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#include "VecGeom/volumes/LogicalVolume.h"
#include "VecGeom/volumes/Box.h"
#include "VecGeomTest/Benchmarker.h"
#include "VecGeom/volumes/kernel/BoxImplementation.h"
#include "VecGeom/management/GeoManager.h"
#include "ArgParser.h"
#include "VecGeom/base/SOA3D.h"
#include "VecGeom/base/Stopwatch.h"
#include <iostream>
using namespace vecgeom;
int main(int argc, char *argv[])
{
OPTION_INT(npoints, 1024);
OPTION_INT(nrep, 4);
OPTION_DOUBLE(dx, 1.);
OPTION_DOUBLE(dy, 2.);
OPTION_DOUBLE(dz, 3.);
UnplacedBox worldUnplaced = UnplacedBox(dx * 4, dy * 4, dz * 4);
UnplacedBox boxUnplaced = UnplacedBox(dx, dy, dz);
LogicalVolume world("world", &worldUnplaced);
LogicalVolume box("box", &boxUnplaced);
Transformation3D placement(0.1, 0, 0);
world.PlaceDaughter("box", &box, &placement);
VPlacedVolume *worldPlaced = world.Place();
GeoManager::Instance().SetWorldAndClose(worldPlaced);
Benchmarker tester(GeoManager::Instance().GetWorld());
tester.SetVerbosity(3);
tester.SetRepetitions(nrep);
tester.SetPointCount(npoints);
tester.SetPoolMultiplier(1);
return tester.RunBenchmark();
}
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