmax);
if (sphere.fRmin)
completelyoutside = rad2 >= MakePlusTolerantSquare<true>(sphere.fRmax) ||
rad2 <= MakeMinusTolerantSquare<true>(sphere.fRmin);
else
completelyoutside = rad2 >= MakePlusTolerantSquare<true>(sphere.fRmax);
// Phi boundaries : Do not check if it has no phi boundary!
if (!sphere.fFullPhiSphere) {
Bool_v completelyoutsidephi(false);
Bool_v completelyinsidephi(false);
sphere.fPhiWedge.GenericKernelForContainsAndInside<Real_v, ForInside>(localPoint, completelyinsidephi,
completelyoutsidephi);
completelyoutside |= completelyoutsidephi;
if (ForInside) completelyinside &= completelyinsidephi;
}
// Phi Check for GenericKernel Over
// Theta bondaries
if (!sphere.fFullThetaSphere) {
Bool_v completelyoutsidetheta(false);
Bool_v completelyinsidetheta(false);
sphere.fThetaCone.GenericKernelForContainsAndInside<Real_v, ForInside>(localPoint, completelyinsidetheta,
completelyoutsidetheta);
completelyoutside |= completelyoutsidetheta;
if (ForInside) completelyinside &= completelyinsidetheta;
}
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToIn(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const & /* stepMax */, Real_v &distance)
{
using Bool_v = vecCore::Mask_v<Real_v>;
distance = kInfLength;
Bool_v done(false);
bool fullPhiSphere = sphere.fFullPhiSphere;
bool fullThetaSphere = sphere.fFullThetaSphere;
Vector3D<Real_v> tmpPt;
// General Precalcs
Real_v rad2 = point.Mag2();
Real_v pDotV3d = point.Dot(direction);
Real_v c = rad2 - sphere.fRmax * sphere.fRmax;
Bool_v cond = SphereUtilities::IsCompletelyInside<Real_v>(sphere, point);
vecCore__MaskedAssignFunc(distance, cond, Real_v(-1.0));
done |= cond;
if (vecCore::MaskFull(done)) return;
cond = SphereUtilities::IsPointOnSurfaceAndMovingOut<Real_v, false>(sphere, point, direction);
vecCore__MaskedAssignFunc(distance, !done && cond, Real_v(0.0));
done |= cond;
if (vecCore::MaskFull(done)) return;
Real_v sd1(kInfLength);
Real_v sd2(kInfLength);
Real_v d2 = (pDotV3d * pDotV3d - c);
cond = (d2 < Real_v(0.) || ((c > Real_v(0.)) && (pDotV3d > Real_v(0.))));
done |= cond;
if (vecCore::MaskFull(done)) return; // Returning in case of no intersection with outer shell
// Note: Abs(d2) was introduced to avoid Sqrt(negative) in other lanes than the ones satisfying d2>=0.
vecCore__MaskedAssignFunc(sd1, d2 >= Real_v(0.), (-pDotV3d - Sqrt(Abs(d2))));
Real_v outerDist(kInfLength);
Real_v innerDist(kInfLength);
if (sphere.fFullSphere) {
vecCore::MaskedAssign(outerDist, !done && (sd1 >= Real_v(0.)), sd1);
} else {
tmpPt = point + sd1 * direction;
vecCore::MaskedAssign(outerDist,
!done && sphere.fPhiWedge.Contains<Real_v>(tmpPt) &&
sphere.fThetaCone.Contains<Real_v>(tmpPt) && (sd1 >= Real_v(0.)),
sd1);
}
if (sphere.fRmin) {
c = rad2 - sphere.fRmin * sphere.fRmin;
d2 = pDotV3d * pDotV3d - c;
// Note: Abs(d2) was introduced to avoid Sqrt(negative) in other lanes than the ones satisfying d2>=0.
vecCore__MaskedAssignFunc(sd2, d2 >= Real_v(0.), (-pDotV3d + Sqrt(Abs(d2))));
if (sphere.fFullSphere) {
vecCore::MaskedAssign(innerDist, !done && (sd2 >= Real_v(0.)), sd2);
} else {
// std::cout<<" ---- Called by InnerRad ---- " << std::endl;
tmpPt = point + sd2 * direction;
vecCore::MaskedAssign(innerDist,
!done && (sd2 >= Real_v(0.)) && sphere.fPhiWedge.Contains<Real_v>(tmpPt) &&
sphere.fThetaCone.Contains<Real_v>(tmpPt),
sd2);
}
}
distance = Min(outerDist, innerDist);
if (!fullPhiSphere) {
GetMinDistFromPhi<Real_v, true>(sphere, point, direction, done, distance);
}
Real_v distThetaMin(kInfLength);
if (!fullThetaSphere) {
Bool_v intsect1(false);
Bool_v intsect2(false);
Real_v distTheta1(kInfLength);
Real_v distTheta2(kInfLength);
sphere.fThetaCone.DistanceToIn<Real_v>(point, direction, distTheta1, distTheta2, intsect1,
intsect2); //,cone1IntSecPt, cone2IntSecPt);
Vector3D<Real_v> coneIntSecPt1 = point + distTheta1 * direction;
Real_v distCone1 = coneIntSecPt1.Mag2();
Vector3D<Real_v> coneIntSecPt2 = point + distTheta2 * direction;
Real_v distCone2 = coneIntSecPt2.Mag2();
Bool_v isValidCone1 =
(distCone1 >= sphere.fRmin * sphere.fRmin && distCone1 <= sphere.fRmax * sphere.fRmax) && intsect1;
Bool_v isValidCone2 =
(distCone2 >= sphere.fRmin * sphere.fRmin && distCone2 <= sphere.fRmax * sphere.fRmax) && intsect2;
if (!fullPhiSphere) {
isValidCone1 &= sphere.fPhiWedge.Contains<Real_v>(coneIntSecPt1);
isValidCone2 &= sphere.fPhiWedge.Contains<Real_v>(coneIntSecPt2);
}
vecCore::MaskedAssign(distThetaMin, (!done && isValidCone2 && !isValidCone1), distTheta2);
vecCore::MaskedAssign(distThetaMin, (!done && isValidCone1 && !isValidCone2), distTheta1);
vecCore__MaskedAssignFunc(distThetaMin, (!done && isValidCone1 && isValidCone2), Min(distTheta1, distTheta2));
}
distance = Min(distThetaMin, distance);
Vector3D<Real_v> directDir = (Vector3D<Real_v>(0., 0., 0.) - point);
Real_v newDist = directDir.Mag();
vecCore__MaskedAssignFunc(distance,
Bool_v(sphere.fSTheta > kHalfTolerance || sphere.eTheta < (kPi - kHalfTolerance)) &&
(Abs(directDir.Unit().x() - direction.x()) < kHalfTolerance) &&
(Abs(directDir.Unit().y() - direction.y()) < kHalfTolerance) &&
(Abs(directDir.Unit().z() - direction.z()) < kHalfTolerance),
Min(distance, newDist));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToOut(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const & /* stepMax */, Real_v &distance)
{
using Bool_v = typename vecCore::Mask_v<Real_v>;
distance = kInfLength;
Bool_v done(false);
Real_v snxt(kInfLength);
// Intersection point
Vector3D<Real_v> intSecPt;
Real_v d2(0.);
Real_v pDotV3d = point.Dot(direction);
Real_v rad2 = point.Mag2();
Real_v c = rad2 - sphere.fRmax * sphere.fRmax;
Real_v sd1(kInfLength);
Real_v sd2(kInfLength);
Bool_v cond = SphereUtilities::IsCompletelyOutside<Real_v>(sphere, point);
vecCore__MaskedAssignFunc(distance, cond, Real_v(-1.0));
done |= cond;
if (vecCore::MaskFull(done)) return;
cond = SphereUtilities::IsPointOnSurfaceAndMovingOut<Real_v, true>(sphere, point, direction);
vecCore__MaskedAssignFunc(distance, !done && cond, Real_v(0.0));
done |= cond;
if (vecCore::MaskFull(done)) return;
// Note: Abs(d2) was introduced to avoid Sqrt(negative) in other lanes than the ones satisfying d2>=0.
d2 = (pDotV3d * pDotV3d - c);
vecCore__MaskedAssignFunc(sd1, (!done && (d2 >= Real_v(0.))), (-pDotV3d + Sqrt(Abs(d2))));
if (sphere.fRmin) {
c = rad2 - sphere.fRmin * sphere.fRmin;
d2 = (pDotV3d * pDotV3d - c);
vecCore__MaskedAssignFunc(sd2, (!done && (d2 >= Real_v(0.)) && (pDotV3d < Real_v(0.))),
(-pDotV3d - Sqrt(Abs(d2))));
}
snxt = Min(sd1, sd2);
Bool_v condSemi = (Bool_v(sphere.fSTheta == 0. && sphere.eTheta == kPi / 2.) && direction.z() >= Real_v(0.)) ||
(Bool_v(sphere.fSTheta == kPi / 2. && sphere.eTheta == kPi) && direction.z() <= Real_v(0.));
vecCore::MaskedAssign(distance, !done && condSemi, snxt);
done |= condSemi;
if (vecCore::MaskFull(done)) return;
Real_v distThetaMin(kInfLength);
Real_v distPhiMin(kInfLength);
if (!sphere.fFullThetaSphere) {
Bool_v intsect1(false);
Bool_v intsect2(false);
Real_v distTheta1(kInfLength);
Real_v distTheta2(kInfLength);
sphere.fThetaCone.DistanceToOut<Real_v>(point, direction, distTheta1, distTheta2, intsect1, intsect2);
vecCore::MaskedAssign(distThetaMin, (intsect2 && !intsect1), distTheta2);
vecCore::MaskedAssign(distThetaMin, (!intsect2 && intsect1), distTheta1);
vecCore__MaskedAssignFunc(distThetaMin, (intsect2 && intsect1), Min(distTheta1, distTheta2));
}
distance = Min(distThetaMin, snxt);
if (!sphere.fFullPhiSphere) {
if (sphere.fDPhi <= kPi) {
Real_v distPhi1;
Real_v distPhi2;
sphere.fPhiWedge.DistanceToOut<Real_v>(point, direction, distPhi1, distPhi2);
distPhiMin = Min(distPhi1, distPhi2);
distance = Min(distPhiMin, distance);
} else {
GetMinDistFromPhi<Real_v, false>(sphere, point, direction, done, distance);
}
}
}
template <typename Real_v, bool DistToIn>
VECCORE_ATT_HOST_DEVICE
static void GetMinDistFromPhi(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &localPoint,
Vector3D<Real_v> const &localDir, typename vecCore::Mask_v<Real_v> &done,
Real_v &distance)
{
using Bool_v = typename vecCore::Mask_v<Real_v>;
Real_v distPhi1(kInfLength);
Real_v distPhi2(kInfLength);
Real_v dist(kInfLength);
if (DistToIn)
sphere.fPhiWedge.DistanceToIn<Real_v>(localPoint, localDir, distPhi1, distPhi2);
else
sphere.fPhiWedge.DistanceToOut<Real_v>(localPoint, localDir, distPhi1, distPhi2);
Bool_v containsCond1(false), containsCond2(false);
// Min Face
dist = Min(distPhi1, distPhi2);
Vector3D<Real_v> tmpPt = localPoint + dist * localDir;
Real_v rad2 = tmpPt.Mag2();
Bool_v tempCond(false);
tempCond = ((dist == distPhi1) && sphere.fPhiWedge.IsOnSurfaceGeneric<Real_v, true>(tmpPt)) ||
((dist == distPhi2) && sphere.fPhiWedge.IsOnSurfaceGeneric<Real_v, false>(tmpPt));
containsCond1 = tempCond && (rad2 > sphere.fRmin * sphere.fRmin) && (rad2 < sphere.fRmax * sphere.fRmax) &&
sphere.fThetaCone.Contains<Real_v>(tmpPt);
vecCore__MaskedAssignFunc(distance, !done && containsCond1, Min(dist, distance));
// Max Face
dist = Max(distPhi1, distPhi2);
tmpPt = localPoint + dist * localDir;
rad2 = tmpPt.Mag2();
tempCond = Bool_v(false);
tempCond = ((dist == distPhi1) && sphere.fPhiWedge.IsOnSurfaceGeneric<Real_v, true>(tmpPt)) ||
((dist == distPhi2) && sphere.fPhiWedge.IsOnSurfaceGeneric<Real_v, false>(tmpPt));
containsCond2 = tempCond && (rad2 > sphere.fRmin * sphere.fRmin) && (rad2 < sphere.fRmax * sphere.fRmax) &&
sphere.fThetaCone.Contains<Real_v>(tmpPt);
vecCore__MaskedAssignFunc(distance, ((!done) && (!containsCond1) && containsCond2), Min(dist, distance));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToIn(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &point, Real_v &safety)
{
using Bool_v = vecCore::Mask_v<Real_v>;
Bool_v done(false);
// General Precalcs
Real_v rad = point.Mag();
Real_v safeRMin(0.);
Real_v safeRMax(0.);
Bool_v completelyinside(false), completelyoutside(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(sphere, point, completelyinside, completelyoutside);
vecCore__MaskedAssignFunc(safety, completelyinside, Real_v(-1.0));
done |= completelyinside;
if (vecCore::MaskFull(done)) return;
Bool_v isOnSurface = !completelyinside && !completelyoutside;
vecCore__MaskedAssignFunc(safety, !done && isOnSurface, Real_v(0.0));
done |= isOnSurface;
if (vecCore::MaskFull(done)) return;
if (sphere.fRmin) {
safeRMin = sphere.fRmin - rad;
safeRMax = rad - sphere.fRmax;
safety = vecCore::Blend(!done && (safeRMin > safeRMax), safeRMin, safeRMax);
} else {
vecCore__MaskedAssignFunc(safety, !done, (rad - sphere.fRmax));
}
// Distance to r shells over
// Distance to phi extent
if (!sphere.fFullPhiSphere) {
Real_v safetyPhi = sphere.fPhiWedge.SafetyToIn<Real_v>(point);
vecCore__MaskedAssignFunc(safety, !done, Max(safetyPhi, safety));
}
// Distance to Theta extent
if (!sphere.fFullThetaSphere) {
Real_v safetyTheta = sphere.fThetaCone.SafetyToIn<Real_v>(point);
vecCore__MaskedAssignFunc(safety, !done, Max(safetyTheta, safety));
}
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToOut(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &point, Real_v &safety)
{
using Bool_v = vecCore::Mask_v<Real_v>;
Real_v rad = point.Mag();
Bool_v done(false);
Bool_v completelyinside(false), completelyoutside(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(sphere, point, completelyinside, completelyoutside);
vecCore__MaskedAssignFunc(safety, completelyoutside, Real_v(-1.0));
done |= completelyoutside;
if (vecCore::MaskFull(done)) return;
Bool_v isOnSurface = !completelyinside && !completelyoutside;
vecCore__MaskedAssignFunc(safety, !done && isOnSurface, Real_v(0.0));
done |= isOnSurface;
if (vecCore::MaskFull(done)) return;
// Distance to r shells
if (sphere.fRmin) {
Real_v safeRMin = (rad - sphere.fRmin);
Real_v safeRMax = (sphere.fRmax - rad);
safety = vecCore::Blend(!done && (safeRMin < safeRMax), safeRMin, safeRMax);
} else {
vecCore__MaskedAssignFunc(safety, !done, (sphere.fRmax - rad));
}
// Distance to phi extent
if (!sphere.fFullPhiSphere) {
Real_v safetyPhi = sphere.fPhiWedge.SafetyToOut<Real_v>(point);
vecCore__MaskedAssignFunc(safety, !done, Min(safetyPhi, safety));
}
// Distance to Theta extent
Real_v safeTheta(0.);
if (!sphere.fFullThetaSphere) {
safeTheta = sphere.fThetaCone.SafetyToOut<Real_v>(point);
vecCore__MaskedAssignFunc(safety, !done, Min(safeTheta, safety));
}
}
/* This function should be called from NormalKernel, only for the
* cases when the point is not on the surface and one want to calculate
* the SurfaceNormal.
*
* Algo : Find the boundary which is closest to the point,
* and return the normal to that boundary.
*
*/
template <typename Real_v>
VECCORE_ATT_HOST_DEVICE
static Vector3D<Real_v> ApproxSurfaceNormalKernel(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &point)
{
using vecCore::math::Min;
Vector3D<Real_v> norm(0., 0., 0.);
Real_v radius = point.Mag();
Real_v distRMax = Abs(radius - sphere.fRmax);
Real_v distRMin = InfinityLength<Real_v>();
Real_v distPhi1 = InfinityLength<Real_v>();
Real_v distPhi2 = InfinityLength<Real_v>();
Real_v distTheta1 = InfinityLength<Real_v>();
Real_v distTheta2 = InfinityLength<Real_v>();
Real_v distMin = distRMax;
if (sphere.fRmin > 0.) {
distRMin = Abs(sphere.fRmin - radius);
distMin = Min(distRMin, distRMax);
}
if (!sphere.fFullPhiSphere) {
distPhi1 = Abs(point.x() * sphere.fPhiWedge.GetNormal1().x() + point.y() * sphere.fPhiWedge.GetNormal1().y());
distPhi2 = Abs(point.x() * sphere.fPhiWedge.GetNormal2().x() + point.y() * sphere.fPhiWedge.GetNormal2().y());
distMin = Min(distMin, distPhi1, distPhi2);
}
if (!sphere.fFullThetaSphere) {
Real_v rho = point.Perp();
distTheta1 = sphere.fThetaCone.DistanceToLine<Real_v>(sphere.fThetaCone.GetSlope1(), rho, point.z());
distTheta2 = sphere.fThetaCone.DistanceToLine<Real_v>(sphere.fThetaCone.GetSlope2(), rho, point.z());
distMin = Min(distMin, distTheta1, distTheta2);
}
vecCore__MaskedAssignFunc(norm, distMin == distRMax, point.Unit());
vecCore__MaskedAssignFunc(norm, distMin == distRMin, -point.Unit());
Vector3D<Real_v> normal1 = sphere.fPhiWedge.GetNormal1();
Vector3D<Real_v> normal2 = sphere.fPhiWedge.GetNormal2();
vecCore__MaskedAssignFunc(norm, distMin == distPhi1, -normal1);
vecCore__MaskedAssignFunc(norm, distMin == distPhi2, -normal2);
vecCore__MaskedAssignFunc(norm, distMin == distTheta1, norm + sphere.fThetaCone.GetNormal1<Real_v>(point));
vecCore__MaskedAssignFunc(norm, distMin == distTheta2, norm + sphere.fThetaCone.GetNormal2<Real_v>(point));
return norm;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static Vector3D<Real_v> Normal(UnplacedStruct_t const &sphere, Vector3D<Real_v> const &point,
typename vecCore::Mask_v<Real_v> &valid)
{
Vector3D<Real_v> normal(0., 0., 0.);
normal.Set(1e-30);
using Bool_v = vecCore::Mask_v<Real_v>;
/* Assumption : This function assumes that the point is on the surface.
*
* Algorithm :
* Detect all those surfaces on which the point is at, and count the
* numOfSurfaces. if(numOfSurfaces == 1) then normal corresponds to the
* normal for that particular case.
*
* if(numOfSurfaces > 1 ), then add the normals corresponds to different
* cases, and finally normalize it and return.
*
* We need following function
* IsPointOnInnerRadius()
* IsPointOnOuterRadius()
* IsPointOnStartPhi()
* IsPointOnEndPhi()
* IsPointOnStartTheta()
* IsPointOnEndTheta()
*
* set valid=true if numOfSurface > 0
*
* if above mentioned assumption not followed , ie.
* In case the given point is outside, then find the closest boundary,
* the required normal will be the normal to that boundary.
* This logic is implemented in "ApproxSurfaceNormalKernel" function
*/
Bool_v isPointOutside(false);
// May be required Later
/*
if (!ForDistanceToOut) {
Bool_v unused(false);
GenericKernelForContainsAndInside<Real_v, true>(sphere, point, unused, isPointOutside);
vecCore__MaskedAssignFunc(unused || isPointOutside, ApproxSurfaceNormalKernel<Real_v>(sphere, point), &normal);
}
*/
Bool_v isPointInside(false);
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(sphere, point, isPointInside, isPointOutside);
vecCore__MaskedAssignFunc(normal, isPointInside || isPointOutside,
ApproxSurfaceNormalKernel<Real_v>(sphere, point));
valid = Bool_v(false);
Real_v noSurfaces(0.);
Bool_v isPointOnOuterRadius = SphereUtilities::IsPointOnOuterRadius<Real_v>(sphere, point);
vecCore__MaskedAssignFunc(noSurfaces, isPointOnOuterRadius, noSurfaces + 1);
vecCore__MaskedAssignFunc(normal, !isPointOutside && isPointOnOuterRadius, normal + (point.Unit()));
if (sphere.fRmin) {
Bool_v isPointOnInnerRadius = SphereUtilities::IsPointOnInnerRadius<Real_v>(sphere, point);
vecCore__MaskedAssignFunc(noSurfaces, isPointOnInnerRadius, noSurfaces + 1);
vecCore__MaskedAssignFunc(normal, !isPointOutside && isPointOnInnerRadius, normal - point.Unit());
}
if (!sphere.fFullPhiSphere) {
Bool_v isPointOnStartPhi = SphereUtilities::IsPointOnStartPhi<Real_v>(sphere, point);
Bool_v isPointOnEndPhi = SphereUtilities::IsPointOnEndPhi<Real_v>(sphere, point);
vecCore__MaskedAssignFunc(noSurfaces, isPointOnStartPhi, noSurfaces + 1);
vecCore__MaskedAssignFunc(noSurfaces, isPointOnEndPhi, noSurfaces + 1);
vecCore__MaskedAssignFunc(normal, !isPointOutside && isPointOnStartPhi, normal - sphere.fPhiWedge.GetNormal1());
vecCore__MaskedAssignFunc(normal, !isPointOutside && isPointOnEndPhi, normal - sphere.fPhiWedge.GetNormal2());
}
if (!sphere.fFullThetaSphere) {
Bool_v isPointOnStartTheta = SphereUtilities::IsPointOnStartTheta<Real_v>(sphere, point);
Bool_v isPointOnEndTheta = SphereUtilities::IsPointOnEndTheta<Real_v>(sphere, point);
vecCore__MaskedAssignFunc(noSurfaces, isPointOnStartTheta, noSurfaces + 1);
vecCore__MaskedAssignFunc(normal, !isPointOutside && isPointOnStartTheta,
normal + sphere.fThetaCone.GetNormal1<Real_v>(point));
vecCore__MaskedAssignFunc(noSurfaces, isPointOnEndTheta, noSurfaces + 1);
vecCore__MaskedAssignFunc(normal, !isPointOutside && isPointOnEndTheta,
normal + sphere.fThetaCone.GetNormal2<Real_v>(point));
Vector3D<Real_v> tempNormal(0., 0., -1.);
vecCore__MaskedAssignFunc(
normal, !isPointOutside && isPointOnStartTheta && isPointOnEndTheta && (sphere.eTheta <= kPi / 2.),
tempNormal);
Vector3D<Real_v> tempNormal2(0., 0., 1.);
vecCore__MaskedAssignFunc(
normal, !isPointOutside && isPointOnStartTheta && isPointOnEndTheta && (sphere.fSTheta >= kPi / 2.),
tempNormal2);
}
normal.Normalize();
valid = (noSurfaces > Real_v(0.));
return normal;
}
};
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom
#endif // VECGEOM_VOLUMES_KERNEL_sphereIMPLEMENTATION_H_
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