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/// \file NavigationBenchmarker.h
/// \author Guilherme Lima (lima at fnal dot gov)
//
// 2014-11-26 G.Lima - created, by adapting Johannes' Benchmarker for navigation
#include "VecGeomBenchmark/NavigationBenchmarker.h"
#include "VecGeom/base/SOA3D.h"
#include "VecGeom/base/Stopwatch.h"
#include "VecGeom/volumes/utilities/VolumeUtilities.h"
#include "VecGeom/volumes/PlacedVolume.h"
#include "VecGeom/navigation/NewSimpleNavigator.h"
#include "VecGeom/navigation/SimpleABBoxNavigator.h"
#include "VecGeom/navigation/NavStatePool.h"
#ifdef VECGEOM_ROOT
#include "TGeoNavigator.h"
#include "TGeoManager.h"
#include "TGeoBranchArray.h"
#endif
#ifdef VECGEOM_GEANT4
#include "VecGeom/management/G4GeoManager.h"
#include "G4Navigator.hh"
#endif
#ifdef VECGEOM_CUDA_INTERFACE
#include "VecGeom/backend/cuda/Backend.h"
#include "VecGeom/management/CudaManager.h"
#endif
#ifdef CALLGRIND_ENABLED
#include "valgrind/callgrind.h"
#endif
namespace vecgeom {
// #ifdef VECGEOM_CUDA_INTERFACE
// void GetVolumePointers( std::list<DevicePtr<cuda::VPlacedVolume>> &volumesGpu ) {
// using cxx::CudaManager;
// CudaManager::Instance().LoadGeometry(CudaManager::Instance().world());
// CudaManager::Instance().Synchronize();
// for (std::list<VolumePointers>::const_iterator v = fVolumes.begin();
// v != fVolumes.end(); ++v) {
// volumesGpu.push_back(CudaManager::Instance().LookupPlaced(v->Specialized()));
// }
// }
// #endif
//==================================
Precision benchmarkLocatePoint(int nPoints, int nReps, SOA3D<Precision> const &points)
{
NavStatePool states(nPoints, GeoManager::Instance().getMaxDepth());
Stopwatch timer;
timer.Start();
for (int n = 0; n < nReps; ++n) {
for (int i = 0; i < nPoints; ++i) {
GlobalLocator::LocateGlobalPoint(GeoManager::Instance().GetWorld(), points[i], *states[i], true);
}
}
Precision elapsed = timer.Stop();
return (Precision)elapsed;
}
template <typename Navigator>
Precision benchmarkSerialSafety(int nPoints, int nReps, SOA3D<Precision> const &points)
{
NavStatePool curStates(nPoints, GeoManager::Instance().getMaxDepth());
Precision *safety = new Precision[nPoints];
for (int i = 0; i < nPoints; ++i) {
curStates[i]->Clear();
GlobalLocator::LocateGlobalPoint(GeoManager::Instance().GetWorld(), points[i], *curStates[i], true);
}
const auto *safetyCalculator = Navigator::Instance()->GetSafetyEstimator();
Stopwatch timer;
timer.Start();
#ifdef CALLGRIND_ENABLED
CALLGRIND_START_INSTRUMENTATION;
#endif
for (int n = 0; n < nReps; ++n) {
for (int i = 0; i < nPoints; ++i) {
safety[i] = safetyCalculator->ComputeSafety(points[i], *curStates[i]);
}
}
#ifdef CALLGRIND_ENABLED
CALLGRIND_STOP_INSTRUMENTATION;
CALLGRIND_DUMP_STATS;
#endif
Precision elapsed = timer.Stop();
// cleanup
delete[] safety;
return (Precision)elapsed;
}
template <typename Navigator>
Precision benchmarkVectorSafety(int nPoints, int nReps, SOA3D<Precision> const &points)
{
Precision *safety = (Precision *)vecCore::AlignedAlloc(32, sizeof(Precision) *nPoints);
SOA3D<Precision> workspace(nPoints);
int ndeep = GeoManager::Instance().getMaxDepth();
NavStatePool curStates(nPoints, ndeep);
{
for (int i = 0; i < nPoints; ++i) {
GlobalLocator::LocateGlobalPoint(GeoManager::Instance().GetWorld(), points[i], *(curStates[i]), true);
}
}
auto *nav = vecgeom::NewSimpleNavigator<>::Instance();
Stopwatch timer;
timer.Start();
#ifdef CALLGRIND_ENABLED
CALLGRIND_START_INSTRUMENTATION;
#endif
for (int n = 0; n < nReps; ++n) {
nav->GetSafetyEstimator()->ComputeVectorSafety(points, curStates, workspace, safety);
}
#ifdef CALLGRIND_ENABLED
CALLGRIND_STOP_INSTRUMENTATION;
CALLGRIND_DUMP_STATS;
#endif
Precision elapsed = timer.Stop();
// cleanup
vecCore::AlignedFree(safety);
return (Precision)elapsed;
}
#ifdef VECGEOM_ROOT
Precision benchmarkROOTSafety(int nPoints, int nReps, SOA3D<Precision> const &points)
{
TGeoNavigator *rootnav = ::gGeoManager->GetCurrentNavigator();
TGeoBranchArray *brancharrays[nPoints];
Precision *safety = new Precision[nPoints];
for (int i = 0; i < nPoints; ++i) {
Vector3D<Precision> const &pos = points[i];
rootnav->ResetState();
rootnav->FindNode(pos.x(), pos.y(), pos.z());
brancharrays[i] = TGeoBranchArray::MakeInstance(GeoManager::Instance().getMaxDepth());
brancharrays[i]->InitFromNavigator(rootnav);
}
#ifdef CALLGRIND_ENABLED
CALLGRIND_START_INSTRUMENTATION;
#endif
Stopwatch timer;
timer.Start();
for (int n = 0; n < nReps; ++n) {
for (int i = 0; i < nPoints; ++i) {
Vector3D<Precision> const &pos = points[i];
brancharrays[i]->UpdateNavigator(rootnav);
rootnav->SetCurrentPoint(pos.x(), pos.y(), pos.z());
safety[i] = rootnav->Safety();
}
}
timer.Stop();
#ifdef CALLGRIND_ENABLED
CALLGRIND_STOP_INSTRUMENTATION;
CALLGRIND_DUMP_STATS;
#endif
// cleanup
delete[] safety;
for (int i = 0; i < nPoints; ++i)
TGeoBranchArray::ReleaseInstance(brancharrays[i]);
return (Precision)timer.Elapsed();
}
#endif
//==================================
Precision benchmarkSerialNavigation(int nPoints, int nReps, SOA3D<Precision> const &points,
SOA3D<Precision> const &dirs, Precision const *maxSteps)
{
// setup all the navigation states
int ndeep = GeoManager::Instance().getMaxDepth();
NavStatePool curStates(nPoints, ndeep);
NavStatePool newStates(nPoints, ndeep);
for (int i = 0; i < nPoints; ++i) {
curStates[i]->Clear();
GlobalLocator::LocateGlobalPoint(GeoManager::Instance().GetWorld(), points[i], *(curStates[i]), true);
}
auto *nav = vecgeom::NewSimpleNavigator<>::Instance();
Precision step = 0.0;
Stopwatch timer;
timer.Start();
for (int n = 0; n < nReps; ++n) {
for (int i = 0; i < nPoints; ++i) {
nav->FindNextBoundaryAndStep(points[i], dirs[i], *(curStates[i]), *(newStates[i]), maxSteps[i], step);
}
}
Precision elapsed = timer.Stop();
return (Precision)elapsed;
}
//==================================
Precision benchmarkVectorNavigation(int nPoints, int nReps, SOA3D<Precision> const &points,
SOA3D<Precision> const &dirs, Precision const *maxSteps)
{
Precision *vecSteps = (Precision *)vecCore::AlignedAlloc(32, sizeof(Precision) * nPoints);
Precision *safeties = (Precision *)vecCore::AlignedAlloc(32, sizeof(Precision) * nPoints);
bool *calcSafs = (bool *)vecCore::AlignedAlloc(32, sizeof(bool) * nPoints);
memset(vecSteps, 0, sizeof(Precision) * nPoints);
memset(safeties, 0, sizeof(Precision) * nPoints);
memset(calcSafs, true, sizeof(bool) * nPoints);
// setup all the navigation states
int ndeep = GeoManager::Instance().getMaxDepth();
NavStatePool curStates(nPoints, ndeep);
NavStatePool newStates(nPoints, ndeep);
for (int i = 0; i < nPoints; ++i) {
GlobalLocator::LocateGlobalPoint(GeoManager::Instance().GetWorld(), points[i], *curStates[i], true);
}
auto *nav = vecgeom::NewSimpleNavigator<>::Instance();
Stopwatch timer;
timer.Start();
for (int n = 0; n < nReps; ++n) {
nav->ComputeStepsAndSafetiesAndPropagatedStates(points, dirs, maxSteps, curStates, newStates, vecSteps, calcSafs, safeties);
}
Precision elapsed = timer.Stop();
// cleanup
vecCore::AlignedFree(vecSteps);
vecCore::AlignedFree(safeties);
vecCore::AlignedFree(calcSafs);
return (Precision)elapsed;
}
//==================================
#ifdef VECGEOM_ROOT
Precision benchmarkROOTNavigation(int nPoints, int nReps, SOA3D<Precision> const &points, SOA3D<Precision> const &dirs,
Precision const *maxSteps)
{
TGeoNavigator *rootnav = ::gGeoManager->GetCurrentNavigator();
TGeoNode **rootNodes = new TGeoNode *[nPoints];
Stopwatch timer;
timer.Start();
for (int n = 0; n < nReps; ++n) {
for (int i = 0; i < nPoints; ++i) {
Vector3D<Precision> const &pos = points[i];
Vector3D<Precision> const &dir = dirs[i];
rootnav->ResetState();
rootNodes[i] = rootnav->FindNode(pos.x(), pos.y(), pos.z());
rootnav->SetCurrentPoint(pos.x(), pos.y(), pos.z());
rootnav->SetCurrentDirection(dir.x(), dir.y(), dir.z());
rootnav->FindNextBoundaryAndStep(maxSteps[i]);
}
}
// cleanup
delete[] rootNodes;
return (Precision)timer.Stop();
}
#endif
//==================================
#ifdef VECGEOM_GEANT4
Precision benchmarkGeant4Navigation(int nPoints, int nReps, SOA3D<Precision> const &points,
SOA3D<Precision> const &dirs, Precision const *maxSteps)
{
Stopwatch timer;
timer.Start();
// Note: Vector3D's are expressed in cm, while G4ThreeVectors are expressed in mm
const Precision cm = 10.; // cm --> mm conversion
G4Navigator &g4nav = *(G4GeoManager::Instance().GetNavigator());
G4TouchableHistory **g4history = new G4TouchableHistory *[nPoints];
for (int n = 0; n < nReps; ++n) {
for (int i = 0; i < nPoints; ++i) {
G4ThreeVector g4pos(points[i].x() * cm, points[i].y() * cm, points[i].z() * cm);
G4ThreeVector g4dir(dirs[i].x(), dirs[i].y(), dirs[i].z());
G4double maxStep = maxSteps[i];
// false --> locate from top
G4VPhysicalVolume const *vol = g4nav.LocateGlobalPointAndSetup(g4pos, &g4dir, false);
if (!vol) std::cout << "benchG4Navit: pos=" << g4pos << " and dir=" << g4dir << " --> vol=" << vol << "\n";
G4double safety = 0.0;
G4double step = g4nav.ComputeStep(g4pos, g4dir, maxStep, safety);
if (step > 9.0e+98) step = maxStep;
G4ThreeVector nextPos = g4pos + (step + 1.0e-6) * g4dir;
// TODO: save touchable history array - returnable? symmetrize with root benchmark
// Technically, vecgeom returns vol at nextPos, but we might remove it here so Geant4 gets a performance boost
// g4nav.SetGeometricallyLimitedStep();
// vol = g4nav.LocateGlobalPointAndSetup( nextPos );
}
}
// cleanup
delete[] g4history;
// vecCore::AlignedFree(maxSteps);
return (Precision)timer.Stop();
}
#endif
//=======================================
/// Function to run navigation benchmarks
void runNavigationBenchmarks(LogicalVolume const *startVol, int np, int nreps, Precision const *maxStep, Precision bias)
{
SOA3D<Precision> points(np);
SOA3D<Precision> locpts(np);
SOA3D<Precision> dirs(np);
vecgeom::volumeUtilities::FillGlobalPointsAndDirectionsForLogicalVolume(startVol, locpts, points, dirs, bias, np);
Precision cputime;
cputime = benchmarkLocatePoint(np, nreps, points);
printf("CPU elapsed time: %10.6f ms for locating and setting steps\n", 1000. * cputime);
//*** safety benchmarking
// scalar
cputime = benchmarkSerialSafety<vecgeom::NewSimpleNavigator<>>(np, nreps, points);
printf("CPU elapsed time: %10.6f ms for serialSafety<NewSimpleNavigator<>>\n", 1000. * cputime);
cputime = benchmarkSerialSafety<vecgeom::SimpleABBoxNavigator<>>(np, nreps, points);
printf("CPU elapsed time: %10.6f ms for serialSafety<SimpleABBoxNavigator<>>\n", 1000. * cputime);
// vector
cputime = benchmarkVectorSafety<vecgeom::NewSimpleNavigator<>>(np, nreps, points);
printf("CPU elapsed time: %10.6f ms for vectorSafety<NewSimpleNavigator<>>\n", 1000. * cputime);
cputime = benchmarkVectorSafety<vecgeom::SimpleABBoxNavigator<>>(np, nreps, points);
printf("CPU elapsed time: %10.6f ms for vectorSafety<SimpleABBoxNavigator<>>\n", 1000. * cputime);
#ifdef VECGEOM_ROOT
// ROOT safety
cputime = benchmarkROOTSafety(np, nreps, points);
printf("CPU elapsed time: %10.6f ms for ROOT\n", 1000. * cputime);
#endif
//**** navigation benchmarking
cputime = benchmarkSerialNavigation(np, nreps, points, dirs, maxStep);
printf("\nCPU elapsed time: %10.6f ms for serialized navigation\n", 1000. * cputime);
cputime = benchmarkVectorNavigation(np, nreps, points, dirs, maxStep);
printf("CPU elapsed time: %10.6f ms for vectorized navigation\n", 1000. * cputime);
#ifdef VECGEOM_ROOT
cputime = benchmarkROOTNavigation(np, nreps, points, dirs, maxStep);
printf("CPU elapsed time: %10.6f ms for ROOT navigation\n", 1000. * cputime);
#endif
#ifdef VECGEOM_GEANT4
cputime = benchmarkGeant4Navigation(np, nreps, points, dirs, maxStep);
printf("CPU elapsed time: %10.6f ms for Geant4 navigation\n", 1000. * cputime);
#endif
return;
}
//======================================
// Use ROOT as reference to validate VecGeom navigation.
// The procedure is appropriate for one track at a time (serial
// interface), no need to store ROOT results. Takes as input one
// track (position+direction) and VecGeom navigation output (step and
// navState).
#ifdef VECGEOM_ROOT
bool validateNavigationStepAgainstRoot(Vector3D<Precision> const &pos, Vector3D<Precision> const &dir,
Precision maxStep, Precision testStep, NavigationState const &testState)
{
bool result = true;
TGeoNavigator *rootnav = ::gGeoManager->GetCurrentNavigator();
rootnav->ResetState();
rootnav->FindNode(pos.x(), pos.y(), pos.z());
rootnav->SetCurrentPoint(pos.x(), pos.y(), pos.z());
rootnav->SetCurrentDirection(dir.x(), dir.y(), dir.z());
rootnav->FindNextBoundaryAndStep(maxStep);
const char *vgname = testState.Top() ? testState.Top()->GetName() : "NULL";
const char *rtname = rootnav->GetCurrentNode()->GetName();
static int maxReport = 0;
if ( maxReport < 10 ) {
if ( strcmp(vgname, rtname) ) {
std::cerr << "validateAgainstROOT: pos="<< pos <<" -> vol name mismatch: VGname=<" << vgname << ">, ROOTname=<" << rtname << ">\n";
maxReport++;
if(maxReport == 10) std::cerr<<"validateAgainstROOT: more mismatches detected, but further reports dropped!\n";
}
}
if (testState.Top() == NULL) {
if (!rootnav->IsOutside()) {
result = false;
std::cerr << " OUTSIDEERROR \n";
}
}
else if (Abs(testStep - rootnav->GetStep()) > 5. * kTolerance ||
rootnav->GetCurrentNode() != RootGeoManager::Instance().tgeonode(testState.Top())) {
result = false;
std::cerr << "\n*** ERROR on validateAgainstROOT: "
<< " ROOT node=" << rootnav->GetCurrentNode()->GetName() << " outside=" << rootnav->IsOutside()
<< " step=" << rootnav->GetStep()
<< " <==> VecGeom node=" << (testState.Top() ? testState.Top()->GetLabel() : "NULL")
<< " step=" << testStep << " /// Step ratio=" << testStep / rootnav->GetStep()
<< " / step diff=" << Abs(testStep - rootnav->GetStep())
<< " / rel.error=" << Abs(testStep - rootnav->GetStep()) / testStep
<< " / tolerance=" << 5. * kTolerance << "\n";
std::cerr << rootnav->GetCurrentNode() << ' ' << RootGeoManager::Instance().tgeonode(testState.Top()) << "\n";
}
return result;
}
#endif // VECGEOM_ROOT
//=======================================
// Use Geant4 as reference to validate VecGeom navigation.
//
// The procedure is appropriate for one track at a time (serial interface),
// no need to store Geant4 results.
//
// Takes as input one track (position+direction)
// and VecGeom navigation output (step and navState).
#ifdef VECGEOM_GEANT4
bool validateNavigationStepAgainstGeant4(Vector3D<Precision> const &pos, Vector3D<Precision> const &dir,
Precision maxStep, Precision testStep, NavigationState const &testState,
Precision &step, G4VPhysicalVolume const *&nextVol)
{
// Note: Vector3D's are expressed in cm, while G4ThreeVectors are expressed in mm
const Precision cm = 10.; // cm --> mm conversion
bool result = true;
G4Navigator &g4nav = *(G4GeoManager::Instance().GetNavigator());
G4ThreeVector g4pos(pos.x() * cm, pos.y() * cm, pos.z() * cm);
G4ThreeVector g4dir(dir.x(), dir.y(), dir.z());
// false == locate from top
nextVol = g4nav.LocateGlobalPointAndSetup(g4pos, &g4dir, false, false);
G4double safety = 0.0;
step = g4nav.ComputeStep(g4pos, g4dir, maxStep * cm, safety);
// note that if maxStep limitation is taken, step actually returns 9+e98 (Geant4 kInfinity)
if (step > 9e+97)
step = maxStep * cm;
else
g4nav.SetGeometricallyLimitedStep();
G4ThreeVector nextPos = g4pos + (step + 1.0e-6) * g4dir;
nextVol = g4nav.LocateGlobalPointAndSetup(nextPos, &g4dir, true, false);
std::string vgLogName(testState.Top()->GetLogicalVolume()->GetLabel());
if (testState.Top() == NULL) {
if (!g4nav.ExitedMotherVolume()) {
result = false;
std::cerr << " OUTSIDEERROR \n";
}
} else if (Abs(testStep - step / cm) > 5. * kTolerance || vgLogName.compare(nextVol->GetName())) {
result = false;
std::cerr << "\n*** ERROR on validateAgainstGeant4: "
<< " Geant4 node=" << (nextVol ? nextVol->GetName() : "Null")
// <<" outside="<< g4nav->IsOutside()
<< " step=" << step / cm // printouts are in cm units
<< " <==> VecGeom node=" << (testState.Top() ? testState.Top()->GetLabel() : "NULL")
<< " step=" << testStep << "\n";
// std::cerr<< vol <<' '<< RootGeoManager::Instance().tgeonode(testState.Top()) << "\n";
}
return result;
}
#endif // VECGEOM_GEANT4
//=======================================
bool validateVecGeomNavigation(int np, SOA3D<Precision> const &points, SOA3D<Precision> const &dirs,
Precision const *maxSteps)
{
bool result = true;
// now setup all the navigation states
int ndeep = GeoManager::Instance().getMaxDepth();
NavStatePool origStates(np, ndeep);
NavStatePool vgSerialStates(np, ndeep);
Precision *refSteps = (Precision *)vecCore::AlignedAlloc(32, sizeof(Precision) * np);
memset(refSteps, 0, sizeof(Precision) * np);
// navigation using the serial interface
#ifdef VECGEOM_ROOT
int rootMismatches = 0;
#endif
#ifdef VECGEOM_GEANT4
int g4Mismatches = 0;
#endif
auto *nav = vecgeom::NewSimpleNavigator<>::Instance();
for (int i = 0; i < np; ++i) {
Vector3D<Precision> const &pos = points[i];
Vector3D<Precision> const &dir = dirs[i];
GlobalLocator::LocateGlobalPoint(GeoManager::Instance().GetWorld(), pos, *origStates[i], true);
nav->FindNextBoundaryAndStep(pos, dir, *origStates[i], *vgSerialStates[i], maxSteps[i], refSteps[i]);
// validate serial interface against ROOT and/or Geant4
bool ok = true;
#ifdef VECGEOM_ROOT
ok = validateNavigationStepAgainstRoot(pos, dir, maxSteps[i], refSteps[i], *vgSerialStates[i]);
result &= ok;
if (!ok) {
++rootMismatches;
}
#endif
#ifdef VECGEOM_GEANT4
G4double g4step = ::kInfinity;
G4VPhysicalVolume const *nextPV = NULL;
ok = validateNavigationStepAgainstGeant4(pos, dir, maxSteps[i], refSteps[i], *vgSerialStates[i], g4step, nextPV);
result &= ok;
if (!ok) ++g4Mismatches;
#endif
result &= ok;
if (!ok) {
std::cout << "\n=======> Summary: ITERATION " << i << " - pos = " << pos << " dir = " << dir << " / Steps (";
#ifdef VECGEOM_ROOT
std::cout << "Root/";
#endif
#ifdef VECGEOM_GEANT4
std::cout << "Geant4/";
#endif
std::cout << "VecGeom): ";
#ifdef VECGEOM_ROOT
TGeoNavigator *rootnav = ::gGeoManager->GetCurrentNavigator();
std::cout << rootnav->GetStep() << " / ";
#endif
#ifdef VECGEOM_GEANT4
std::cout << 0.1 * g4step << " / ";
#endif
std::cout << refSteps[i] << "\n";
//=== compare navigation states
std::cout << "Next volumes: ";
#ifdef VECGEOM_ROOT
std::cout << rootnav->GetCurrentNode()->GetName() << " / ";
#endif
#ifdef VECGEOM_GEANT4
std::cout << (nextPV ? nextPV->GetName() : "NULL") << " / ";
#endif
std::cout << (vgSerialStates[i]->Top() ? vgSerialStates[i]->Top()->GetLabel() : "NULL") << "\n";
// nav.InspectEnvironmentForPointAndDirection( pos, dir, *origState );
}
}
#ifdef VECGEOM_ROOT
std::cout << "VecGeom navigation - serial interface: # ROOT mismatches (step lengths) = " << rootMismatches << " / " << np << "\n";
#endif
#ifdef VECGEOM_GEANT4
std::cout << "VecGeom navigation - serial interface: # Geant4 mismatches = " << g4Mismatches << " / " << np << "\n";
#endif
//=== N-particle navigation interface
// //--- Creating vgVectorStates
// NavigationState **vgVectorStates = new NavigationState *[np];
// for (int i = 0; i < np; ++i)
// vgVectorStates[i] = NavigationState::MakeInstance(GeoManager::Instance().getMaxDepth());
// SOA3D<Precision> workspace1(np);
// SOA3D<Precision> workspace2(np);
// int *intworkspace = (int *)vecCore::AlignedAlloc(32, sizeof(int) * np);
// Precision *vecSteps = (Precision *)vecCore::AlignedAlloc(32, sizeof(Precision) * np);
// Precision *safeties = (Precision *)vecCore::AlignedAlloc(32, sizeof(Precision) * np);
// memset(vecSteps, 0, sizeof(Precision) * np);
// memset(safeties, 0, sizeof(Precision) * np);
// // nav->FindNextBoundaryAndStep(points, dirs, workspace1, workspace2, origStates, vgVectorStates, maxSteps,
// safeties, vecSteps, intworkspace);
// nav->GetSafetyEstimator()->ComputeStepsAndSafetiesAndPropagatedStates(points, dirs, origStates, vgVectorStates,
// maxSteps, safeties);
// //*** compare N-particle agains 1-particle interfaces
// // TODO: move checks into a separate function, like e.g.:
// // ok = compareNavigationResults(refSteps, vgSerialStates, vecSteps, vgVectorStates);
// int errorCount = 0;
// for (int i = 0; i < np; ++i) {
// bool mismatch = false;
// void *top1 = (void *)vgSerialStates[i]->Top();
// void *top2 = (void *)vgVectorStates[i]->Top();
// if (Abs(vecSteps[i] - refSteps[i]) > kTolerance) mismatch = true;
// if (top1 && top2 && top1 != top2) mismatch = true;
// if (vgSerialStates[i]->IsOnBoundary() != vgVectorStates[i]->IsOnBoundary()) mismatch = true;
// // safies not calculated in vector interface anymore
// // if( safeties[i] != nav.GetSafety( points[i], *origStates[i] )) mismatch = true;
// if (mismatch) {
// result = false;
// if (mismatch) ++errorCount;
// std::cout << "Vector navigation problems: mismatch=" << mismatch << " - track[" << i << "]=(" << points[i].x()
// << "; " << points[i].y() << "; " << points[i].z() << ") "
// << " / dir=(" << dirs[i].x() << "; " << dirs[i].y() << "; " << dirs[i].z() << ") "
// << " steps: " << refSteps[i] << " / " << vecSteps[i] << " -- diff=" << (refSteps[i] - vecSteps[i])
// << " navStates: " << (top1 ? vgSerialStates[i]->Top()->GetLabel() : "NULL")
// << (vgSerialStates[i]->IsOnBoundary() ? "" : "-notOnBoundary") << " / "
// << (top2 ? vgVectorStates[i]->Top()->GetLabel() : "NULL")
// << (vgVectorStates[i]->IsOnBoundary() ? "" : "-notOnBoundary") << " safeties[i]=" << safeties[i]
// << " vs. nav.safety()=" << nav.GetSafety(points[i], *origStates[i]) << "\n";
// }
// }
// std::cout << "VecGeom navigation - vector interface: #mismatches = " << errorCount << " / " << np << "\n";
#ifdef VECGEOM_ENABLE_CUDA
Precision *gpuSteps = (Precision *)vecCore::AlignedAlloc(32, np * sizeof(Precision));
NavStatePool gpuStates(np, GeoManager::Instance().getMaxDepth());
// load GPU geometry
CudaManager::Instance().set_verbose(0);
CudaManager::Instance().LoadGeometry(GeoManager::Instance().GetWorld());
CudaManager::Instance().Synchronize();
origStates.CopyToGpu();
gpuStates.CopyToGpu();
printf("Start validating GPU navigation...\n");
runNavigationCuda(origStates.GetGPUPointer(), gpuStates.GetGPUPointer(),
GeoManager::Instance().getMaxDepth(),
GeoManager::Instance().GetWorld(),
np, points.x(), points.y(), points.z(),
dirs.x(), dirs.y(), dirs.z(), maxSteps, gpuSteps );
gpuStates.CopyFromGpu();
//*** Comparing results from GPU against serialized navigation
// TODO: move checks into a separate function, like e.g.:
// ok = compareNavigationResults(refSteps, vgSerialStates, gpuSteps, gpuStates);
int errorCountGpu = 0;
for (int i = 0; i < np; ++i) {
bool mismatch = false;
if (Abs(gpuSteps[i] - refSteps[i]) > 5. * kTolerance) mismatch = true;
if( gpuStates[i]->Top() != vgSerialStates[i]->Top() ) mismatch = true;
if( gpuStates[i]->IsOnBoundary() != vgSerialStates[i]->IsOnBoundary()) mismatch = true;
// if( safeties[i] != nav.GetSafety( points[i], *origStates[i] )) mismatch = true;
if (mismatch) {
result = false;
++errorCountGpu;
std::cout << "GPU navigation mismatches: track[" << i << "]=(" << points[i].x() << "; " << points[i].y() << "; "
<< points[i].z() << ") "
<< " steps: " << refSteps[i] << " / " << gpuSteps[i]
<<" navStates: "<< vgSerialStates[i]->Top()->GetLabel()
<< (vgSerialStates[i]->IsOnBoundary() ? "*" : "")
<<" / "<< gpuStates[i]->Top()->GetLabel()
<< (gpuStates[i]->IsOnBoundary() ? "*" : "")
<< "\n";
}
}
std::cout << "VecGeom navigation on the GPUs: #mismatches = " << errorCountGpu << " / " << np << "\n";
#endif // VECGEOM_ENABLE_CUDA
// if(mismatches>0) std::cout << "Navigation test failed with "<< mismatches <<" mismatches\n";
// else std::cout<<"Navigation test passed.\n";
//=== cleanup
if (refSteps) vecCore::AlignedFree(refSteps);
// if (vecSteps) vecCore::AlignedFree(vecSteps);
// if (safeties) vecCore::AlignedFree(safeties);
#ifdef VECCORE_CUDA
if (gpuSteps) vecCore::AlignedFree(gpuSteps);
#endif
//delete[] vgVectorStates;
return result;
}
} // End namespace vecgeom
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