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#include "VecGeom/base/Transformation3D.h"
using namespace vecgeom;
int main()
{
Vector3D<Precision> point(-1, 1, 2);
Transformation3D t0;
assert(t0 == Transformation3D::kIdentity);
assert(t0.IsIdentity());
assert(!t0.HasRotation());
assert(!t0.HasTranslation());
assert(t0.Transform(point) == point);
Transformation3D t1(-2, -2, -2);
assert(!t1.IsIdentity());
assert(t1.HasTranslation());
assert(!t1.HasRotation());
Transformation3D t2(t1);
assert(t1 == t2);
assert(t2.Transform(point) == Vector3D<Precision>(1, 3, 4));
assert((t2.Transform<translation::kIdentity, rotation::kIdentity>(point) == point));
Transformation3D t3(2, 2, 2);
assert(t3.Transform(t1.Transform(point)) == point);
Transformation3D t4(0, 0, 0, 90, 0, 0);
assert(!t4.IsIdentity());
assert(!t4.HasTranslation());
assert(t4.HasRotation());
assert(t4.Transform(t4.Transform(point)) == Vector3D<Precision>(1, -1, 2));
return 0;
}
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