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#include "VecGeom/base/Transformation3D.h"
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/Box.h"
#include "VecGeom/volumes/Tube.h"
#include "VecGeom/volumes/kernel/shapetypes/TubeTypes.h"
#include "VecGeom/volumes/BooleanVolume.h"
#include "VecGeom/management/GeoManager.h"
//#include "ArgParser.h"
//.. ensure asserts are compiled in
#undef NDEBUG
using namespace vecgeom;
int main(int argc, char *argv[])
{
/// OPTION_INT(npoints,1024);
// OPTION_INT(nrep,1024);
UnplacedBox worldUnplaced(10., 10., 10.);
LogicalVolume world("world", &worldUnplaced);
// components for boolean solid
UnplacedBox motherbox(5., 5., 5.);
GenericUnplacedTube subtractedtube(0.5, 2., 10., 0, kTwoPi);
// translation for boolean solid right shape ( it should now stick outside )
Transformation3D translation(-2.5, 0, 3.5);
// VPlacedVolume *worldPlaced = world.Place();
// GeoManager::Instance().SetWorld(worldPlaced);
VPlacedVolume *placedsubtractedtube = (new LogicalVolume("", &subtractedtube))->Place(&translation);
VPlacedVolume *placedmotherbox = (new LogicalVolume("", &motherbox))->Place();
// now make the unplaced boolean solid
// UnplacedBooleanVolume booleansolid(kUnion, placedmotherbox, placedsubtractedtube);
UnplacedBooleanVolume<kSubtraction> booleansolid(kSubtraction, placedmotherbox, placedsubtractedtube);
LogicalVolume booleanlogical("booleanL", &booleansolid);
// VPlacedVolume placedBooleanVolume = booleanlogical.Place();
VPlacedVolume *placedBooleanVolume = (new LogicalVolume("", &booleansolid))->Place();
assert(!placedBooleanVolume->GetUnplacedVolume()->IsConvex());
// cleanup
delete placedBooleanVolume;
return 0;
}
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