File: TBooleanMinusImplementation.h

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/*
 * TBooleanMinusImplementation.h
 *
 *  Created on: Aug 13, 2014
 *      Author: swenzel
 */

#ifndef TBOOLEANMINUSIMPLEMENTATION_H_
#define TBOOLEANMINUSIMPLEMENTATION_H_

#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/TUnplacedBooleanMinusVolume.h"

namespace VECGEOM_NAMESPACE {

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
struct TBooleanMinusImplementation {

  static const int transC = transCodeT;
  static const int rotC   = rotCodeT;

  //
  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void UnplacedContains(TUnplacedBooleanMinusVolume const &unplaced,
                               Vector3D<typename Backend::precision_v> const &localPoint,
                               typename Backend::bool_v &inside);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void Contains(TUnplacedBooleanMinusVolume const &unplaced, Transformation3D const &transformation,
                       Vector3D<typename Backend::precision_v> const &point,
                       Vector3D<typename Backend::precision_v> &localPoint, typename Backend::bool_v &inside);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void Inside(TUnplacedBooleanMinusVolume const &unplaced, Transformation3D const &transformation,
                     Vector3D<typename Backend::precision_v> const &point, typename Backend::inside_v &inside);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void DistanceToIn(TUnplacedBooleanMinusVolume const &unplaced, Transformation3D const &transformation,
                           Vector3D<typename Backend::precision_v> const &point,
                           Vector3D<typename Backend::precision_v> const &direction,
                           typename Backend::precision_v const &stepMax, typename Backend::precision_v &distance);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void DistanceToOut(TUnplacedBooleanMinusVolume const &unplaced,
                            Vector3D<typename Backend::precision_v> const &point,
                            Vector3D<typename Backend::precision_v> const &direction,
                            typename Backend::precision_v const &stepMax, typename Backend::precision_v &distance);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void SafetyToIn(TUnplacedBooleanMinusVolume const &unplaced, Transformation3D const &transformation,
                         Vector3D<typename Backend::precision_v> const &point, typename Backend::precision_v &safety);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void SafetyToOut(TUnplacedBooleanMinusVolume const &unplaced,
                          Vector3D<typename Backend::precision_v> const &point, typename Backend::precision_v &safety);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void ContainsKernel(TUnplacedBooleanMinusVolume const &unplaced,
                             Vector3D<typename Backend::precision_v> const &point, typename Backend::bool_v &inside);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void InsideKernel(TUnplacedBooleanMinusVolume const &unplaced,
                           Vector3D<typename Backend::precision_v> const &point, typename Backend::inside_v &inside);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void DistanceToInKernel(TUnplacedBooleanMinusVolume const &unplaced,
                                 Vector3D<typename Backend::precision_v> const &point,
                                 Vector3D<typename Backend::precision_v> const &direction,
                                 typename Backend::precision_v const &stepMax, typename Backend::precision_v &distance);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void DistanceToOutKernel(TUnplacedBooleanMinusVolume const &unplaced,
                                  Vector3D<typename Backend::precision_v> const &point,
                                  Vector3D<typename Backend::precision_v> const &direction,
                                  typename Backend::precision_v const &stepMax,
                                  typename Backend::precision_v &distance);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void SafetyToInKernel(TUnplacedBooleanMinusVolume const &unplaced,
                               Vector3D<typename Backend::precision_v> const &point,
                               typename Backend::precision_v &safety);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void SafetyToOutKernel(TUnplacedBooleanMinusVolume const &unplaced,
                                Vector3D<typename Backend::precision_v> const &point,
                                typename Backend::precision_v &safety);

  template <typename Backend>
  VECGEOM_FORCE_INLINE
  VECCORE_ATT_HOST_DEVICE
  static void NormalKernel(TUnplacedBooleanMinusVolume const &unplaced,
                           Vector3D<typename Backend::precision_v> const &point,
                           Vector3D<typename Backend::precision_v> &normal, typename Backend::bool_v &valid);

}; // End struct TBooleanMinusImplementation

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::UnplacedContains(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &localPoint,
    typename Backend::bool_v &inside)
{

  ContainsKernel<Backend>(unplaced, localPoint, inside);
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::Contains(
    TUnplacedBooleanMinusVolume const &unplaced, Transformation3D const &transformation,
    Vector3D<typename Backend::precision_v> const &point, Vector3D<typename Backend::precision_v> &localPoint,
    typename Backend::bool_v &inside)
{

  localPoint = transformation.Transform<transCodeT, rotCodeT>(point);
  UnplacedContains<Backend>(unplaced, localPoint, inside);
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::Inside(
    TUnplacedBooleanMinusVolume const &unplaced, Transformation3D const &transformation,
    Vector3D<typename Backend::precision_v> const &point, typename Backend::inside_v &inside)
{

  InsideKernel<Backend>(unplaced, transformation.Transform<transCodeT, rotCodeT>(point), inside);
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::DistanceToIn(
    TUnplacedBooleanMinusVolume const &unplaced, Transformation3D const &transformation,
    Vector3D<typename Backend::precision_v> const &point, Vector3D<typename Backend::precision_v> const &direction,
    typename Backend::precision_v const &stepMax, typename Backend::precision_v &distance)
{

  DistanceToInKernel<Backend>(unplaced, transformation.Transform<transCodeT, rotCodeT>(point),
                              transformation.TransformDirection<rotCodeT>(direction), stepMax, distance);
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::DistanceToOut(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &point,
    Vector3D<typename Backend::precision_v> const &direction, typename Backend::precision_v const &stepMax,
    typename Backend::precision_v &distance)
{

  DistanceToOutKernel<Backend>(unplaced, point, direction, stepMax, distance);
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::SafetyToIn(
    TUnplacedBooleanMinusVolume const &unplaced, Transformation3D const &transformation,
    Vector3D<typename Backend::precision_v> const &point, typename Backend::precision_v &safety)
{

  SafetyToInKernel<Backend>(unplaced, transformation.Transform<transCodeT, rotCodeT>(point), safety);
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <class Backend>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::SafetyToOut(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &point,
    typename Backend::precision_v &safety)
{

  SafetyToOutKernel<Backend>(unplaced, point, safety);
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::ContainsKernel(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &localPoint,
    typename Backend::bool_v &inside)
{

  // now just use the Contains functionality
  // of Unplaced and its left and right components
  // Find if a subtraction of two shapes contains a given point

  // have to figure this out
  Vector3D<typename Backend::precision_v> tmp;
  LeftPlacedType_t::Implementation::template Contains<Backend>(
      *((LeftPlacedType_t *)unplaced.fLeftVolume)->GetUnplacedVolume(), *unplaced.fLeftVolume->transformation(),
      localPoint, tmp, inside);

  //   TUnplacedBooleanMinusVolume const &unplaced,
  //        Transformation3D const &transformation,
  //        Vector3D<typename Backend::precision_v> const &point,
  //        Vector3D<typename Backend::precision_v> &localPoint,
  //        typename Backend::bool_v &inside
  //

  if (vecCore::MaskEmpty(inside)) return;

  typename Backend::bool_v rightInside;
  RightPlacedType_t::Implementation::template Contains<Backend>(
      *((RightPlacedType_t *)unplaced.fRightVolume)->GetUnplacedVolume(), *unplaced.fRightVolume->transformation(),
      localPoint, tmp, rightInside);

  inside &= !rightInside;
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::InsideKernel(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &point,
    typename Backend::inside_v &inside)
{

  // now use the Inside functionality of left and right components

  // going to be a bit more complicated due to Surface states
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::DistanceToInKernel(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &point,
    Vector3D<typename Backend::precision_v> const &direction, typename Backend::precision_v const &stepMax,
    typename Backend::precision_v &distance)
{

  typedef typename Backend::precision_v Float_t;
  typedef typename Backend::bool_v Bool_t;

  // TOBEDONE: ASK Andrei about the while loop
  // Compute distance from a given point outside to the shape.
  //  Int_t i;
  //  Float_t d1, d2, snxt=0.;
  //  fRightMat->MasterToLocal(point, &local[0]);
  //  fLeftMat->MasterToLocalVect(dir, &ldir[0]);
  //  fRightMat->MasterToLocalVect(dir, &rdir[0]);
  //
  //  // check if inside '-'
  //  Bool_t insideRight = unplaced.fRightVolume->Contains(point);
  //  // epsilon is used to push across boundaries
  //  Precision epsil(0.);
  //
  //  // we should never subtract a volume such that B - A > 0
  //
  //  // what does this while loop do?
  //  if ( ! vecCore::MaskEmpty( insideRight ) ) {
  //    // propagate to outside of '- / RightShape'
  //    d1 = unplaced.fRightVolume->DistanceToOut( point, direction, stepMax);
  //    snxt += d1+epsil;
  //    hitpoint += (d1+1E-8)*direction;
  //
  //    epsil = 1.E-8;
  //    // now master outside 'B'; check if inside 'A'
  //    Bool_t insideLeft =
  //    if (unplaced.fLeftVolume->Contains(&local[0])) return snxt;
  //  }
  //
  //  // if outside of both we do a max operation
  //  // master outside '-' and outside '+' ;  find distances to both
  //        node->SetSelected(1);
  //        fLeftMat->MasterToLocal(&master[0], &local[0]);
  //        d2 = fLeft->DistFromOutside(&local[0], &ldir[0], iact, step, safe);
  //        if (d2>1E20) return TGeoShape::Big();
  //
  //        fRightMat->MasterToLocal(&master[0], &local[0]);
  //        d1 = fRight->DistFromOutside(&local[0], &rdir[0], iact, step, safe);
  //        if (d2<d1-TGeoShape::Tolerance()) {
  //           snxt += d2+epsil;
  //           return snxt;
  //        }
  //        // propagate to '-'
  //        snxt += d1+epsil;
  //        for (i=0; i<3; i++) master[i] += (d1+1E-8)*dir[i];
  //        epsil = 1.E-8;
  //        // now inside '-' and not inside '+'
  //        fRightMat->MasterToLocal(&master[0], &local[0]);
  //        inside = kTRUE;
  //     }
}
#include <iostream>
template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::DistanceToOutKernel(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &point,
    Vector3D<typename Backend::precision_v> const &direction, typename Backend::precision_v const &stepMax,
    typename Backend::precision_v &distance)
{

  typedef typename Backend::precision_v Float_t;
  typedef typename Backend::bool_v Bool_t;

  // how can we force to inline this ?
  // Left is an unplaced shape; but it could be a complicated one

  // what happens if LeftType is VPlacedVolume itself?
  // For the SOA case: is it better to push SOA down or do ONE loop around?
  // distance = unplaced.fLeftVolume->Unplaced_t::LeftType::DistanceToOut( point, direction, stepMax );
  // Float_t dinright = unplaced.fRightVolume->Unplaced_t::RightType::DistanceToIn( point, direction, stepMax );

  // we need a template specialization for this in case we have LeftType or RightType equals to
  // VPlacedVolume

  LeftPlacedType_t::Implementation::template DistanceToOut<Backend>(
      *((LeftPlacedType_t *)unplaced.fLeftVolume)->GetUnplacedVolume(), point, direction, stepMax, distance);
  Float_t dinright(kInfLength);
  RightPlacedType_t::Implementation::template DistanceToIn<Backend>(
      *((RightPlacedType_t *)unplaced.fRightVolume)->GetUnplacedVolume(), *unplaced.fRightVolume->transformation(),
      point, direction, stepMax, dinright);
  distance = Min(distance, dinright);
  return;
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::SafetyToInKernel(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &point,
    typename Backend::precision_v &safety)
{

  typedef typename Backend::precision_v Float_t;
  typedef typename Backend::bool_v Bool_t;

  // this is a very crude algorithm which as very many "virtual" surfaces
  // which could return a very small safety
  //  Bool_t  inleft   = unplaced.fLeftVolume->Contains(point);
  //  Float_t safleft  = unplaced.fLeftVolume->SafetyToIn(point);
  //  Bool_t  inright  = unplaced.fRightVolume->Contains(point);
  //  Float_t safright = unplaced.fRightVolume->SafetyToOut(point);
  //  Bool_t done(Backend::kFalse);
  //  vecCore::MaskedAssign(safety ,  inleft && inright, safright);
  //  done |= inleft && inright;
  //  vecCore:::MaskedAssign(safright,  !done && inleft, Min(safleft), &safety);
  //  done |= inleft;
  //  vecCore:::MaskedAssign(safright,  !done && inright, Max(safleft), &safety);
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::SafetyToOutKernel(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &point,
    typename Backend::precision_v &safety)
{

  typedef typename Backend::bool_v Bool_t;
  typedef typename Backend::precision_v Float_t;

  LeftPlacedType_t::Implementation::template SafetyToOut<Backend>(
      *((LeftPlacedType_t *)unplaced.fLeftVolume)->GetUnplacedVolume(), point, safety);
  Float_t safetyright(kInfLength);
  RightPlacedType_t::Implementation::template SafetyToIn<Backend>(
      *((RightPlacedType_t *)unplaced.fRightVolume)->GetUnplacedVolume(), *unplaced.fRightVolume->transformation(),
      point, safetyright);
  safety = Min(safety, safetyright);
  return;
}

template <typename LeftPlacedType_t, typename RightPlacedType_t, TranslationCode transCodeT, RotationCode rotCodeT>
template <typename Backend>
VECCORE_ATT_HOST_DEVICE
void TBooleanMinusImplementation<LeftPlacedType_t, RightPlacedType_t, transCodeT, rotCodeT>::NormalKernel(
    TUnplacedBooleanMinusVolume const &unplaced, Vector3D<typename Backend::precision_v> const &point,
    Vector3D<typename Backend::precision_v> &normal, typename Backend::bool_v &valid)
{
  // TBDONE
}

} // End global namespace

#endif /* TBOOLEANMINUSIMPLEMENTATION_H_ */