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/*
* boolminustest.cpp
*
* Created on: Aug 13, 2014
* Author: swenzel
*/
#include "VecGeom/base/Transformation3D.h"
#include "VecGeom/base/Vector3D.h"
#include "VecGeom/volumes/Box.h"
#include "VecGeom/volumes/Tube.h"
#include "VecGeom/volumes/TBooleanMinusVolume.h"
#include "VecGeom/management/GeoManager.h"
#include "VecGeomTest/Benchmarker.h"
using namespace vecgeom;
// now create a specialized box by hand (instead of the factory)
// we know that it is only translated
typedef SpecializedBox<translation::kIdentity, rotation::kIdentity> OriginBox_t;
typedef SpecializedBox<translation::kGeneric, rotation::kIdentity> TranslatedBox_t;
// typedef TUnplacedBooleanMinusVolume<
// OriginBox_t, TranslatedBox_t > BoxMinusBox_t;
typedef TUnplacedBooleanMinusVolume BoxMinusBox_t;
typedef TSpecializedBooleanMinusVolume<OriginBox_t, TranslatedBox_t, translation::kGeneric, rotation::kIdentity>
SpecializedVol_t;
int main()
{
UnplacedBox worldUnplaced(10., 10., 10.);
LogicalVolume world("world", &worldUnplaced);
// components for boolean solid
UnplacedBox motherbox(5., 5., 5.);
UnplacedBox subtractedbox(2., 2., 2);
// translation for boolean solid right shape
Transformation3D translation(-2.5, 0, 0);
VPlacedVolume *worldPlaced = world.Place();
GeoManager::Instance().SetWorld(worldPlaced);
// now create a specialized box by hand (instead of the factory)
// we know that it is only translated
typedef SpecializedBox<translation::kIdentity, rotation::kIdentity> OriginBox_t;
typedef SpecializedBox<translation::kGeneric, rotation::kIdentity> TranslatedBox_t;
TranslatedBox_t const *placedsubtractedbox = new TranslatedBox_t(new LogicalVolume("", &subtractedbox), &translation);
// now create a specialized box by hand (instead of the factory)
// we know that it is only translated
OriginBox_t const *placedmotherbox = new OriginBox_t(new LogicalVolume("", &motherbox), &Transformation3D::kIdentity);
// now make the unplaced boolean solid
BoxMinusBox_t booleansolid(placedmotherbox, placedsubtractedbox);
LogicalVolume booleanlogical("booleanL", &booleansolid);
// placement of boolean solid
Transformation3D placement(5, 5, 5);
// make a special solid by hand ( need to sort out factory later )
SpecializedVol_t *sp = new SpecializedVol_t("booleanspecialized", &booleanlogical, &placement);
// booleansolid.CreateSpecializedVolume()
// world.PlaceDaughter("boolean", &booleanlogical, &placement);
// add this boolean solid to the world
world.PlaceDaughter(sp);
Benchmarker tester(GeoManager::Instance().GetWorld());
tester.SetVerbosity(3);
tester.SetPoolMultiplier(1);
tester.SetRepetitions(1024);
tester.SetPointCount(1 << 10);
tester.RunInsideBenchmark();
tester.RunToOutBenchmark();
return 0;
}
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