1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
|
#include "VecGeom/base/Config.h"
#ifndef VECGEOM_ENABLE_CUDA
#include "VecGeom/volumes/LogicalVolume.h"
#include "VecGeomTest/Benchmarker.h"
#include "VecGeom/management/GeoManager.h"
#include "ArgParser.h"
#include "VecGeom/base/Stopwatch.h"
#include <iostream>
#include "VecGeom/volumes/MultiUnion.h"
#include "VecGeom/base/RNG.h"
#include "VecGeom/base/Transformation3D.h"
#include "VecGeom/volumes/utilities/VolumeUtilities.h"
using namespace vecgeom;
#endif
int main(int argc, char *argv[])
{
#ifndef VECGEOM_ENABLE_CUDA
OPTION_INT(npoints, 1024);
OPTION_INT(nrep, 4);
OPTION_DOUBLE(nsolids, 100);
constexpr double size = 10.;
UnplacedBox worldUnplaced = UnplacedBox(2 * size, 2 * size, 2 * size);
UnplacedMultiUnion multiunion;
double sized = size * std::pow(0.5 / nsolids, 1. / 3.);
for (size_t i = 0; i < nsolids; ++i) {
Vector3D<double> pos(RNG::Instance().uniform(-size, size), RNG::Instance().uniform(-size, size),
RNG::Instance().uniform(-size, size));
double sizernd = RNG::Instance().uniform(0.8 * sized, 1.2 * sized);
Transformation3D trans(pos.x(), pos.y(), pos.z(), RNG::Instance().uniform(-180, 180),
RNG::Instance().uniform(-180, 180), RNG::Instance().uniform(-180, 180));
trans.SetProperties();
UnplacedBox *box = new UnplacedBox(sizernd, sizernd, sizernd);
multiunion.AddNode(box, trans);
}
multiunion.Close();
std::cout << "Benchmarking multi-union solid having " << nsolids << " random boxes\n";
LogicalVolume world("world", &worldUnplaced);
LogicalVolume lunion("multiunion", &multiunion);
Transformation3D placement(0, 0, 0);
const VPlacedVolume *placedMunion = world.PlaceDaughter("multi-union", &lunion, &placement);
(void)placedMunion;
VPlacedVolume *worldPlaced = world.Place();
GeoManager::Instance().SetWorldAndClose(worldPlaced);
Benchmarker tester(GeoManager::Instance().GetWorld());
tester.SetVerbosity(2);
tester.SetRepetitions(nrep);
tester.SetPointCount(npoints);
tester.SetToInBias(0.8);
tester.SetPoolMultiplier(1);
// tester.RunToInBenchmark();
// tester.RunToOutBenchmark();
return tester.RunBenchmark();
#else
return 0;
#endif
}
|