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/*
* TestExportToROOT.cpp
*
* Created on: 28.10.2014
* Author: swenzel
*/
// Forced asserts() to be defined, even for Release mode
#undef NDEBUG
#include "VecGeomTest/NavStateConverter.h"
#include "VecGeom/volumes/PlacedVolume.h"
#include "VecGeom/base/Global.h"
#include "VecGeom/base/Transformation3D.h"
#include "VecGeom/volumes/UnplacedBox.h"
#include "VecGeom/volumes/UnplacedTube.h"
#include "VecGeom/volumes/UnplacedCone.h"
#include "VecGeom/volumes/UnplacedTube.h"
#include "VecGeom/volumes/UnplacedTrd.h"
#include "VecGeom/volumes/UnplacedOrb.h"
#include "VecGeom/volumes/UnplacedParaboloid.h"
#include "VecGeom/volumes/UnplacedParallelepiped.h"
#include "VecGeom/volumes/UnplacedBooleanVolume.h"
#include "VecGeom/volumes/utilities/VolumeUtilities.h"
#include "VecGeom/base/SOA3D.h"
#include "VecGeom/navigation/NavigationState.h"
#include "VecGeom/navigation/GlobalLocator.h"
#include "VecGeom/volumes/UnplacedTorus2.h"
#include "VecGeom/volumes/UnplacedTrapezoid.h"
#include "VecGeomTest/RootGeoManager.h"
#include "VecGeom/management/GeoManager.h"
#include "TGeoManager.h"
#include "TGeoBranchArray.h"
#include <iostream>
using namespace vecgeom;
// create a VecGeom geometry
LogicalVolume *const make3LevelBooleanSubtraction()
{
// components for boolean solid
UnplacedBox const *motherbox = new UnplacedBox(5., 5., 5.);
UnplacedTube const *subtractedtube = new GenericUnplacedTube(0.5, 2., 2., 0, kTwoPi);
// translation for boolean solid right shape
Transformation3D const *translation = new Transformation3D(-2.5, 0, 0);
// we will also subtract another small box
UnplacedBox const *subtractedbox = new UnplacedBox(1, 1, 1);
Transformation3D const *translation2 = new Transformation3D(4, 4, 4);
VPlacedVolume *placedsubtractedtube = (new LogicalVolume("", subtractedtube))->Place(translation);
VPlacedVolume *placedmotherbox = (new LogicalVolume("", motherbox))->Place();
VPlacedVolume *placedsubtractedbox = (new LogicalVolume("", subtractedbox))->Place(translation2);
// now make the unplaced boolean solid
UnplacedBooleanVolume<kSubtraction> const *booleansolid =
new UnplacedBooleanVolume<kSubtraction>(kSubtraction, placedmotherbox, placedsubtractedtube);
LogicalVolume const *booleanlogical = new LogicalVolume("booleanL", booleansolid);
UnplacedBooleanVolume<kSubtraction> const *booleansolid2 =
new UnplacedBooleanVolume<kSubtraction>(kSubtraction, booleanlogical->Place(), placedsubtractedbox);
LogicalVolume *const booleanlogical2 = new LogicalVolume("booleanL2", booleansolid2);
return booleanlogical2;
}
VPlacedVolume *SetupGeometry()
{
UnplacedBox *worldUnplaced = new UnplacedBox(40, 10, 10);
UnplacedBox *boxUnplaced = new UnplacedBox(2.5, 2.5, 2.5);
UnplacedTube *tube1Unplaced = new GenericUnplacedTube(0.5, 1., 0.5, 0., kTwoPi);
UnplacedTube *tube2Unplaced = new GenericUnplacedTube(0.5, 1., 0.5, 0., kPi);
UnplacedCone *cone1Unplaced = GeoManager::MakeInstance<UnplacedCone>(0.5, 1., 0.6, 1.2, 0.5, 0., kTwoPi);
UnplacedCone *cone2Unplaced = GeoManager::MakeInstance<UnplacedCone>(0.5, 1., 0.6, 1.2, 0.5, kPi / 4., kPi);
auto trdUnplaced = GeoManager::MakeInstance<UnplacedTrd>(0.1, 0.2, 0.15, 0.05);
UnplacedTrapezoid *trapUnplaced = new UnplacedTrapezoid(0.2, 0., 0., 0.1, 0.08, 0.12, 0., 0.15, 0.12, 0.18, 0.);
UnplacedOrb *orbUnplaced = new UnplacedOrb(0.1);
UnplacedParaboloid *paraUnplaced = new UnplacedParaboloid(0.1, 0.2, 0.1);
UnplacedParallelepiped *epipedUnplaced = new UnplacedParallelepiped(0.1, 0.05, 0.05, 0.2, 0.4, 0.1);
UnplacedTorus2 *torusUnplaced = new UnplacedTorus2(0.1, 2.1, 10, 0, kTwoPi);
Transformation3D *placement1 = new Transformation3D(5, 5, 5, 0, 0, 0);
Transformation3D *placement2 = new Transformation3D(-5, 5, 5, 45, 0, 0);
Transformation3D *placement3 = new Transformation3D(5, -5, 5, 0, 45, 0);
Transformation3D *placement4 = new Transformation3D(5, 5, -5, 0, 0, 45);
Transformation3D *placement5 = new Transformation3D(-5, -5, 5, 45, 45, 0);
Transformation3D *placement6 = new Transformation3D(-5, 5, -5, 45, 0, 45);
Transformation3D *placement7 = new Transformation3D(5, -5, -5, 0, 45, 45);
Transformation3D *placement8 = new Transformation3D(-5, -5, -5, 45, 45, 45);
Transformation3D *placement9 = new Transformation3D(-0.5, -0.5, -0.5, 0, 0, 0);
Transformation3D *placement10 = new Transformation3D(0.5, 0.5, 0.5, 0, 45, 0);
Transformation3D *idendity = new Transformation3D();
LogicalVolume *world = new LogicalVolume("world", worldUnplaced);
LogicalVolume *box = new LogicalVolume("lbox1", boxUnplaced);
LogicalVolume *tube1 = new LogicalVolume("ltube1", tube1Unplaced);
LogicalVolume *tube2 = new LogicalVolume("ltube2", tube2Unplaced);
LogicalVolume *cone1 = new LogicalVolume("lcone1", cone1Unplaced);
LogicalVolume *cone2 = new LogicalVolume("lcone2", cone2Unplaced);
LogicalVolume *trd1 = new LogicalVolume("ltrd", trdUnplaced);
LogicalVolume *trap1 = new LogicalVolume("ltrap", trapUnplaced);
LogicalVolume *orb1 = new LogicalVolume("lorb1", orbUnplaced);
LogicalVolume *parab1 = new LogicalVolume("lparab1", paraUnplaced);
LogicalVolume *epip1 = new LogicalVolume("lepip1", epipedUnplaced);
LogicalVolume *tor1 = new LogicalVolume("torus1", torusUnplaced);
world->PlaceDaughter(orb1, idendity);
trd1->PlaceDaughter(parab1, idendity);
world->PlaceDaughter(epip1, idendity);
tube1->PlaceDaughter(trd1, idendity);
tube2->PlaceDaughter(trap1, idendity);
box->PlaceDaughter(tube1, placement9);
box->PlaceDaughter(tube2, placement10);
world->PlaceDaughter(box, placement1);
world->PlaceDaughter(box, placement2);
world->PlaceDaughter(box, placement3);
world->PlaceDaughter(box, placement4);
world->PlaceDaughter(box, placement5);
world->PlaceDaughter(box, placement6);
world->PlaceDaughter(box, placement7);
world->PlaceDaughter(box, placement8);
cone1->PlaceDaughter(trap1, idendity);
world->PlaceDaughter(cone1, new Transformation3D(8, 0, 0, 0, 0, 0));
world->PlaceDaughter(cone2, new Transformation3D(-8, 0, 0, 0, 0, 0));
// might not be fully in world ( need to rotate ... )
world->PlaceDaughter(tor1, new Transformation3D(-9, 0, 0, 0, 0, 0));
// add a subtraction
world->PlaceDaughter(make3LevelBooleanSubtraction(), new Transformation3D(-30, 0, 0));
return world->Place();
}
// LocatePoints1()
// LocatePointsRoot()
int main()
{
VPlacedVolume const *world = SetupGeometry();
GeoManager::Instance().SetWorld(world);
GeoManager::Instance().CloseGeometry();
int md1 = GeoManager::Instance().getMaxDepth();
int mpv1 = GeoManager::Instance().GetPlacedVolumesCount();
int mlv1 = GeoManager::Instance().GetRegisteredVolumesCount();
int ntotalnodes1 = GeoManager::Instance().GetTotalNodeCount();
// test one million points
const int NPOINTS = 1000000;
SOA3D<Precision> testpoints(NPOINTS);
volumeUtilities::FillRandomPoints(*GeoManager::Instance().GetWorld(), testpoints);
// create one million navigation state objects
NavigationState **states1 = new NavigationState *[NPOINTS];
NavigationState **states2 = new NavigationState *[NPOINTS];
TGeoBranchArray **rootstates = new TGeoBranchArray *[NPOINTS];
for (int i = 0; i < NPOINTS; ++i) {
states1[i] = NavigationState::MakeInstance(GeoManager::Instance().getMaxDepth());
states2[i] = NavigationState::MakeInstance(GeoManager::Instance().getMaxDepth());
GlobalLocator::LocateGlobalPoint(GeoManager::Instance().GetWorld(), testpoints[i], *states1[i], true);
}
// exporting to ROOT file
RootGeoManager::Instance().ExportToROOTGeometry(world, "geom1.root");
/*** locate in ROOT geometry **/
for (int i = 0; i < NPOINTS; ++i) {
rootstates[i] = NavStateConverter::ToTGeoBranchArray(*states1[i]);
TGeoNavigator *nav = ::gGeoManager->GetCurrentNavigator();
nav->FindNode(testpoints[i][0], testpoints[i][1], testpoints[i][2]);
// save state in a ROOT state
rootstates[i]->InitFromNavigator(nav);
}
/*** end locate in ROOT geometry ***/
assert(::gGeoManager->GetNNodes() == ntotalnodes1);
// assert( ::gGeoManager->GetListOfVolumes()->GetEntries() == mlv1 );
//
RootGeoManager::Instance().Clear();
// now try to read back in
RootGeoManager::Instance().set_verbose(1);
RootGeoManager::Instance().LoadRootGeometry("geom1.root");
for (int i = 0; i < NPOINTS; ++i) {
GlobalLocator::LocateGlobalPoint(GeoManager::Instance().GetWorld(), testpoints[i], *states2[i], true);
}
for (int i = 0; i < NPOINTS; ++i) {
// we cannot compare pointers here; they are different before and after the reload
// we need names
if (states1[i]->GetCurrentLevel() != states2[i]->GetCurrentLevel() ||
(int)rootstates[i]->GetLevel() != states1[i]->GetCurrentLevel() - 1 ||
(int)rootstates[i]->GetLevel() != states2[i]->GetCurrentLevel() - 1) {
// I SUSPECT THAT THIS MIGHT HAPPEN WHEN THERE IS AN OVERLAP
std::cerr << "### PROBLEM " << i << " s1 " << states1[i]->GetCurrentLevel() << " s2 "
<< states2[i]->GetCurrentLevel() << " r " << rootstates[i]->GetLevel() + 1 << "\n";
}
}
//// see if everything was restored
// RootGeoManager::Instance().world()->GetLogicalVolume()->PrintContent(0);
int md2 = GeoManager::Instance().getMaxDepth();
int mpv2 = GeoManager::Instance().GetPlacedVolumesCount();
int mlv2 = GeoManager::Instance().GetRegisteredVolumesCount();
int ntotalnodes2 = GeoManager::Instance().GetTotalNodeCount();
assert(md2 == md1);
assert(mpv2 == mpv1);
assert(mlv2 == mlv1);
assert(mpv2 > 0);
assert(mlv2 > 0);
assert(ntotalnodes1 == ntotalnodes2);
return 0;
}
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