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// This file is part of VecGeom and is distributed under the
// conditions in the file LICENSE.txt in the top directory.
// For the full list of authors see CONTRIBUTORS.txt and `git log`.
/// This file implements the algorithms for tetrahedron
/// @file volumes/kernel/TetImplementation.h
/// @author Raman Sehgal, Evgueni Tcherniaev
#ifndef VECGEOM_VOLUMES_KERNEL_TETIMPLEMENTATION_H_
#define VECGEOM_VOLUMES_KERNEL_TETIMPLEMENTATION_H_
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/TetStruct.h"
#include "VecGeom/volumes/kernel/GenericKernels.h"
#include <VecCore/VecCore>
#include <cstdio>
namespace vecgeom {
VECGEOM_DEVICE_FORWARD_DECLARE(struct TetImplementation;);
VECGEOM_DEVICE_DECLARE_CONV(struct, TetImplementation);
inline namespace VECGEOM_IMPL_NAMESPACE {
class PlacedTet;
template <typename T>
struct TetStruct;
class UnplacedTet;
struct TetImplementation {
using PlacedShape_t = PlacedTet;
using UnplacedStruct_t = TetStruct<Precision>;
using UnplacedVolume_t = UnplacedTet;
VECCORE_ATT_HOST_DEVICE
static void PrintType()
{
// printf("SpecializedTet<%i, %i>", transCodeT, rotCodeT);
}
template <typename Stream>
static void PrintType(Stream &st, int transCodeT = translation::kGeneric, int rotCodeT = rotation::kGeneric)
{
st << "SpecializedTet<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintImplementationType(Stream &st)
{
(void)st;
// st << "TetImplementation<" << transCodeT << "," << rotCodeT << ">";
}
template <typename Stream>
static void PrintUnplacedType(Stream &st)
{
(void)st;
// TODO: this is wrong
// st << "UnplacedTet";
}
template <typename Real_v, typename Bool_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Contains(UnplacedStruct_t const &tet, Vector3D<Real_v> const &point, Bool_v &inside)
{
Bool_v unused, outside;
GenericKernelForContainsAndInside<Real_v, Bool_v, false>(tet, point, unused, outside);
inside = !outside;
}
// BIG QUESTION: DO WE WANT TO GIVE ALL 3 TEMPLATE PARAMETERS
// -- OR -- DO WE WANT TO DEDUCE Bool_v, Index_t from Real_v???
template <typename Real_v, typename Inside_t>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void Inside(UnplacedStruct_t const &tet, Vector3D<Real_v> const &point, Inside_t &inside)
{
using Bool_v = vecCore::Mask_v<Real_v>;
using InsideBool_v = vecCore::Mask_v<Inside_t>;
Bool_v completelyinside, completelyoutside;
GenericKernelForContainsAndInside<Real_v, Bool_v, true>(tet, point, completelyinside, completelyoutside);
inside = EInside::kSurface;
vecCore::MaskedAssign(inside, (InsideBool_v)completelyoutside, Inside_t(EInside::kOutside));
vecCore::MaskedAssign(inside, (InsideBool_v)completelyinside, Inside_t(EInside::kInside));
}
template <typename Real_v, typename Bool_v, bool ForInside>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void GenericKernelForContainsAndInside(UnplacedStruct_t const &tet, Vector3D<Real_v> const &localPoint,
Bool_v &completelyinside, Bool_v &completelyoutside)
{
/* Logic to check where the point is inside or not.
**
** if ForInside is false then it will only check if the point is outside,
** and is used by Contains function
**
** if ForInside is true then it will check whether the point is inside or outside,
** and if neither inside nor outside then it is on the surface.
** and is used by Inside function
*/
Real_v dist[4];
for (int i = 0; i < 4; ++i) {
Vector3D<Real_v> n = tet.fPlane[i].n;
dist[i] = n.Dot(localPoint) + tet.fPlane[i].d;
}
Real_v safety = vecCore::math::Max(vecCore::math::Max(vecCore::math::Max(dist[0], dist[1]), dist[2]), dist[3]);
completelyoutside = safety > kHalfTolerance;
if (ForInside) completelyinside = safety <= -kHalfTolerance;
return;
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToIn(UnplacedStruct_t const &tet, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const & /*stepMax*/, Real_v &distance)
{
/* Logic to calculate Distance from outside point to the Tet surface */
// using Bool_v = vecCore::Mask_v<Real_v>;
distance = -kInfLength;
Real_v distanceOut = kInfLength;
Real_v absSafe = kInfLength;
Real_v cosa[4];
Real_v safe[4];
Real_v dist[4];
for (int i = 0; i < 4; ++i) {
cosa[i] = NonZero(Vector3D<Real_v>(tet.fPlane[i].n).Dot(direction));
safe[i] = Vector3D<Real_v>(tet.fPlane[i].n).Dot(point) + tet.fPlane[i].d;
dist[i] = -safe[i] / cosa[i];
}
for (int i = 0; i < 4; ++i) {
vecCore__MaskedAssignFunc(distance, (cosa[i] < Real_v(0.)), vecCore::math::Max(distance, dist[i]));
vecCore__MaskedAssignFunc(distanceOut, (cosa[i] > Real_v(0.)), vecCore::math::Min(distanceOut, dist[i]));
vecCore__MaskedAssignFunc(absSafe, (cosa[i] > Real_v(0.)), vecCore::math::Min(absSafe, vecCore::math::Abs(safe[i])));
}
vecCore::MaskedAssign(distance,
distance >= distanceOut || distanceOut <= kHalfTolerance || absSafe <= -kHalfTolerance,
Real_v(kInfLength));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void DistanceToOut(UnplacedStruct_t const &tet, Vector3D<Real_v> const &point,
Vector3D<Real_v> const &direction, Real_v const & /* stepMax */, Real_v &distance)
{
/* Logic to calculate Distance from inside point to the Tet surface */
distance = kInfLength;
Real_v safety = -kInfLength;
Real_v cosa[4];
Real_v safe[4];
for (int i = 0; i < 4; ++i) {
cosa[i] = NonZero(Vector3D<Real_v>(tet.fPlane[i].n).Dot(direction));
safe[i] = Vector3D<Real_v>(tet.fPlane[i].n).Dot(point) + tet.fPlane[i].d;
safety = vecCore::math::Max(safety, safe[i]);
}
for (int i = 0; i < 4; ++i) {
vecCore__MaskedAssignFunc(distance, (cosa[i] > Real_v(0.)), vecCore::math::Min(distance, -safe[i] / cosa[i]));
}
vecCore::MaskedAssign(distance, safety > kHalfTolerance, Real_v(-1.));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToIn(UnplacedStruct_t const &tet, Vector3D<Real_v> const &point, Real_v &safety)
{
/* Logic to calculate Safety from outside point to the Tet surface */
Real_v dist[4];
for (int i = 0; i < 4; ++i) {
dist[i] = point.Dot(tet.fPlane[i].n) + tet.fPlane[i].d;
}
safety = vecCore::math::Max(vecCore::math::Max(vecCore::math::Max(dist[0], dist[1]), dist[2]), dist[3]);
vecCore::MaskedAssign(safety, vecCore::math::Abs(safety) <= kHalfTolerance, Real_v(0.));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static void SafetyToOut(UnplacedStruct_t const &tet, Vector3D<Real_v> const &point, Real_v &safety)
{
/* Logic to calculate Safety from inside point to the Tet surface */
Real_v dist[4];
for (int i = 0; i < 4; ++i) {
dist[i] = point.Dot(tet.fPlane[i].n) + tet.fPlane[i].d;
}
safety = -vecCore::math::Max(vecCore::math::Max(vecCore::math::Max(dist[0], dist[1]), dist[2]), dist[3]);
vecCore::MaskedAssign(safety, vecCore::math::Abs(safety) <= kHalfTolerance, Real_v(0.));
}
template <typename Real_v>
VECGEOM_FORCE_INLINE
VECCORE_ATT_HOST_DEVICE
static Vector3D<Real_v> NormalKernel(UnplacedStruct_t const &tet, Vector3D<Real_v> const &point,
typename vecCore::Mask_v<Real_v> &valid)
{
Vector3D<Real_v> normal(0.);
valid = true;
Real_v dist[4];
for (int i = 0; i < 4; ++i) {
Vector3D<Real_v> n = tet.fPlane[i].n;
dist[i] = n.Dot(point) + tet.fPlane[i].d;
vecCore__MaskedAssignFunc(normal, vecCore::math::Abs(dist[i]) <= kHalfTolerance, normal + tet.fPlane[i].n)
}
vecCore::Mask_v<Real_v> done = normal.Mag2() > 1;
vecCore__MaskedAssignFunc(normal, done, normal.Unit());
done = normal.Mag2() > 0.;
if (vecCore::MaskFull(done)) return normal;
// Point is not on the surface - normally, this should never be.
// Return normal of the nearest face.
//
vecCore__MaskedAssignFunc(valid, !done, false);
Real_v safety(-kInfLength);
for (int i = 0; i < 4; ++i) {
vecCore__MaskedAssignFunc(normal, dist[i] > safety && !done, tet.fPlane[i].n);
vecCore__MaskedAssignFunc(safety, dist[i] > safety && !done, dist[i]);
}
return normal;
}
};
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom
#endif // VECGEOM_VOLUMES_KERNEL_TETIMPLEMENTATION_H_
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