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/// \file Tile.cpp
/// \author Mihaela Gheata (mihaela.gheata@cern.ch)
#include <ostream>
#include "VecGeom/volumes/Tile.h"
namespace vecgeom {
inline namespace VECGEOM_IMPL_NAMESPACE {
#ifndef VECCORE_CUDA
std::ostream &operator<<(std::ostream &os, TriangleFacet<double> const &facet)
{
os << " triangle facet:\n";
os << " vertices: {" << facet.fVertices[0] << ", " << facet.fVertices[1] << ", " << facet.fVertices[2] << "}\n";
os << " indices: {" << facet.fIndices << "}\n";
os << " normal: {" << facet.fNormal << "}\n";
os << " distance: " << facet.fDistance << "}";
return os;
}
std::ostream &operator<<(std::ostream &os, QuadrilateralFacet<double> const &facet)
{
os << " quadrilateral facet:\n";
os << " vertices: {" << facet.fVertices[0] << ", " << facet.fVertices[1] << ", " << facet.fVertices[2] << ", "
<< facet.fVertices[3] << "}\n";
os << " indices: {" << facet.fIndices[0] << ", " << facet.fIndices[1] << ", " << facet.fIndices[2] << ", "
<< facet.fIndices[3] << "}\n";
os << " normal: {" << facet.fNormal << "}\n";
os << " distance: " << facet.fDistance << "}";
return os;
}
#endif
} // namespace VECGEOM_IMPL_NAMESPACE
} // namespace vecgeom
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